refactor(Core/Misc): Use NpcFlag helpers (#19676)

* chore(Core/Misc): Use HasNpcFlag instead of HasFlag

* extend to all npcflag helpers
This commit is contained in:
Kitzunu
2024-08-19 10:17:02 +02:00
committed by GitHub
parent 1275b64ef0
commit 337135bf9e
5 changed files with 13 additions and 14 deletions

View File

@@ -25,7 +25,7 @@ NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(
int32 NullCreatureAI::Permissible(Creature const* creature)
{
if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
if (creature->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
return PERMIT_BASE_PROACTIVE + 50;
if (creature->IsTrigger())

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@@ -2061,21 +2061,21 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (WorldObject* target : targets)
if (IsCreature(target))
target->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
target->ToUnit()->ReplaceAllNpcFlags(NPCFlags(e.action.unitFlag.flag));
break;
}
case SMART_ACTION_ADD_NPC_FLAG:
{
for (WorldObject* target : targets)
if (IsCreature(target))
target->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
target->ToUnit()->SetNpcFlag(NPCFlags(e.action.unitFlag.flag));
break;
}
case SMART_ACTION_REMOVE_NPC_FLAG:
{
for (WorldObject* target : targets)
if (IsCreature(target))
target->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag);
target->ToUnit()->RemoveNpcFlag(NPCFlags(e.action.unitFlag.flag));
break;
}
case SMART_ACTION_CROSS_CAST:

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@@ -1003,13 +1003,12 @@ public:
[[nodiscard]] bool IsInnkeeper() const { return HasNpcFlag(UNIT_NPC_FLAG_INNKEEPER); }
[[nodiscard]] bool IsSpiritHealer() const { return HasNpcFlag(UNIT_NPC_FLAG_SPIRITHEALER); }
[[nodiscard]] bool IsSpiritGuide() const { return HasNpcFlag(UNIT_NPC_FLAG_SPIRITGUIDE); }
[[nodiscard]] bool IsTabardDesigner()const { return HasNpcFlag(UNIT_NPC_FLAG_TABARDDESIGNER); }
[[nodiscard]] bool IsTabardDesigner() const { return HasNpcFlag(UNIT_NPC_FLAG_TABARDDESIGNER); }
[[nodiscard]] bool IsAuctioner() const { return HasNpcFlag(UNIT_NPC_FLAG_AUCTIONEER); }
[[nodiscard]] bool IsArmorer() const { return HasNpcFlag(UNIT_NPC_FLAG_REPAIR); }
[[nodiscard]] bool IsServiceProvider() const
{
return HasFlag(UNIT_NPC_FLAGS,
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
return HasNpcFlag(UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);

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@@ -113,7 +113,7 @@ public:
scheduler.CancelAll();
if (InstanceScript* hyjal = me->GetInstanceScript())
if (!hyjal->GetData(DATA_WAVE_STATUS))
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void JustEngagedWith(Unit* /*who*/) override
@@ -138,7 +138,7 @@ public:
void IsSummonedBy(WorldObject* /*summoner*/) override
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
DoCastSelf(SPELL_SIMPLE_TELEPORT, true);
// Should wait 2400ms
@@ -176,7 +176,7 @@ public:
bool OnGossipSelect(Player* /*player*/ , Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
{
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (InstanceScript* hyjal = creature->GetInstanceScript())
{
@@ -213,7 +213,7 @@ public:
scheduler.CancelAll();
if (InstanceScript* hyjal = me->GetInstanceScript())
if (!hyjal->GetData(DATA_WAVE_STATUS))
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void JustEngagedWith(Unit* /*who*/) override
@@ -251,7 +251,7 @@ public:
bool OnGossipSelect(Player* /*player*/, Creature* creature, uint32 /*sender*/, uint32 /*action*/) override
{
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (InstanceScript* hyjal = creature->GetInstanceScript())
{

View File

@@ -1790,7 +1790,7 @@ public:
if (!spellClickHandled)
return;
if (!me->GetUInt32Value(UNIT_NPC_FLAGS))
if (!me->GetNpcFlags())
return;
switch (me->GetArmor())
@@ -1806,7 +1806,7 @@ public:
break;
}
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->DespawnOrUnsummon(1000);
}