mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/AI): Improve creature leashing behavior. (#19751)
* Init. https: //github.com/vmangos/core/commit/7d2f1e2923734ea1b983eeaa0208cfd158d4af02 Co-Authored-By: ratkosrb <35845488+ratkosrb@users.noreply.github.com> * Hackfix for pets. * Whoops. * Correct evade uses. * Conflict. * Actually fix grace timer. * Add visibility distance check. Creatures should always fail combat checks in the open world if they're outside of visibility distance, might not be the case for worldbosses. --------- Co-authored-by: ratkosrb <35845488+ratkosrb@users.noreply.github.com>
This commit is contained in:
@@ -307,7 +307,7 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->ClearLastLeashExtensionTimePtr();
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me->SetCannotReachTarget();
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if (ZoneScript* zoneScript = me->GetZoneScript() ? me->GetZoneScript() : (ZoneScript*)me->GetInstanceScript())
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@@ -220,9 +220,6 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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if (Unit* victim = ObjectAccessor::GetUnit(*m_owner, m_victim))
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{
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// Initialize last damage timer if it doesn't exist
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m_owner->SetLastDamagedTime(GameTime::GetGameTime().count() + MAX_AGGRO_RESET_TIME);
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while (!m_assistants.empty())
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{
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Creature* assistant = ObjectAccessor::GetCreature(*m_owner, *m_assistants.begin());
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@@ -233,9 +230,14 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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assistant->SetNoCallAssistance(true);
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assistant->CombatStart(victim);
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if (assistant->IsAIEnabled)
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{
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assistant->AI()->AttackStart(victim);
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assistant->SetLastDamagedTimePtr(m_owner->GetLastDamagedTimePtr());
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// When nearby mobs aggro from another mob's initial call for assistance
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// their leash timers become linked and attacking one will keep the rest from evading.
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if (assistant->GetVictim())
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assistant->SetLastLeashExtensionTimePtr(m_owner->GetLastLeashExtensionTimePtr());
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}
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}
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}
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}
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@@ -272,7 +274,7 @@ Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(),
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m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
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m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTimer(0),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_lastLeashExtensionTime(nullptr), m_cannotReachTimer(0),
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_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false), _isCombatMovementAllowed(true)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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@@ -1961,8 +1963,6 @@ void Creature::setDeathState(DeathState state, bool despawn)
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if (state == DeathState::JustDied)
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{
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_lastDamagedTime.reset();
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m_corpseRemoveTime = GameTime::GetGameTime().count() + m_corpseDelay;
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m_respawnTime = GameTime::GetGameTime().count() + m_respawnDelay + m_corpseDelay;
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@@ -2640,7 +2640,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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return false;
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// cannot attack if is during 5 second grace period, unless being attacked
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if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !GetLastDamagedTime())
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if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
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{
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return false;
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}
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@@ -2656,9 +2656,15 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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if (GetMap()->IsDungeon())
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return true;
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float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
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// if outside visibility
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if (!IsWithinDist(victim, visibility))
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return false;
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// pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
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// xinef: this should include taunt auras
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if (!isWorldBoss() && (GetLastDamagedTime() > GameTime::GetGameTime().count() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
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if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
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return true;
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}
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@@ -2666,10 +2672,13 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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return true;
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// xinef: added size factor for huge npcs
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float dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
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float dist = std::min<float>(GetDetectionRange() + GetObjectSize() * 2, 150.0f);
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if (Unit* unit = GetCharmerOrOwner())
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{
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dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
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return victim->IsWithinDist(unit, dist);
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}
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else
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{
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// to prevent creatures in air ignore attacks because distance is already too high...
