* fix(Script): Changed npc move script
Death Knight Initiate (id: 28406) was not turning to face the player
after they engaged a duel instead the npc followed the player
wherever they went. Change was to remove script line for follow
and replace with SetFacingToObject and specify the player
as the object.
Closes AzerothCore issue #20108
* fix(script): Fix npc following player whitespace issue
Attempt to fix code styling fail on whtiespace
* fix(script): Fix npc following player another whitespace issue
Found more whitespace that was made by the fix to previous whitespace
* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points.
This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform.
* Update boss_mother_shahraz.cpp
* init
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* update factions
bench with the faction sniffs
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* set spawned creatures in combat again
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* wip change faction to defender
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* set hostiles in combat
* Akama shade reset test (#12)
compilation of commits with fixes and debugging
* Update boss_shade_of_akama.cpp
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* 5s instead of 5ms
* change faction enum names
* revert faction change on player death
* unused import
* Update boss_shade_of_akama.cpp
* unsummon all non-defenders
* clear summons on all players dead
* blank space
* make creatures not stop spawning on player wipe
* oops
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Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* fix(Script/BlackTemple): teleport position with fatal attraction
* fix codestyle
* try a new way by keeping a random teleport
* remove the old fixed position
* improve the dest selection
* raycast around the new position for check a valid dest
* fix codestyle
* revert the old changes
* refactor to remove the while loop
* few refactor
* Revert "few refactor"
This reverts commit fb7613d5cc5a19df01bbcf41ef5c982119ee9685.
* .
* add a los check
* new improvement with stairs cases & console errors
* fix disableWarning option
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion
* chore: minor improvements
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Co-authored-by: laasker <79991768+laasker@users.noreply.github.com>
* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND
* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon
no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled
Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
* Make shapeshift forms which dont override attack speed use weapon damage
Co-authored-by: killerwife <killerwife@gmail.com>
* SetEquipmentSlots turning off damage update when using template default
Co-authored-by: killerwife <killerwife@gmail.com>
* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>
* creature disarm damage
set disarm to reduce minmax damage by 50% instead of setting to 0
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
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Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Warlockbugs <warlockbugs@outlook.com>
Co-authored-by: killerwife <killerwife@gmail.com>
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com>