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fix(Scripts/BlackTemple): blade_of_azzinoth...and Possible crash (#19891)
* Update boss_illidan.cpp * Update boss_illidan.cpp
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@@ -1209,7 +1209,10 @@ enum WarbladeTear
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struct npc_blade_of_azzinoth : public ScriptedAI
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{
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npc_blade_of_azzinoth(Creature* creature) : ScriptedAI(creature) { }
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npc_blade_of_azzinoth(Creature* creature) : ScriptedAI(creature)
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{
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
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}
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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@@ -1257,12 +1260,13 @@ enum FlameAzzinoth
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struct npc_flame_of_azzinoth : public ScriptedAI
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{
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npc_flame_of_azzinoth(Creature* creature) : ScriptedAI(creature), _bladeSummoner(nullptr) { }
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npc_flame_of_azzinoth(Creature* creature) : ScriptedAI(creature) { }
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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// Flame is set to be Illidan's summon, so we check for nearest blade
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_bladeSummoner = me->FindNearestCreature(NPC_BLADE_OF_AZZINOTH, 15.0f);
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if (Creature* _blade = me->FindNearestCreature(NPC_BLADE_OF_AZZINOTH, 15.0f))
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_bladeGUID = _blade->GetGUID();
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me->SetCorpseDelay(2);
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me->SetReactState(REACT_DEFENSIVE);
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@@ -1285,8 +1289,8 @@ struct npc_flame_of_azzinoth : public ScriptedAI
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void JustEngagedWith(Unit* /*who*/) override
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{
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ScheduleTimedEvent(10s, [&] {
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if (_bladeSummoner)
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if (Unit* target = _bladeSummoner->AI()->SelectTarget(SelectTargetMethod::Random, 0, 30.f, true))
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if (Creature* _blade = ObjectAccessor::GetCreature(*me, _bladeGUID))
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if (Unit* target = _blade->AI()->SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
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DoCast(target, SPELL_CHARGE);
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}, 5s, 20s);
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@@ -1301,7 +1305,7 @@ struct npc_flame_of_azzinoth : public ScriptedAI
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}
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private:
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Creature* _bladeSummoner;
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ObjectGuid _bladeGUID;
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};
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class spell_illidan_draw_soul : public SpellScript
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