UltraNix
3b8e3eb609
fix(DB/Gameobjects): Spirit Candle should properly give buff to nearby players ( #9690 )
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Fixes #8815
2021-12-17 18:29:08 +01:00
Kitzunu
4a6db8f8c6
fix(Core/Object): Add infinite gob check ( #9667 )
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* cherry-pick commit (b0db728c49 )
Co-authored-by: Kittnz <5845231+kittnz@users.noreply.github.com >
2021-12-17 18:06:57 +01:00
UltraNix
0dd59e66d3
fix(Core/Quests): implement QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER ( #9661 )
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Fixes #9552
2021-12-17 18:06:15 +01:00
UltraNix
2feb26d828
fix(Core/Units): Modify health dependent aura states on update rather than immediately on death. ( #9641 )
2021-12-16 22:41:01 -03:00
Kitzunu
89a1b5c9f4
fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CL… ( #9615 )
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* fix(Core/Spells): Implement SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT
* cherry-pick commit (b3b7f0761d )
* fix build
2021-12-16 20:29:33 -03:00
Branel
cac265525c
fix(Core/Player): Interrupt flag capturing even if damage is absorbed. ( #9445 )
2021-12-16 09:43:09 -03:00
UltraNix
0f83d52f43
fix(Core/Trainers): add new column ReqSpell to npc_trainer table ( #9490 )
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Prevent learning gnomish and goblin engineering recipes at same time.
Fixes #5390
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2021-12-16 11:18:21 +01:00
UltraNix
d87d0a2ae8
fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. ( #9625 )
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* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet.
Fixes #9589
2021-12-15 05:32:16 -03:00
UltraNix
1cc9ea83ab
fix(Core/Spells): Mind Control can be dispelled from friendly target. ( #9689 )
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Fixes #9629
2021-12-15 04:29:22 -03:00
The Legendary Kingdom
5c8acadf14
fix(Core/Spell): Core not handling AURA_INTERRUPT_FLAG_TELEPORTED ( #9543 )
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* fix(Core/Spell): Core is not handling AURA_INTERRUPT_FLAG_TELEPORTED
Actually auras from spells with AURA_INTERRUPT_FLAG_TELEPORTED are not removed
on teleportation. This change makes it handled at teleportation on same map AND
if map changes, but it does not remove the aura when entering world to avoid
such auras being removed at character login.
Closes AzerothCore issue #9542
* delete invalid tabulations
* Move auras removing into the map/distance check above
* Do not remove unnecessary auras, and remove from other condition
* move it outside the 100 yards check, so it removes auras with this flag whenever teleporting
* remove whitespace at EOL
* Move the removal under the 100yards condition
This removes the specified auras
only if teleports more than 100 yards away
and avoids spells such as blink or shadowstep
removing such auras
2021-12-14 20:38:25 -03:00
UltraNix
658a7c2b56
fix(Core/Spells): Do not apply diminishing return on spells casted by mobs. ( #9536 )
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Fixes #9028
2021-12-14 15:17:44 -03:00
UltraNix
de0672e9d8
fix(Core/Pet): Standardize pet run speed at 115% rate. ( #9478 )
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Fixes #9230
2021-12-14 13:36:43 -03:00
UltraNix
b1303e0e96
fix(Core/Loot): Set skinnable flag only after all loot was taken. Source: TrinityCore. ( #9573 )
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Fixes #9318
2021-12-12 10:31:00 -03:00
UltraNix
4e93671b3c
fix(Core/Pets): Properly cast spells on friendly target if not in LoS… ( #9570 )
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* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.
Fixes #7790
2021-12-12 09:25:10 -03:00
Rochet2
2c0de6aa28
fix(Core/ScriptMgr): Correct whisper hook parameters ( #9674 )
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https://github.com/azerothcore/mod-eluna-lua-engine/issues/74
2021-12-12 07:20:54 -03:00
UltraNix
6cc1d1a497
fix(Core/Pets): Add cooldown on spell cast if pet initially was out of range or not in LoS. ( #9539 )
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Fixes #8425
2021-12-11 23:01:21 -03:00
IntelligentQuantum
3591f69662
refactor(Core/Packet): Guild ( #9411 )
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* Core/Packet: Guild
* Winfi
2021-12-11 10:00:06 +01:00
Skjalf
2d55974c0c
Revert "fix(Core/Spells): Forward core changes ( #8841 )" ( #9631 )
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This reverts commit 85d2c39a48 .
