fix(Scripts/BlackTemple): Call evade for Council creature when members evade. (#19808)

Init.
This commit is contained in:
Benjamin Jackson
2024-08-31 08:41:19 -04:00
committed by GitHub
parent 9a503d4703
commit 30f87a3e2f

View File

@@ -232,7 +232,12 @@ struct boss_illidari_council_memberAI : public ScriptedAI
void EnterEvadeMode(EvadeReason why) override
{
me->SetOwnerGUID(ObjectGuid::Empty);
if (Unit* council = me->GetOwner())
{
me->SetOwnerGUID(ObjectGuid::Empty); // Set owner here to avoid infinite loop of evade calls
if (council->ToCreature()->AI())
council->ToCreature()->AI()->EnterEvadeMode(why);
}
ScriptedAI::EnterEvadeMode(why);
}