refactor(src/server/game/AI): remove unused imports (#20095)

This commit is contained in:
Francesco Borzì
2024-10-01 08:04:00 +02:00
committed by GitHub
parent d1095a9aea
commit d8c56392fb
8 changed files with 0 additions and 10 deletions

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@@ -23,7 +23,6 @@
#include "GameObject.h"
#include "Object.h"
#include "QuestDef.h"
#include <list>
class Creature;
class GameObject;

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@@ -17,7 +17,6 @@
#include "PassiveAI.h"
#include "Creature.h"
#include "TemporarySummon.h"
PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }

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@@ -17,7 +17,6 @@
#include "ReactorAI.h"
#include "CreatureAIImpl.h"
#include "Errors.h"
int32 ReactorAI::Permissible(Creature const* creature)
{

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@@ -19,7 +19,6 @@
#define ACORE_TOTEMAI_H
#include "CreatureAI.h"
#include "Timer.h"
class Creature;
class Totem;

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@@ -19,7 +19,6 @@
#define ACORE_CREATUREAI_H
#include "AreaBoundary.h"
#include "Common.h"
#include "Creature.h"
#include "EventMap.h"
#include "TaskScheduler.h"

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@@ -18,13 +18,10 @@
#ifndef CREATUREAIIMPL_H
#define CREATUREAIIMPL_H
#include "Common.h"
#include "CreatureAI.h"
#include "Define.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include <functional>
#include <type_traits>
template<typename First, typename Second, typename... Rest>
static inline First const& RAND(First const& first, Second const& second, Rest const& ... rest)

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@@ -20,7 +20,6 @@
#include "FactoryHolder.h"
#include "GameObjectAI.h"
#include "ObjectRegistry.h"
typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;

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@@ -18,7 +18,6 @@
#ifndef ACORE_SMARTAI_H
#define ACORE_SMARTAI_H
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObjectAI.h"