* Init.
https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02
Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
* Hackfix for pets.
* Whoops.
* Correct evade uses.
* Conflict.
* Actually fix grace timer.
* Add visibility distance check.
Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses.
---------
Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
* fix(Scripts/TempestKeep): force attackstop for all player during the last phase and cleanup the script of Kael'Thas
* few new fixes
* fix codestyle
* fix codestyle and remove misc stuff
*remove the useless DisableSpline
*remove also a misc change use only during the dev
* pass the health to DamageTaken instead UpdateIA
* avoid to iterate over the threatlist and use RemoveAllAttackers() instead
* Revert "avoid to iterate over the threatlist and use RemoveAllAttackers() instead"
This reverts commit 0623c0075191c91c2530496c83d017d3b6a824db.
* Revert "pass the health to DamageTaken instead UpdateIA"
This reverts commit 7f8609af603ecc042c819801a2f04d9d65c5031a.
* revert recents commits
* avoid potential conflicts with others enums
* fix build
* Magic uses sniffing IDs
Use the sniffer timer and factions
* Wait 3 minutes if the mission fails
* 1. When a task fails, it enters passive mode
2. Add 'quest_details' data to the database
* Remove spaces
* Delete blank lines
* Modify the code as required
* Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Remove curly braces
* Change the name of a private member variable
* Move the c ++ script to smart script
* Delete the C++ script
Re-add the deleted quest_details data
* del blank lines
* Delete the C++ script file
* Modify the annotation
Return to the home pointset phase to 0
Return to the home point to allow the SAI phase reset
* Remove spaces
* Delete functions that are not in use
* Update rev_1704025138911597700.sql
* fix merge error - delete zone file
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* fix(Scripts/BlackTemple): L5 Arcane Charge should be modified by damage taken mods
* Create rev_1724540286668312700.sql
* Update spell_generic.cpp
* update to new format
* fix: SelectTargetMethod Random replaced with MaxThreat
* restore like origin
* fix: cast Hammer Of Justice on current target instead random target
* refactor: case EVENT_SPELL_HAMMER_OF_JUSTICE statement refactored
* refactor: if statement splitted
* refactor: last space removed
* Update src/server/scripts/Outland/BlackTemple/illidari_council.cpp
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* fix redundant check and new line
---------
Co-authored-by: MattiaBallarini <ballarini.mattia1990@gmail.com>
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* Init.
* Despawn music doodad.
* Add conditions behind events invoking performances.
* Update music doodad intervals.
55639.
* Add condition for BRD performance.
Ensures that manual performance and event performance do not overlap.
* Add scripting for Shattrath Saul.
* Add scripts for Silvermoon band members.
All verified in Cata Classic 55639.
* Whoops.
* Styling, initial Blastbolt scripting.
I don't know how to handle the roadies yet. Ugh.
* Whoops.
* Bad event param.
* Remove drumset respawn from action list.
* Update Shattrath Saul's Perry Gatner scripting.
* Ugh.
Hate SAI.
* refactor(Core/World): Move SendGMText to WorldSession and allow `fmt`
- Move SendGMText from World to WorldSession
- Make SendGMText use fmt
- Make SendGMText parse acore_string entries
* Update cs_message.cpp
* tokenize the string only once
* Move to chathandler
* Update WorldSession.cpp
* make sure we have a session