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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Creature): quest_greeting_locale (#19615)
* fix(Core/Creature): quest_greeting_locale * closes https://github.com/azerothcore/azerothcore-wotlk/issues/14845
This commit is contained in:
@@ -0,0 +1,2 @@
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--
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DELETE FROM `command` WHERE `name` = 'reload quest_greeting_locale';
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@@ -319,12 +319,10 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, std::string const
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if (QuestGreeting const* questGreeting = sObjectMgr->GetQuestGreeting(guid.GetTypeId(), guid.GetEntry()))
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{
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std::string strGreeting = questGreeting->Text;
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LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
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if (localeConstant != LOCALE_enUS)
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if (QuestGreetingLocale const* questGreetingLocale = sObjectMgr->GetQuestGreetingLocale(guid.GetTypeId(), guid.GetEntry()))
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ObjectMgr::GetLocaleString(questGreetingLocale->Greeting, localeConstant, strGreeting);
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LocaleConstant locale = _session->GetSessionDbLocaleIndex();
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std::string strGreeting = questGreeting->Greeting[DEFAULT_LOCALE];
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if (questGreeting->Greeting.size() > size_t(locale) && !questGreeting->Greeting.empty())
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strGreeting = questGreeting->Greeting[locale];
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data << strGreeting;
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data << uint32(questGreeting->EmoteDelay);
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@@ -6213,7 +6213,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
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QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const
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{
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uint32 typeIndex;
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uint8 typeIndex;
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if (type == TYPEID_UNIT)
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typeIndex = 0;
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else if (type == TYPEID_GAMEOBJECT)
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@@ -6221,15 +6221,19 @@ QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const
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else
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return nullptr;
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return Acore::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id);
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std::pair<uint32, uint8> pairKey = std::make_pair(id, typeIndex);
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QuestGreetingContainer::const_iterator itr = _questGreetingStore.find(pairKey);
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if (itr == _questGreetingStore.end())
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return nullptr;
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return &itr->second;
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}
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void ObjectMgr::LoadQuestGreetings()
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{
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uint32 oldMSTime = getMSTime();
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for (std::size_t i = 0; i < _questGreetingStore.size(); ++i)
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_questGreetingStore[i].clear();
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_questGreetingStore.clear(); // For reload case
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
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@@ -6239,8 +6243,6 @@ void ObjectMgr::LoadQuestGreetings()
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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@@ -6249,35 +6251,35 @@ void ObjectMgr::LoadQuestGreetings()
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uint8 type = fields[1].Get<uint8>();
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switch (type)
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{
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case 0: // Creature
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if (!sObjectMgr->GetCreatureTemplate(id))
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{
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LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
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case 0: // Creature
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if (!sObjectMgr->GetCreatureTemplate(id))
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{
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LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
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continue;
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}
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break;
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case 1: // GameObject
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if (!sObjectMgr->GetGameObjectTemplate(id))
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{
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LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
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continue;
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}
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break;
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default:
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LOG_ERROR("sql.sql", "Table `quest_greeting` has unknown type {} for id {}, skipped.", type, id);
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continue;
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}
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break;
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case 1: // GameObject
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if (!sObjectMgr->GetGameObjectTemplate(id))
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{
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LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
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continue;
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}
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break;
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default:
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continue;
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}
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uint16 greetEmoteType = fields[2].Get<uint16>();
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uint32 greetEmoteDelay = fields[3].Get<uint32>();
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std::string greeting = fields[4].Get<std::string>();
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std::pair<uint32, uint8> pairKey = std::make_pair(id, type);
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QuestGreeting& data = _questGreetingStore[pairKey];
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_questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting)));
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++count;
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data.EmoteType = fields[2].Get<uint16>();
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data.EmoteDelay = fields[3].Get<uint32>();
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AddLocaleString(fields[4].Get<std::string>(), LOCALE_enUS, data.Greeting);
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}
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while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", _questGreetingStore.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -6285,8 +6287,6 @@ void ObjectMgr::LoadQuestGreetingsLocales()
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{
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uint32 oldMSTime = getMSTime();
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_questGreetingLocaleStore.clear();
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// 0 1 2 3
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QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale");
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if (!result)
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@@ -6295,6 +6295,7 @@ void ObjectMgr::LoadQuestGreetingsLocales()
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return;
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}
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uint32 localeCount = 0;
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do
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{
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Field* fields = result->Fetch();
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@@ -6321,17 +6322,25 @@ void ObjectMgr::LoadQuestGreetingsLocales()
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continue;
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}
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std::string localeName = fields[2].Get<std::string>();
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std::pair<uint32, uint8> pairKey = std::make_pair(id, type);
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QuestGreeting& data = _questGreetingStore[pairKey];
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LocaleConstant locale = GetLocaleByName(localeName);
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QuestGreetingContainer::iterator qgc = _questGreetingStore.find(pairKey);
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if (qgc == _questGreetingStore.end())
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{
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LOG_ERROR("sql.sql", "QuestGreeting (Id: {} Type: {}) found in table `quest_greeting_locale` but does not exist in `quest_greeting`. Skipped!", id, type);
