diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index 384fca1ec..b366d3c2b 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -23,7 +23,6 @@ #include "GameObject.h" #include "Object.h" #include "QuestDef.h" -#include class Creature; class GameObject; diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index a34ce30d8..0fbfaef99 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -17,7 +17,6 @@ #include "PassiveAI.h" #include "Creature.h" -#include "TemporarySummon.h" PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } diff --git a/src/server/game/AI/CoreAI/ReactorAI.cpp b/src/server/game/AI/CoreAI/ReactorAI.cpp index e50356f34..9286c0ee3 100644 --- a/src/server/game/AI/CoreAI/ReactorAI.cpp +++ b/src/server/game/AI/CoreAI/ReactorAI.cpp @@ -17,7 +17,6 @@ #include "ReactorAI.h" #include "CreatureAIImpl.h" -#include "Errors.h" int32 ReactorAI::Permissible(Creature const* creature) { diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h index 91de5e2ea..355f7dfb5 100644 --- a/src/server/game/AI/CoreAI/TotemAI.h +++ b/src/server/game/AI/CoreAI/TotemAI.h @@ -19,7 +19,6 @@ #define ACORE_TOTEMAI_H #include "CreatureAI.h" -#include "Timer.h" class Creature; class Totem; diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index a354b603b..5d969b865 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -19,7 +19,6 @@ #define ACORE_CREATUREAI_H #include "AreaBoundary.h" -#include "Common.h" #include "Creature.h" #include "EventMap.h" #include "TaskScheduler.h" diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index 4da88c623..7f63be9f8 100644 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -18,13 +18,10 @@ #ifndef CREATUREAIIMPL_H #define CREATUREAIIMPL_H -#include "Common.h" #include "CreatureAI.h" #include "Define.h" #include "SpellMgr.h" #include "TemporarySummon.h" -#include -#include template static inline First const& RAND(First const& first, Second const& second, Rest const& ... rest) diff --git a/src/server/game/AI/GameObjectAIFactory.h b/src/server/game/AI/GameObjectAIFactory.h index 3bc101b7c..2de110f7b 100644 --- a/src/server/game/AI/GameObjectAIFactory.h +++ b/src/server/game/AI/GameObjectAIFactory.h @@ -20,7 +20,6 @@ #include "FactoryHolder.h" #include "GameObjectAI.h" -#include "ObjectRegistry.h" typedef FactoryHolder GameObjectAICreator; diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 327f36c06..19580b3d6 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -18,7 +18,6 @@ #ifndef ACORE_SMARTAI_H #define ACORE_SMARTAI_H -#include "Common.h" #include "Creature.h" #include "CreatureAI.h" #include "GameObjectAI.h"