Andrew
02db94035e
fix(Scripts/BlackTemple): Prevent further code execution if Illidan e… ( #20292 )
...
fix(Scripts/BlackTemple): Prevent further code execution if Illidan evades during air phase
2024-10-25 12:55:52 +02:00
Andrew
b5a8791ae1
fix(Scripts/BlackTemple): Fix Illidan Demon Phase being delayed indef… ( #20286 )
...
fix(Scripts/BlackTemple): Fix Illidan Demon Phase being delayed indefinitely
2024-10-24 09:09:17 -03:00
Andrew
d4f9b6bf7f
fix(Scripts/BlackTemple): Prevent Illidan transformation during cutscene ( #20271 )
...
* fix(Scripts/BlackTemple): Prevent Illidan transformation during cutscene
* Update boss_illidan.cpp
2024-10-24 07:24:08 -03:00
Andrew
121d35b155
fix(Scripts/BlackTemple): Apply Shadow Prison spell immunities ( #20272 )
...
* fix(Scripts/BlackTemple): Apply Shadow Prison spell immunities
* Delete rev_1729660470785757300.sql
2024-10-24 11:41:48 +02:00
Andrew
c91148fd11
fix(Scripts/BlackTemple): Reset Illidan combat movement ( #20276 )
2024-10-23 18:45:12 +02:00
Benjamin Jackson
bb40bf7727
fix(Scripts/BlackTemple): Properly randomize Illidan initial Eye Beam and order. ( #20264 )
...
Init.
2024-10-21 23:00:15 -03:00
Benjamin Jackson
faab07f08a
fix(Scripts/BlackTemple): Randomize Eye Beam target position. ( #20262 )
...
* Init.
* Cast enum to int.
Apparently I don't have eyes.
2024-10-21 20:38:54 -03:00
Benjamin Jackson
4ad9d68f42
chore(Core): Correct typo of Suppress. ( #20229 )
...
* Init.
* Adjust spacing.
2024-10-17 22:09:53 +02:00
Andrew
92d73c6da7
fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move wh… ( #20199 )
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fix(Scripts/BlackTemple): Clear events on evade (so he doesnt move while dead/despawned)
2024-10-13 23:53:17 -03:00
Andrew
84e70c5cd8
fix(Scripts/BlackTemple): Fix Gathios not recasting Consecration ( #20200 )
2024-10-13 23:53:02 -03:00
Benjamin Jackson
4bdd818db4
fix(Scripts/BlackTemple): Grant proper encounter credit for Illidari Council. ( #20201 )
...
Init.
2024-10-13 23:52:48 -03:00
Andrew
cfaa0a9a6c
fix(Scripts/BlackTemple): Ensure root state is cleared on wipes ( #20183 )
2024-10-12 05:58:12 -03:00
Andrew
3b09b21f6e
fix(Scripts/BlackTemple): Flames should not charge players within 25y… ( #20182 )
...
* fix(Scripts/BlackTemple): Flames should not charge players within 25y of blade
* Update boss_illidan.cpp
---------
Co-authored-by: Keader <keader.android@gmail.com >
2024-10-12 05:58:01 -03:00
Benjamin Jackson
94a03c629b
fix(Scripts/BlackTemple): Remove Naj'entus Spines from players on engage. ( #20176 )
2024-10-11 09:29:00 -03:00
Benjamin Jackson
a9080bef60
fix(Scripts/BlackTemple): Adjust cast behavior for Supremus's charge. ( #20173 )
...
Init.
2024-10-11 09:10:04 -03:00
Angelo Venturini
fede17f782
fix(Core/Spells): Fix crash ( #20179 )
...
Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com >
2024-10-11 08:15:02 -03:00
Benjamin Jackson
2a48a14908
fix(Scripts/BlackTemple): Add resets for enrage events with death. ( #20174 )
...
Init.
2024-10-10 12:59:33 -03:00
Benjamin Jackson
eebb5596bf
fix(Scripts/BlackTemple): Adjust caster of Blaze spell. ( #20172 )
...
* Init.
* Account for nullptr victim.
2024-10-10 12:27:28 -03:00
Rorschach91
d5d5df67ba
fix(Script/Mother Shahraz) Add new teleport points. ( #20137 )
...
* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points.
This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform.
* Update boss_mother_shahraz.cpp
2024-10-08 11:53:42 +02:00
Grimdhex
508b7369c7
fix(Scripts/BlackTemple): exclude off tank of the Azzinoth Flame's charge ( #20133 )
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* fix(Scripts/BlackTemple): exclude off tank of the Azzinoth Flame's charge
* remove an unecessary elseif
* Update boss_illidan.cpp
2024-10-05 11:02:06 +02:00
Benjamin Jackson
cc37941ef5
fix(Scripts/BlackTemple): Reset Illidan threat with phase four. ( #20125 )
...
