mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
fix(CI/Codestyle): Fix codestyle CI error introduced with the new rule for ifs. (#20081)
This commit is contained in:
committed by
GitHub
parent
de93487ecd
commit
67f587d958
@@ -226,14 +226,14 @@ class spell_mother_shahraz_fatal_attraction : public SpellScript
|
||||
Position finalDest;
|
||||
|
||||
// Check if the boss is near stairs to avoid players falling through the platform with random teleports.
|
||||
if(GetCaster()->GetPositionY() < 194.f)
|
||||
if (GetCaster()->GetPositionY() < 194.f)
|
||||
finalDest = validTeleportStairsPos[urand(0, 3)];
|
||||
else
|
||||
{
|
||||
finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
|
||||
|
||||
// Maybe not necessary but just in case to avoid LOS issues with an object
|
||||
if(!GetCaster()->IsWithinLOS(finalDest.GetPositionX(), finalDest.GetPositionY(), finalDest.GetPositionZ()))
|
||||
if (!GetCaster()->IsWithinLOS(finalDest.GetPositionX(), finalDest.GetPositionY(), finalDest.GetPositionZ()))
|
||||
finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
|
||||
|
||||
/* @note: To avoid teleporting players near a walls, we will define a safe area.
|
||||
|
||||
Reference in New Issue
Block a user