mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-04 19:43:48 +00:00
chore(Core/Misc): update floor and ceil to std (#19837)
This commit is contained in:
@@ -21,6 +21,7 @@
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Util.h"
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#include <cmath>
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#include <functional>
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#include <vector>
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@@ -105,7 +106,7 @@ uint32 GetItemEnchantMod(int32 entry)
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}
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//we could get here only if sum of all enchantment chances is lower than 100%
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dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
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dRoll = (irand(0, (int)std::floor(fCount * 100) + 1)) / 100;
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fCount = 0;
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for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
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@@ -83,6 +83,7 @@
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include <cmath>
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/// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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@@ -10804,7 +10805,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
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price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
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// reputation discount
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price = uint32(floor(price * GetReputationPriceDiscount(creature)));
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price = uint32(std::floor(price * GetReputationPriceDiscount(creature)));
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if (!HasEnoughMoney(price))
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{
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@@ -69,7 +69,7 @@
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#include "Vehicle.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include <math.h>
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#include <cmath>
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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@@ -2013,14 +2013,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit const* victim, co
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{
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if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
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&& (*j)->IsAffectedOnSpell(spellInfo))
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armor = floor(AddPct(armor, -(*j)->GetAmount()));
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armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
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}
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AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
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for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
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{
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if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
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armor = floor(AddPct(armor, -(*j)->GetAmount()));
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armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
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}
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// Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
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@@ -10980,7 +10980,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
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float dist = GetDistance(magnet->GetPositionX(), magnet->GetPositionY(), magnet->GetPositionZ());
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if (dist < 5.0f)
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dist = 5.0f;
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queueTime = magnet->m_Events.CalculateTime((uint64)floor(dist / spellInfo->Speed * 1000.0f));
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queueTime = magnet->m_Events.CalculateTime((uint64)std::floor(dist / spellInfo->Speed * 1000.0f));
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}
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magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
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@@ -13397,7 +13397,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spe
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if (Player* modOwner = GetSpellModOwner())
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
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return floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
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return std::floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
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}
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void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
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@@ -28,6 +28,7 @@
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include <cmath>
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void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
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{
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@@ -1111,7 +1112,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
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}
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// reputation discount
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int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
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int32 price = item->IsGoldRequired(itemTemplate) ? uint32(std::floor(itemTemplate->BuyPrice * discountMod)) : 0;
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data << uint32(slot + 1); // client expects counting to start at 1
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data << uint32(item->item);
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@@ -32,6 +32,7 @@
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#include "UpdateMask.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include <cmath>
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enum StableResultCode
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{
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@@ -164,7 +165,7 @@ void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
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data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
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data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
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data << uint32(floor(tSpell->spellCost * fDiscountMod));
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data << uint32(std::floor(tSpell->spellCost * fDiscountMod));
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data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
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// primary prof. learn confirmation dialog
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@@ -247,7 +248,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
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return;
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// apply reputation discount
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uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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uint32 nSpellCost = uint32(std::floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
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// check money requirement
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if (!_player->HasEnoughMoney(nSpellCost))
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@@ -55,6 +55,7 @@
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#include "Vehicle.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include <cmath>
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/// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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@@ -900,7 +901,7 @@ uint64 Spell::CalculateDelayMomentForDst() const
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{
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float speed = m_targets.GetSpeedXY();
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if (speed > 0.0f)
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return (uint64)floor(m_targets.GetDist2d() / speed * 1000.0f);
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return (uint64)std::floor(m_targets.GetDist2d() / speed * 1000.0f);
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}
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else if (m_spellInfo->Speed > 0.0f)
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{
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@@ -1441,7 +1442,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
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bool inwater = false;
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bool wcol = false;
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const float step = 2.0f;
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const uint8 numChecks = ceil(fabs(distance / step));
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const uint8 numChecks = std::ceil(std::fabs(distance / step));
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const float DELTA_X = (destx - pos.GetPositionX()) / numChecks;
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const float DELTA_Y = (desty - pos.GetPositionY()) / numChecks;
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int j = 1;
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@@ -2462,7 +2463,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
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if (dist < 5.0f)
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dist = 5.0f;
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targetInfo.timeDelay = (uint64) floor(dist / m_spellInfo->Speed * 1000.0f);
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targetInfo.timeDelay = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
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// Calculate minimum incoming time
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if (m_delayMoment == 0 || m_delayMoment > targetInfo.timeDelay)
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@@ -2561,7 +2562,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
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float dist = m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ());
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if (dist < 5.0f)
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dist = 5.0f;
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target.timeDelay = uint64(floor(dist / m_spellInfo->Speed * 1000.0f));
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target.timeDelay = uint64(std::floor(dist / m_spellInfo->Speed * 1000.0f));
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if (m_delayMoment == 0 || m_delayMoment > target.timeDelay)
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m_delayMoment = target.timeDelay;
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}
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@@ -20,6 +20,7 @@
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#include "Log.h"
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#include "Timer.h"
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#include <algorithm>
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#include <cmath>
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#include <iterator>
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// create instance
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@@ -87,12 +88,12 @@ uint32 UpdateTime::GetPercentile(uint8 p)
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double index = (double(p) / 100.0) * (GetDatasetSize() - 1);
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// If the index is an integer, return the value at that index
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if (index == floor(index))
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if (index == std::floor(index))
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return _orderedUpdateTimeDataTable[index];
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// Otherwise, perform linear interpolation
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int lowerIndex = floor(index);
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int upperIndex = ceil(index);
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int lowerIndex = std::floor(index);
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int upperIndex = std::ceil(index);
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double fraction = index - lowerIndex;
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return _orderedUpdateTimeDataTable[lowerIndex] * (1 - fraction) + _orderedUpdateTimeDataTable[upperIndex] * fraction;
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@@ -234,7 +234,7 @@ public:
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me->SetInFront(me->GetVictim());
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}
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/*if (float dist = me->IsWithinDist3d(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 5.0f) dist = 5.0f;
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SDisruptAOEVisual_Timer = 1000 + floor(dist / 30 * 1000.0f);*/
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SDisruptAOEVisual_Timer = 1000 + std::floor(dist / 30 * 1000.0f);*/
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events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 18000));
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break;
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}
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@@ -34,6 +34,7 @@
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#include "SpellScriptLoader.h"
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#include "Vehicle.h"
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#include "World.h"
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#include <cmath>
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enum eWGqueuenpctext
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{
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@@ -1089,7 +1090,7 @@ class spell_wg_reduce_damage_by_distance : public SpellScript
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float maxDistance = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster()); // Xinef: always stored in EFFECT_0
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float distance = std::min<float>(GetHitUnit()->GetDistance(*GetExplTargetDest()), maxDistance);
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int32 damage = std::max<int32>(0, int32(GetHitDamage() - floor(GetHitDamage() * (distance / maxDistance))));
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int32 damage = std::max<int32>(0, int32(GetHitDamage() - std::floor(GetHitDamage() * (distance / maxDistance))));
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SetHitDamage(damage);
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}
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@@ -35,6 +35,7 @@
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#include "Unit.h"
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#include "Vehicle.h"
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#include <array>
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#include <cmath>
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/*
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* Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file
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* of creature using it or can't be bound to any player class.
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@@ -4255,7 +4256,7 @@ class spell_gen_gift_of_naaru : public AuraScript
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break;
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}
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int32 healTick = floor(heal / aurEff->GetTotalTicks());
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int32 healTick = std::floor(heal / aurEff->GetTotalTicks());
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amount += int32(std::max(healTick, 0));
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}
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