mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
fix(scripts/npc_calvin_montague): Convert to SAI, Add emotes when completing quests (#18087)
* Magic uses sniffing IDs Use the sniffer timer and factions * Wait 3 minutes if the mission fails * 1. When a task fails, it enters passive mode 2. Add 'quest_details' data to the database * Remove spaces * Delete blank lines * Modify the code as required * Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Remove curly braces * Change the name of a private member variable * Move the c ++ script to smart script * Delete the C++ script Re-add the deleted quest_details data * del blank lines * Delete the C++ script file * Modify the annotation Return to the home pointset phase to 0 Return to the home point to allow the SAI phase reset * Remove spaces * Delete functions that are not in use * Update rev_1704025138911597700.sql * fix merge error - delete zone file --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
-- Calvin Montague smart ai
|
||||
SET @ENTRY := 6784;
|
||||
UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = @ENTRY;
|
||||
DELETE FROM `smart_scripts` WHERE `source_type` = 0 AND `entryOrGuid` = @ENTRY;
|
||||
DELETE FROM `smart_scripts` WHERE `source_type` = 9 AND `entryOrGuid` IN (678400, 678401);
|
||||
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
|
||||
(@ENTRY, 0, 0, 1, 19, 0, 100, 0, 590, 0, 0, 0, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Set event phase to phase 1'),
|
||||
(@ENTRY, 0, 1, 2, 61, 0, 100, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: storedTarget[0] = Player who accepted quest'),
|
||||
(@ENTRY, 0, 2, 3, 61, 0, 100, 0, 0, 0, 0, 0, 2, 14, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Set faction to Monster (14)'),
|
||||
(@ENTRY, 0, 3, 4, 61, 0, 100, 0, 0, 0, 0, 0, 83, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Remove npc flags QUESTGIVER'),
|
||||
(@ENTRY, 0, 4, 5, 61, 0, 100, 0, 0, 0, 0, 0, 19, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Remove UNIT_FLAGS to IMMUNE_TO_PC'),
|
||||
(@ENTRY, 0, 5, 6, 61, 0, 100, 0, 0, 0, 0, 0, 18, 2048, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Set UNIT_FLAGS to PET_IN_COMBAT'),
|
||||
(@ENTRY, 0, 6, 7, 61, 0, 100, 0, 0, 0, 0, 0, 8, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Set react state to Aggressive'),
|
||||
(@ENTRY, 0, 7, 8, 61, 0, 100, 0, 0, 0, 0, 0, 49, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Attack Player who accepted quest'),
|
||||
(@ENTRY, 0, 8, 9, 61, 0, 100, 0, 0, 0, 0, 0, 42, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Set invincibility to 1 HP'),
|
||||
(@ENTRY, 0, 9, 0, 61, 0, 100, 0, 0, 0, 0, 0, 211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'On player accepted quest A Rogue\'s Deal (590) - Self: Disallow SAI phase reset'),
|
||||
(@ENTRY, 0, 10, 11, 2, 1, 100, 513, 0, 30, 0, 0, 22, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - When health between 0%-30%% (once phase 1) - Set event phase to phase 2'),
|
||||
(@ENTRY, 0, 11, 12, 61, 0, 100, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - When health between 0%-30%% (once phase 1) - Reset faction'),
|
||||
(@ENTRY, 0, 12, 13, 61, 0, 100, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - When health between 0%-30%% (once phase 1) - Remove all auras'),
|
||||
(@ENTRY, 0, 13, 14, 61, 0, 100, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - When health between 0%-30%% (once phase 1) - Stop combat'),
|
||||
(@ENTRY, 0, 14, 0, 61, 0, 100, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - When health between 0%-30%% (once phase 1) - Evade'),
|
||||
(@ENTRY, 0, 15, 16, 7, 1, 100, 0, 0, 0, 0, 0, 19, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - On evade(phase 1) - Remove UNIT_FLAGS to IMMUNE_TO_PC'),
|
||||
(@ENTRY, 0, 16, 0, 61, 0, 100, 0, 0, 0, 0, 0, 8, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - On evade (phase 1)- Set react state to Defensive'),
|
||||
