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refactor(src/server/game/Grids): remove unused imports (#20094)
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@@ -19,7 +19,6 @@
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#define ACORE_CELL_H
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#include "GridDefines.h"
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#include "TypeContainer.h"
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#include "TypeContainerVisitor.h"
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class Map;
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@@ -21,7 +21,6 @@
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#include "Cell.h"
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#include "Map.h"
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#include "Object.h"
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#include <cmath>
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inline Cell::Cell(CellCoord const& p)
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{
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@@ -18,7 +18,6 @@
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#include "GridNotifiers.h"
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#include "Map.h"
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#include "ObjectAccessor.h"
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#include "SpellMgr.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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@@ -22,10 +22,7 @@
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#include "CreatureAI.h"
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#include "GridNotifiers.h"
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#include "Object.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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@@ -24,7 +24,6 @@
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#include "GridNotifiers.h"
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#include "ObjectMgr.h"
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#include "Transport.h"
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#include "Vehicle.h"
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// for loading world object at grid loading (Corpses)
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//TODO: to implement npc on transport, also need to load npcs at grid loading
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@@ -21,8 +21,6 @@
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#include "Cell.h"
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#include "Define.h"
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#include "GridDefines.h"
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#include "GridLoader.h"
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#include "TypeList.h"
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class ObjectWorldLoader;
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