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continue;
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}
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LocaleConstant locale = GetLocaleByName(fields[2].Get<std::string>());
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if (locale == LOCALE_enUS)
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continue;
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QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(type, id)];
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AddLocaleString(fields[3].Get<std::string>(), locale, data.Greeting);
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localeCount++;
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} while (result->NextRow());
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LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", (uint32)_questGreetingLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", localeCount, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server.loading", " ");
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}
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@@ -599,20 +599,9 @@ struct QuestGreeting
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{
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uint16 EmoteType;
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uint32 EmoteDelay;
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std::string Text;
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QuestGreeting() : EmoteType(0), EmoteDelay(0) { }
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QuestGreeting(uint16 emoteType, uint32 emoteDelay, std::string text)
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: EmoteType(emoteType), EmoteDelay(emoteDelay), Text(std::move(text)) { }
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};
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struct QuestGreetingLocale
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{
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std::vector<std::string> Greeting;
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};
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typedef std::unordered_map<uint32, QuestGreetingLocale> QuestGreetingLocaleContainer;
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struct GossipMenuItems
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{
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uint32 MenuID;
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@@ -672,7 +661,7 @@ struct QuestPOI
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typedef std::vector<QuestPOI> QuestPOIVector;
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typedef std::unordered_map<uint32, QuestPOIVector> QuestPOIContainer;
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typedef std::array<std::unordered_map<uint32, QuestGreeting>, 2> QuestGreetingContainer;
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typedef std::map<std::pair<uint32, uint8>, QuestGreeting> QuestGreetingContainer;
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typedef std::unordered_map<uint32, VendorItemData> CacheVendorItemContainer;
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typedef std::unordered_map<uint32, TrainerSpellData> CacheTrainerSpellContainer;
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@@ -1275,26 +1264,6 @@ public:
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if (itr == _pointOfInterestLocaleStore.end()) return nullptr;
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return &itr->second;
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}
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[[nodiscard]] QuestGreetingLocale const* GetQuestGreetingLocale(TypeID type, uint32 id) const
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{
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uint32 typeIndex;
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if (type == TYPEID_UNIT)
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{
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typeIndex = 0;
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}
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else if (type == TYPEID_GAMEOBJECT)
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{
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typeIndex = 1;
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}
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else
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{
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return nullptr;
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}
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QuestGreetingLocaleContainer::const_iterator itr = _questGreetingLocaleStore.find(MAKE_PAIR32(typeIndex, id));
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if (itr == _questGreetingLocaleStore.end()) return nullptr;
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return &itr->second;
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}
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[[nodiscard]] QuestOfferRewardLocale const* GetQuestOfferRewardLocale(uint32 entry) const
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{
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auto itr = _questOfferRewardLocaleStore.find(entry);
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@@ -1313,7 +1282,7 @@ public:
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if (itr == _npcTextLocaleStore.end()) return nullptr;
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return &itr->second;
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}
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QuestGreeting const* GetQuestGreeting(TypeID type, uint32 id) const;
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[[nodiscard]] QuestGreeting const* GetQuestGreeting(TypeID type, uint32 id) const;
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GameObjectData& NewGOData(ObjectGuid::LowType guid) { return _gameObjectDataStore[guid]; }
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void DeleteGOData(ObjectGuid::LowType guid);
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@@ -1621,7 +1590,6 @@ private:
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AcoreStringContainer _acoreStringStore;
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GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore;
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PointOfInterestLocaleContainer _pointOfInterestLocaleStore;
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QuestGreetingLocaleContainer _questGreetingLocaleStore;
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CacheVendorItemContainer _cacheVendorItemStore;
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CacheTrainerSpellContainer _cacheTrainerSpellStore;
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@@ -1793,7 +1793,7 @@ void World::SetInitialWorldSettings()
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LOG_INFO("server.loading", "Loading Quest Greetings...");
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sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
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LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
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sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables
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sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
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LOG_INFO("server.loading", "Loading Quest Money Rewards...");
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sObjectMgr->LoadQuestMoneyRewards();
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@@ -139,7 +139,6 @@ public:
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{ "points_of_interest", HandleReloadPointsOfInterestCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "prospecting_loot_template", HandleReloadLootTemplatesProspectingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_greeting", HandleReloadQuestGreetingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_greeting_locale", HandleReloadLocalesQuestGreetingCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_poi", HandleReloadQuestPOICommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "quest_template", HandleReloadQuestTemplateCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "reference_loot_template", HandleReloadLootTemplatesReferenceCommand, SEC_ADMINISTRATOR, Console::Yes },
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@@ -270,7 +269,6 @@ public:
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HandleReloadQuestAreaTriggersCommand(handler);
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HandleReloadQuestPOICommand(handler);
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HandleReloadQuestTemplateCommand(handler);
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HandleReloadLocalesQuestGreetingCommand(handler);
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LOG_INFO("server.loading", "Reloading Quests Relations...");
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sObjectMgr->LoadQuestStartersAndEnders();
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@@ -556,13 +554,8 @@ public:
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LOG_INFO("server.loading", "Reloading Quest Greeting ...");
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sObjectMgr->LoadQuestGreetings();
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handler->SendGlobalGMSysMessage("DB table `quest_greeting` reloaded.");
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return true;
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}
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static bool HandleReloadLocalesQuestGreetingCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Reloading Quest Greeting locales...");
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sObjectMgr->LoadQuestGreetingsLocales();
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sObjectMgr->LoadQuestGreetingsLocales(); // Must be after LoadQuestGreetings()
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handler->SendGlobalGMSysMessage("DB table `quest_greeting_locale` reloaded.");
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return true;
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}
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