diff --git a/src/server/game/Grids/Cells/Cell.h b/src/server/game/Grids/Cells/Cell.h index fe06dfe9d..86ce107b1 100644 --- a/src/server/game/Grids/Cells/Cell.h +++ b/src/server/game/Grids/Cells/Cell.h @@ -19,7 +19,6 @@ #define ACORE_CELL_H #include "GridDefines.h" -#include "TypeContainer.h" #include "TypeContainerVisitor.h" class Map; diff --git a/src/server/game/Grids/Cells/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h index 97eaa4f3f..f8cf0ed08 100644 --- a/src/server/game/Grids/Cells/CellImpl.h +++ b/src/server/game/Grids/Cells/CellImpl.h @@ -21,7 +21,6 @@ #include "Cell.h" #include "Map.h" #include "Object.h" -#include inline Cell::Cell(CellCoord const& p) { diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index bfbf028d7..23b130b2a 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -18,7 +18,6 @@ #include "GridNotifiers.h" #include "Map.h" #include "ObjectAccessor.h" -#include "SpellMgr.h" #include "Transport.h" #include "UpdateData.h" #include "WorldPacket.h" diff --git a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h index bc5e8e2fa..3be0d19d9 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiersImpl.h +++ b/src/server/game/Grids/Notifiers/GridNotifiersImpl.h @@ -22,10 +22,7 @@ #include "CreatureAI.h" #include "GridNotifiers.h" #include "Object.h" -#include "Opcodes.h" #include "Player.h" -#include "SpellAuras.h" -#include "UpdateData.h" #include "WorldPacket.h" #include "WorldSession.h" diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index 2c92ef675..2b7d6f8ef 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -24,7 +24,6 @@ #include "GridNotifiers.h" #include "ObjectMgr.h" #include "Transport.h" -#include "Vehicle.h" // for loading world object at grid loading (Corpses) //TODO: to implement npc on transport, also need to load npcs at grid loading diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h index 863e5f15f..d6029ac7b 100644 --- a/src/server/game/Grids/ObjectGridLoader.h +++ b/src/server/game/Grids/ObjectGridLoader.h @@ -21,8 +21,6 @@ #include "Cell.h" #include "Define.h" #include "GridDefines.h" -#include "GridLoader.h" -#include "TypeList.h" class ObjectWorldLoader;