Init.
2024-10-03 14:32:52 -03:00
Dan
82797a4501
fix(Scripts/TheBlackTemple): remove gossip option on Akama when Illidan is dead ( #20118 )
2024-10-02 16:54:58 -03:00
Dan
3636d7f0e4
fix(Scripts/TheBlackTemple): resetting behaviour in p1 for Shade of Akama ( #20076 )
...
* init
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* update factions
bench with the faction sniffs
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
* set spawned creatures in combat again
Co-Authored-By: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
* wip change faction to defender
* Update boss_shade_of_akama.cpp
* Update boss_shade_of_akama.cpp
* set hostiles in combat
* Akama shade reset test (#12 )
compilation of commits with fixes and debugging
* Update boss_shade_of_akama.cpp
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* Update factions_shade.sql
* 5s instead of 5ms
* change faction enum names
* revert faction change on player death
* unused import
* Update boss_shade_of_akama.cpp
* unsummon all non-defenders
* clear summons on all players dead
* blank space
* make creatures not stop spawning on player wipe
* oops
---------
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-10-01 19:05:11 +02:00
Francesco Borzì
5a96ce283d
refactor(Scripts): remove unused imports ( #20086 )
2024-09-29 13:20:21 +02:00
Anton Popovichenko
67f587d958
fix(CI/Codestyle): Fix codestyle CI error introduced with the new rule for ifs. ( #20081 )
2024-09-28 19:45:59 -03:00
Mattia
de93487ecd
fix(Core/Script) - Black Temple - Gurtogg Bloodboil - Bewildering Strike mechanics doesnt work as it should ( #20074 )
...
* spell_gurtogg_bloodboil_bewildering_strike_aura class added
* Create spell_gurtogg_bloodboil_bewildering_strike_aura
* extension sql added
* CanAIAttack condition added
* Delete data/sql/updates/pending_db_world/spell_gurtogg_bloodboil_bewildering_strike_aura.sql
2024-09-28 16:21:29 -03:00
Grimdhex
8bf3595cef
fix(Script/BlackTemple): teleport position with fatal attraction ( #19971 )
...
* fix(Script/BlackTemple): teleport position with fatal attraction
* fix codestyle
* try a new way by keeping a random teleport
* remove the old fixed position
* improve the dest selection
* raycast around the new position for check a valid dest
* fix codestyle
* revert the old changes
* refactor to remove the while loop
* few refactor
* Revert "few refactor"
This reverts commit fb7613d5cc5a19df01bbcf41ef5c982119ee9685.
* .
* add a los check
* new improvement with stairs cases & console errors
* fix disableWarning option
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
2024-09-28 10:27:32 +02:00
Andrew
a65be25fb9
fix(Scripts/BlackTemple): Correct the door announcement to only annou… ( #20036 )
...
fix(Scripts/BlackTemple): Correct the door announcement to only announce on the first bosses
2024-09-25 10:33:42 +02:00
Jelle Meeus
a7578e1cce
fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:MoveTakeoff ( #20005 )
...
Co-authored-by: killerwife <killerwife@gmail.com >
2024-09-24 08:33:21 -03:00
Andrew
0e9fb5946b
fix(Scripts/BlackTemple): Fix Fatal Attraction not being removed if t… ( #20021 )
...
fix(Scripts/BlackTemple): Fix Fatal Attraction not being removed if targets move apart
2024-09-23 10:21:30 -03:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
...
* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Grimdhex
5af3d2d650
fix(Scripts/BlackTemple): Flames of Azzinoth - Fix the charge logic ( #19968 )
...
fix(Scripts/BlackTemple): fix the charge mechanic of Flames of Azzinoth
* remove also a old duplicate check in a spell script
2024-09-18 11:52:16 +02:00
Kitzunu
04c8e85434
fix(Scripts/BT): correct illidari council enrage timer ( #19975 )
...
* fix(Scripts/BT): correct illidari council enrage timer
* wrong conversion from 5ae1473e30
* redundant
2024-09-15 09:39:04 -03:00
Andrew
8b16f7d243
fix(Scripts/BlackTemple): Implement emotes when opening Najentus and … ( #19946 )
...
* fix(Scripts/BlackTemple): Implement emotes when opening Najentus and Den of Mortal Delights
* only check if state is done
2024-09-15 12:48:11 +02:00
Andrew
99b39e5045
fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target pl… ( #19944 )
...
