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refactor(Scripts/TempestKeep): remove an dev residual from Kael'Thas revamp (#19950)
refactor(Scripts/TempestKeep): remove an dev rest from my last PR with Keal'Thas
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@@ -294,11 +294,6 @@ struct boss_kaelthas : public BossAI
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BossAI::AttackStart(who);
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}
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void JustReachedHome() override
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{
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Reset();
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (_phase == PHASE_NONE && who->IsPlayer() && me->IsValidAttackTarget(who))
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