(@ENTRY, 0, 17, 0, 21, 1, 100, 0, 0, 0, 0, 0, 80, 678400, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - On home reached (phase 1) - Self: Start timed action list id #Calvin Montague #0 (678400) (update out of combat) override existing // -inline'),
|
||||
(@ENTRY * 100, 9, 0, 0, 0, 0, 100, 0, 150000, 150000, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Reset faction'),
|
||||
(@ENTRY * 100, 9, 1, 0, 0, 0, 100, 0, 0, 0, 0, 0, 18, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set UNIT_FLAGS to IMMUNE_TO_PC'),
|
||||
(@ENTRY * 100, 9, 2, 0, 0, 0, 100, 0, 0, 0, 0, 0, 82, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Add npc flags QUESTGIVER'),
|
||||
(@ENTRY * 100, 9, 3, 0, 0, 0, 100, 0, 0, 0, 0, 0, 90, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set stand state to STAND'),
|
||||
(@ENTRY * 100, 9, 4, 0, 0, 0, 100, 0, 0, 0, 0, 0, 40, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set sheath to Melee'),
|
||||
(@ENTRY * 100, 9, 5, 0, 0, 0, 100, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - storedTarget[0] = None'),
|
||||
(@ENTRY * 100, 9, 6, 0, 0, 0, 100, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set invincibility to 0 HP'),
|
||||
(@ENTRY * 100, 9, 7, 0, 0, 0, 100, 0, 0, 0, 0, 0, 211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Allow SAI phase reset'),
|
||||
(@ENTRY * 100, 9, 8, 0, 0, 0, 100, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set event phase to default (0)'),
|
||||
(@ENTRY, 0, 18, 0, 21, 2, 100, 0, 0, 0, 0, 0, 80, 678401, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - On home reached (phase 2) - Start timed action list id #Calvin Montague #1 (678401) (update out of combat) override existing // -inline'),
|
||||
(@ENTRY * 100 + 1, 9, 0, 0, 0, 0, 100, 0, 1000, 1000, 0, 0, 66, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Look at storedTarget[0]'),
|
||||
(@ENTRY * 100 + 1, 9, 1, 0, 0, 0, 100, 0, 0, 0, 0, 0, 5, 14, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Play emote ONESHOT_RUDE(DNR) (14)'),
|
||||
(@ENTRY * 100 + 1, 9, 2, 0, 0, 0, 100, 0, 4000, 4000, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Talk 0 to invoker'),
|
||||
(@ENTRY * 100 + 1, 9, 3, 0, 0, 0, 100, 0, 6300, 6300, 0, 0, 11, 7737, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Cast spell Food(7737) on Self'),
|
||||
(@ENTRY * 100 + 1, 9, 4, 0, 0, 0, 100, 0, 0, 0, 0, 0, 26, 590, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - storedTarget[0]: Call group event happened from quest A Rogue\'s Deal (590)'),
|
||||
(@ENTRY * 100 + 1, 9, 5, 0, 0, 0, 100, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Reset faction'),
|
||||
(@ENTRY * 100 + 1, 9, 6, 0, 0, 0, 100, 0, 0, 0, 0, 0, 18, 256, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set UNIT_FLAGS to IMMUNE_TO_PC'),
|
||||
(@ENTRY * 100 + 1, 9, 7, 0, 0, 0, 100, 0, 0, 0, 0, 0, 82, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Add npc flags QUESTGIVER'),
|
||||
(@ENTRY * 100 + 1, 9, 8, 0, 0, 0, 100, 0, 0, 0, 0, 0, 19, 2048, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Remove UNIT_FLAGS to PET_IN_COMBAT'),
|
||||
(@ENTRY * 100 + 1, 9, 9, 0, 0, 0, 100, 0, 0, 0, 0, 0, 91, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Remove stand state SIT'),
|
||||
(@ENTRY * 100 + 1, 9, 10, 0, 0, 0, 100, 0, 0, 0, 0, 0, 40, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set sheath to Melee'),
|
||||
(@ENTRY * 100 + 1, 9, 11, 0, 0, 0, 100, 0, 0, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - storedTarget[0] = None'),
|
||||
(@ENTRY * 100 + 1, 9, 12, 0, 0, 0, 100, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set invincibility to 0 HP'),
|
||||
(@ENTRY * 100 + 1, 9, 13, 0, 0, 0, 100, 0, 0, 0, 0, 0, 211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Allow SAI phase reset'),
|
||||
(@ENTRY * 100 + 1, 9, 14, 0, 0, 0, 100, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'Calvin Montague - action list - Set event phase to default (0)');
|
||||
|
||||
DELETE
|
||||
FROM `quest_details`
|
||||
WHERE `ID` IN (590,8);
|
||||
