mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Misc): Use NpcFlag helpers (#19676)
* chore(Core/Misc): Use HasNpcFlag instead of HasFlag * extend to all npcflag helpers
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@@ -25,7 +25,7 @@ NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(
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int32 NullCreatureAI::Permissible(Creature const* creature)
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{
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if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
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if (creature->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
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return PERMIT_BASE_PROACTIVE + 50;
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if (creature->IsTrigger())
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@@ -2061,21 +2061,21 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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for (WorldObject* target : targets)
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if (IsCreature(target))
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target->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
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target->ToUnit()->ReplaceAllNpcFlags(NPCFlags(e.action.unitFlag.flag));
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break;
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}
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case SMART_ACTION_ADD_NPC_FLAG:
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{
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for (WorldObject* target : targets)
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if (IsCreature(target))
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target->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
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target->ToUnit()->SetNpcFlag(NPCFlags(e.action.unitFlag.flag));
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break;
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}
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case SMART_ACTION_REMOVE_NPC_FLAG:
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{
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for (WorldObject* target : targets)
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if (IsCreature(target))
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target->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
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target->ToUnit()->RemoveNpcFlag(NPCFlags(e.action.unitFlag.flag));
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break;
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}
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case SMART_ACTION_CROSS_CAST:
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@@ -1003,13 +1003,12 @@ public:
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[[nodiscard]] bool IsInnkeeper() const { return HasNpcFlag(UNIT_NPC_FLAG_INNKEEPER); }
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[[nodiscard]] bool IsSpiritHealer() const { return HasNpcFlag(UNIT_NPC_FLAG_SPIRITHEALER); }
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[[nodiscard]] bool IsSpiritGuide() const { return HasNpcFlag(UNIT_NPC_FLAG_SPIRITGUIDE); }
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[[nodiscard]] bool IsTabardDesigner()const { return HasNpcFlag(UNIT_NPC_FLAG_TABARDDESIGNER); }
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[[nodiscard]] bool IsTabardDesigner() const { return HasNpcFlag(UNIT_NPC_FLAG_TABARDDESIGNER); }
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[[nodiscard]] bool IsAuctioner() const { return HasNpcFlag(UNIT_NPC_FLAG_AUCTIONEER); }
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[[nodiscard]] bool IsArmorer() const { return HasNpcFlag(UNIT_NPC_FLAG_REPAIR); }
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[[nodiscard]] bool IsServiceProvider() const
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{
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return HasFlag(UNIT_NPC_FLAGS,
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UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
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return HasNpcFlag(UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
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UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
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UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
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UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);
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@@ -113,7 +113,7 @@ public:
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scheduler.CancelAll();
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if (InstanceScript* hyjal = me->GetInstanceScript())
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if (!hyjal->GetData(DATA_WAVE_STATUS))
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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}
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void JustEngagedWith(Unit* /*who*/) override
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@@ -138,7 +138,7 @@ public:
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void IsSummonedBy(WorldObject* /*summoner*/) override
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{
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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DoCastSelf(SPELL_SIMPLE_TELEPORT, true);
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// Should wait 2400ms
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@@ -176,7 +176,7 @@ public:
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bool OnGossipSelect(Player* /*player*/ , Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
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{
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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if (InstanceScript* hyjal = creature->GetInstanceScript())
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{
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@@ -213,7 +213,7 @@ public:
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scheduler.CancelAll();
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if (InstanceScript* hyjal = me->GetInstanceScript())
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if (!hyjal->GetData(DATA_WAVE_STATUS))
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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}
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void JustEngagedWith(Unit* /*who*/) override
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@@ -251,7 +251,7 @@ public:
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bool OnGossipSelect(Player* /*player*/, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
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{
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creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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if (InstanceScript* hyjal = creature->GetInstanceScript())
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{
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@@ -1790,7 +1790,7 @@ public:
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if (!spellClickHandled)
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return;
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if (!me->GetUInt32Value(UNIT_NPC_FLAGS))
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if (!me->GetNpcFlags())
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return;
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switch (me->GetArmor())
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@@ -1806,7 +1806,7 @@ public:
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break;
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}
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me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
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me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
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me->DespawnOrUnsummon(1000);
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}
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