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@@ -3666,35 +3675,31 @@ bool Creature::IsNotReachableAndNeedRegen() const
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return false;
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}
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time_t Creature::GetLastDamagedTime() const
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std::shared_ptr<time_t> const& Creature::GetLastLeashExtensionTimePtr() const
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{
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if (!_lastDamagedTime)
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return time_t(0);
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return *_lastDamagedTime;
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if (m_lastLeashExtensionTime == nullptr)
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m_lastLeashExtensionTime = std::make_shared<time_t>(time(nullptr));
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return m_lastLeashExtensionTime;
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}
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std::shared_ptr<time_t> const& Creature::GetLastDamagedTimePtr() const
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void Creature::SetLastLeashExtensionTimePtr(std::shared_ptr<time_t> const& timer)
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{
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return _lastDamagedTime;
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m_lastLeashExtensionTime = timer;
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}
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void Creature::SetLastDamagedTime(time_t val)
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void Creature::ClearLastLeashExtensionTimePtr()
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{
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if (val > 0)
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{
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if (_lastDamagedTime)
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*_lastDamagedTime = val;
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else
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_lastDamagedTime = std::make_shared<time_t>(val);
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}
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else
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_lastDamagedTime.reset();
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m_lastLeashExtensionTime.reset();
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}
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void Creature::SetLastDamagedTimePtr(std::shared_ptr<time_t> const& val)
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time_t Creature::GetLastLeashExtensionTime() const
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{
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_lastDamagedTime = val;
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return *GetLastLeashExtensionTimePtr();
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}
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void Creature::UpdateLeashExtensionTime()
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{
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(*GetLastLeashExtensionTimePtr()) = time(nullptr);
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}
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bool Creature::CanPeriodicallyCallForAssistance() const
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@@ -381,10 +381,11 @@ public:
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[[nodiscard]] bool IsMovementPreventedByCasting() const override;
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// Part of Evade mechanics
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[[nodiscard]] time_t GetLastDamagedTime() const;
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[[nodiscard]] std::shared_ptr<time_t> const& GetLastDamagedTimePtr() const;
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void SetLastDamagedTime(time_t val);
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void SetLastDamagedTimePtr(std::shared_ptr<time_t> const& val);
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std::shared_ptr<time_t> const& GetLastLeashExtensionTimePtr() const;
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void SetLastLeashExtensionTimePtr(std::shared_ptr<time_t> const& timer);
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void ClearLastLeashExtensionTimePtr();
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time_t GetLastLeashExtensionTime() const;
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void UpdateLeashExtensionTime();
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bool IsFreeToMove();
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static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000;
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@@ -500,7 +501,9 @@ private:
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CreatureGroup* m_formation;
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bool TriggerJustRespawned;
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mutable std::shared_ptr<time_t> _lastDamagedTime; // Part of Evade mechanics
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// Shared timer between mobs who assist another.
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// Damaging one extends leash range on all of them.
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mutable std::shared_ptr<time_t> m_lastLeashExtensionTime;
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ObjectGuid m_cannotReachTarget;
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uint32 m_cannotReachTimer;
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@@ -1041,10 +1041,6 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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if (!victim->IsPlayer())
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{
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// Part of Evade mechanics. DoT's and Thorns / Retribution Aura do not contribute to this
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if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
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victim->ToCreature()->SetLastDamagedTime(GameTime::GetGameTime().count() + MAX_AGGRO_RESET_TIME);
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if (attacker)
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{
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if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
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@@ -10387,6 +10383,8 @@ void Unit::CombatStop(bool includingCast)
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RemoveAllAttackers();
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if (IsPlayer())
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ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
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if (Creature* pCreature = ToCreature())
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pCreature->ClearLastLeashExtensionTimePtr();
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ClearInCombat();
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// xinef: just in case
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@@ -13539,6 +13537,9 @@ void Unit::SetInCombatWith(Unit* enemy, uint32 duration)
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return;
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}
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}
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if (Creature* pCreature = ToCreature())
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pCreature->UpdateLeashExtensionTime();
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SetInCombatState(false, enemy, duration);
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}
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@@ -148,6 +148,15 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
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owner->ClearUnitState(UNIT_STATE_CHASE_MOVE);
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owner->SetInFront(target);
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MovementInform(owner);
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// Mobs should chase you infinitely if you stop and wait every few seconds.
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i_leashExtensionTimer.Update(time_diff);
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if (i_leashExtensionTimer.Passed())
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{
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i_leashExtensionTimer.Reset(5000);
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if (Creature* creature = owner->ToCreature())
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creature->UpdateLeashExtensionTime();
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}
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}
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// if the target moved, we have to consider whether to adjust
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@@ -39,7 +39,7 @@ class ChaseMovementGenerator : public MovementGeneratorMedium<T, ChaseMovementGe
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{
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public:
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ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {})
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: TargetedMovementGeneratorBase(target), i_path(nullptr), i_recheckDistance(0), i_recalculateTravel(true), _range(range), _angle(angle) {}
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: TargetedMovementGeneratorBase(target), i_leashExtensionTimer(0), i_path(nullptr), i_recheckDistance(0), i_recalculateTravel(true), _range(range), _angle(angle) {}
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~ChaseMovementGenerator() { }
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MovementGeneratorType GetMovementGeneratorType() { return CHASE_MOTION_TYPE; }
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@@ -59,6 +59,7 @@ public:
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bool HasLostTarget(Unit* unit) const { return unit->GetVictim() != this->GetTarget(); }
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private:
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TimeTrackerSmall i_leashExtensionTimer;
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std::unique_ptr<PathGenerator> i_path;
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TimeTrackerSmall i_recheckDistance;
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bool i_recalculateTravel;
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@@ -1130,7 +1130,7 @@ public:
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->UpdateLeashExtensionTime();
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}
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};
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@@ -58,7 +58,7 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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me->ResetPlayerDamageReq();
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me->SetLastDamagedTime(0);
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me->ClearLastLeashExtensionTimePtr();
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me->AddUnitState(UNIT_STATE_EVADE);
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me->GetMotionMaster()->MoveTargetedHome();
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