INSERT INTO `quest_details` (`ID`, `Emote1`, `Emote2`, `Emote3`, `Emote4`, `EmoteDelay1`, `EmoteDelay2`, `EmoteDelay3`, `EmoteDelay4`, `VerifiedBuild`) VALUES
|
||||
(8, 2, 1, 1, 0, 0, 0, 0, 0, 52237),
|
||||
(590, 6, 1, 14, 0, 0, 0, 0, 0, 52237);
|
||||
@@ -157,7 +157,6 @@ void AddSC_isle_of_queldanas();
|
||||
void AddSC_redridge_mountains();
|
||||
void AddSC_silverpine_forest();
|
||||
void AddSC_stormwind_city();
|
||||
void AddSC_tirisfal_glades();
|
||||
void AddSC_undercity();
|
||||
void AddSC_western_plaguelands();
|
||||
void AddSC_westfall();
|
||||
@@ -309,7 +308,6 @@ void AddEasternKingdomsScripts()
|
||||
AddSC_redridge_mountains();
|
||||
AddSC_silverpine_forest();
|
||||
AddSC_stormwind_city();
|
||||
AddSC_tirisfal_glades();
|
||||
AddSC_undercity();
|
||||
AddSC_western_plaguelands();
|
||||
AddSC_westfall();
|
||||
|
||||
@@ -1,174 +0,0 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
SDName: Tirisfal_Glades
|
||||
SD%Complete: 100
|
||||
SDComment: Quest support: 590, 1819
|
||||
SDCategory: Tirisfal Glades
|
||||
EndScriptData */
|
||||
|
||||
/* ContentData
|
||||
npc_calvin_montague
|
||||
go_mausoleum_door
|
||||
go_mausoleum_trigger
|
||||
EndContentData */
|
||||
|
||||
#include "CreatureScript.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
/*######
|
||||
## npc_calvin_montague
|
||||
######*/
|
||||
|
||||
enum Calvin
|
||||
{
|
||||
SAY_COMPLETE = 0,
|
||||
SPELL_DRINK = 2639, // possibly not correct spell (but iconId is correct)
|
||||
QUEST_590 = 590
|
||||
};
|
||||
|
||||
class npc_calvin_montague : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
|
||||
|
||||
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_590)
|
||||
{
|
||||
creature->SetFaction(FACTION_ENEMY);
|
||||
creature->SetImmuneToPC(false);
|
||||
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_calvin_montagueAI(creature);
|
||||
}
|
||||
|
||||
struct npc_calvin_montagueAI : public ScriptedAI
|
||||
{
|
||||
npc_calvin_montagueAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 m_uiPhase;
|
||||
uint32 m_uiPhaseTimer;
|
||||
ObjectGuid m_uiPlayerGUID;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
m_uiPhase = 0;
|
||||
m_uiPhaseTimer = 5000;
|
||||
m_uiPlayerGUID.Clear();
|
||||
|
||||
me->RestoreFaction();
|
||||
|
||||
if (!me->IsImmuneToPC())
|
||||
me->SetImmuneToPC(true);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override { }
|
||||
|
||||
void AttackedBy(Unit* pAttacker) override
|
||||
{
|
||||
if (me->GetVictim() || me->IsFriendlyTo(pAttacker))
|
||||
return;
|
||||
|
||||
AttackStart(pAttacker);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* pDoneBy, uint32& uiDamage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (!pDoneBy)
|
||||
return;
|
||||
|
||||
if (uiDamage >= me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage))
|
||||
{
|
||||
uiDamage = 0;
|
||||
|
||||
me->RestoreFaction();
|
||||
me->SetImmuneToPC(true);
|
||||
me->CombatStop(true);
|
||||
|
||||
m_uiPhase = 1;
|
||||
|
||||
if (pDoneBy->IsPlayer())
|
||||
{
|
||||
m_uiPlayerGUID = pDoneBy->GetGUID();
|
||||
}
|
||||
else if (pDoneBy->IsPet())
|
||||
{
|
||||
if (Unit* owner = pDoneBy->GetOwner())
|
||||
{
|
||||
// not sure if this is needed.
|
||||
if (owner->IsPlayer())
|
||||
{
|
||||
m_uiPlayerGUID = owner->GetGUID();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (m_uiPhase)
|
||||
{
|
||||
if (m_uiPhaseTimer <= diff)
|
||||
m_uiPhaseTimer = 7500;
|
||||
else
|
||||
{
|
||||
m_uiPhaseTimer -= diff;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_uiPhase)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_COMPLETE);
|
||||
++m_uiPhase;
|
||||
break;
|
||||
case 2:
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID))
|
||||
player->AreaExploredOrEventHappens(QUEST_590);
|
||||
|
||||
DoCast(me, SPELL_DRINK, true);
|
||||
++m_uiPhase;
|
||||
break;
|
||||
case 3:
|
||||
EnterEvadeMode();
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_tirisfal_glades()
|
||||
{
|
||||
new npc_calvin_montague();
|
||||
}
|
||||
Reference in New Issue
Block a user