* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points.
This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform.
* Update boss_mother_shahraz.cpp
* init
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* update factions
bench with the faction sniffs
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* set spawned creatures in combat again
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* wip change faction to defender
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* set hostiles in combat
* Akama shade reset test (#12)
compilation of commits with fixes and debugging
* Update boss_shade_of_akama.cpp
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* 5s instead of 5ms
* change faction enum names
* revert faction change on player death
* unused import
* Update boss_shade_of_akama.cpp
* unsummon all non-defenders
* clear summons on all players dead
* blank space
* make creatures not stop spawning on player wipe
* oops
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Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* fix(Script/BlackTemple): teleport position with fatal attraction
* fix codestyle
* try a new way by keeping a random teleport
* remove the old fixed position
* improve the dest selection
* raycast around the new position for check a valid dest
* fix codestyle
* revert the old changes
* refactor to remove the while loop
* few refactor
* Revert "few refactor"
This reverts commit fb7613d5cc5a19df01bbcf41ef5c982119ee9685.
* .
* add a los check
* new improvement with stairs cases & console errors
* fix disableWarning option
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target players affected with debuff
* Update boss_illidan.cpp
* Update src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
* make it simple
* fix(Scripts/BlackTemple): Shade of Akama should despawn on evade and Akama despawns before dying
* Create rev_1725714358950337100.sql
* Update boss_shade_of_akama.cpp
* fix(Scripts/TempestKeep): force attackstop for all player during the last phase and cleanup the script of Kael'Thas
* few new fixes
* fix codestyle
* fix codestyle and remove misc stuff
*remove the useless DisableSpline
*remove also a misc change use only during the dev
* pass the health to DamageTaken instead UpdateIA
* avoid to iterate over the threatlist and use RemoveAllAttackers() instead
* Revert "avoid to iterate over the threatlist and use RemoveAllAttackers() instead"
This reverts commit 0623c0075191c91c2530496c83d017d3b6a824db.
* Revert "pass the health to DamageTaken instead UpdateIA"
This reverts commit 7f8609af603ecc042c819801a2f04d9d65c5031a.
* revert recents commits
* avoid potential conflicts with others enums
* fix build
* fix(Scripts/BlackTemple): L5 Arcane Charge should be modified by damage taken mods
* Create rev_1724540286668312700.sql
* Update spell_generic.cpp
* update to new format
* fix: SelectTargetMethod Random replaced with MaxThreat
* restore like origin
* fix: cast Hammer Of Justice on current target instead random target
* refactor: case EVENT_SPELL_HAMMER_OF_JUSTICE statement refactored
* refactor: if statement splitted
* refactor: last space removed
* Update src/server/scripts/Outland/BlackTemple/illidari_council.cpp
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* fix redundant check and new line
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Co-authored-by: MattiaBallarini <ballarini.mattia1990@gmail.com>
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>