* fix(Scripts/BlackTemple): Parasitic Shadowfiends should not target players affected with debuff
* Update boss_illidan.cpp
* Update src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
* make it simple
2024-09-15 12:46:55 +02:00
Grimdhex
bd40fef081
fix(Scripts/BlackTemple): fix blaze and flame bast casting for Flame of Azzinoth ( #19967 )
...
fix(Scripts/Core): fix blaze and flame bast casting for Flame of Azzinoth
2024-09-14 08:22:02 -03:00
Andrew
8030ef4ba0
fix(Scripts/BlackTemple): Fix variable not being set to true when Ak… ( #19947 )
...
fix(Scripts/BlackTemple): Fix variable not being set to false when Akama dies
2024-09-13 21:26:42 +02:00
Grimdhex
20b443e011
refactor(Scripts/TempestKeep): remove an dev residual from Kael'Thas revamp ( #19950 )
...
refactor(Scripts/TempestKeep): remove an dev rest from my last PR with Keal'Thas
2024-09-12 07:58:18 -03:00
Grimdhex
5ae1473e30
fix(Scripts/BlackTemple): Ajust Judgment timers and pass all the script to std::chrono ( #19945 )
...
fix(Scripts/BT): ajust Judgment timers and pass all the script to std::chrono
2024-09-12 06:11:56 -03:00
Andrew
56e03c495d
fix(Scripts/BlackTemple): Shade of Akama should despawn on evade and Akama despawns before dying ( #19894 )
...
* fix(Scripts/BlackTemple): Shade of Akama should despawn on evade and Akama despawns before dying
* Create rev_1725714358950337100.sql
* Update boss_shade_of_akama.cpp
2024-09-09 12:45:23 +02:00
Andrew
7eee1345d0
fix(Scripts/BlackTemple): Gurtogg Bloodboil shouldnt cast bloodboil o… ( #19886 )
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fix(Scripts/BlackTemple): Gurtogg Bloodboil shouldnt cast bloodboil on phase 2 and shouldnt chase immune targets
2024-09-07 07:05:43 -03:00
天鹿
dc4c874206
fix(Scripts/BlackTemple): blade_of_azzinoth...and Possible crash ( #19891 )
...
* Update boss_illidan.cpp
* Update boss_illidan.cpp
2024-09-07 07:05:18 -03:00
Andrew
78d40e4078
fix(Scripts/BlackTemple): Remove Shear from Illidan following wrath p… ( #19881 )
...
fix(Scripts/BlackTemple): Remove Shear from Illidan following wrath patch changes
2024-09-06 20:41:36 -03:00
Gultask
fa490c21e9
fix(Scripts/BlackTemple): Rewrite Illidan Stormrage Fight ( #19574 )
...
* Create rev_1722993051676997100.sql
* akama done
* Update boss_illidan.cpp
* maiev
* sssssssssllllll
* blerg
im sick irl
* door handel
* Update boss_illidan.cpp
* minions
* Update boss_illidan.cpp
* unneeded
* Update boss_illidan.cpp
* Update boss_illidan.cpp
* meow
* Update boss_illidan.cpp
* Update boss_illidan.cpp
* Update boss_illidan.cpp
* demon_phase
missing:
tear of azzinoth
trap + frenzy
flying phase wipe + animation
* akama's ending not working still
* Update boss_illidan.cpp
* Update boss_illidan.cpp
flying animation
akama isn't returning to complete the ending
* akama ending fixed
* cleanup
* Update boss_illidan.cpp
* Update boss_illidan.cpp
2024-09-05 10:16:26 -03:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
...
* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Andrew
0954e314a0
fix(Scripts/BlackTemple): Fix Zerevor not casting Dampen Magic OOC ( #19768 )
...
* fix(Scripts/BlackTemple): Fix Zerevor not casting Dampen Magic OOC
* Update boss_illidari_council.cpp
* recast every 1min
* implement the recast checks
* Update CreatureAI.h
* Update boss_illidari_council.cpp
* Update boss_illidari_council.cpp
* fix ooc cast
* Update boss_illidari_council.cpp
* always respect the 60s lock
* Update boss_illidari_council.cpp
* Update boss_illidari_council.cpp
2024-09-02 20:44:34 -03:00
Benjamin Jackson
2f00db3418
fix(Scripts/BlackTemple): Adjust order of damage calculations for Shared Rule. ( #19849 )
...
Init.
2024-09-02 05:34:30 -03:00
Andrew
83d623e559
fix(Scripts/BlackTemple): Fix Mother Shahraz teleport ( #19820 )
...
fix(Scripts/BlackTemple): Fix Mother Sharaz teleport
Co-authored-by: Keader <keader.android@gmail.com >
2024-08-31 17:35:17 -03:00
Benjamin Jackson
30f87a3e2f
fix(Scripts/BlackTemple): Call evade for Council creature when members evade. ( #19808 )
...
Init.
2024-08-31 09:41:19 -03:00
Benjamin Jackson
9a503d4703
fix(Scripts/BlackTemple): Ensure Illidari council health is balanced across wipes. ( #19809 )
...
Init.
2024-08-31 09:40:48 -03:00