2021-12-10 15:31:48 +01:00
UltraNix
52d8e1b68a
fix(Core/Spells): Channeled destination spells should not interrupt flag capturing. ( #9472 )
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Fixes #9225
2021-12-09 23:45:01 -03:00
schell244
39355fa1ee
fix(Core/Players): Update the player's zone and area only after update the player's position server-side ( #9419 )
2021-12-09 21:58:43 -03:00
acidmanifesto
85d2c39a48
fix(Core/Spells): Forward core changes ( #8841 )
2021-12-09 18:24:16 -03:00
UltraNix
0300cef119
fix(Core/Auras): Always process hover/waterwalking movement flags on aura removal. ( #9416 )
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Fixes #9056
2021-12-09 18:06:53 -03:00
acidmanifesto
fa1c2eca9d
fix(Core/Player): Fix potential freeze on login after skipping cinematics ( #9577 )
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Move to static_cast and matching it up with tc stops the error on console and first login characters from being frozen when skipping cinematics
2021-12-08 11:50:49 -03:00
UltraNix
d0167d0d6d
fix(Core/Corpses): Reset corpse location data if player already resurrected in different dungeon map. ( #9429 )
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Fixes #9210
2021-12-06 14:48:46 -03:00
acidmanifesto
1500453f59
feat(Core\Player): Added createplayerinfo_cast_spell support cast spell for some class spells ( #9448 )
2021-12-03 18:33:21 -03:00
Kargatum
51adbffae4
feat(Core/Modules): add separated lib for modules ( #9281 )
2021-12-02 20:28:58 +07:00
UltraNix
8668a03e14
fix(Core/DungeonFinder): Dead players should be able to get XP reward from random dungeon. ( #9319 )
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Fixes #9082
2021-12-01 07:04:41 -03:00
UltraNix
fc4b5a93a0
fix(Core/Quests): Do not save queststatus for autocomplete quests . S… ( #9425 )
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* fix(Core/Quests): Do not save queststatus for autocomplete quests . Source: TrinityCore.
Fixes #9150
2021-11-30 21:05:06 -03:00
UltraNix
5d544f6001
fix(Core/Spells) T9 2p Hunter bonus vs Mortal Shots. ( #9246 )
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Fixed getting bonus damage from critical strikes for melee/ranged DoT spells.
Fixes #8859
2021-11-29 13:46:49 -03:00
IntelligentQuantum
683b7ae1e2
fix(Core/Entities): add missing nul pointer checks in HandleProcTrigger Spell ( #9303 )
2021-11-29 13:20:40 -03:00
UltraNix
0b551a055c
fix(Scripts/Spells): Mind Control should put both caster and target in combat. ( #9301 )
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Fixes #8938
2021-11-29 12:09:39 -03:00
IntelligentQuantum
0632f3baff
fix(Core/CharacterHandler): Reputation + Map Explore AT_FIRST_LOGIN ( #9252 )
2021-11-29 00:23:25 +01:00
IntelligentQuantum
ab761c9865
fix(Core/Player): prevent crash exploit spam duel starting ( #9226 )
2021-11-28 16:42:53 -03:00
patou01
801a20fce2
refactor(Core): Clean-up after FD ( #8586 )
2021-11-28 03:04:14 -03:00
Andrius Peleckas
36fc50e1a8
fix(Core/Formations): fixed possible finite loop related to GROUP_AI_FLAG_EVADE_TOGETHER ( #9279 )
2021-11-25 23:46:12 -03:00
patou01
44de147a9b
fix(Core/Loot) remove stealth/feign death on loot ( #8982 )
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* remove a few auras on loot
* remove mount, doesn't work
* removed unnecessary check. Changed to vector
* exception for pickpocketing
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* not as elegant yadi yada but it seems to work
* extra comment
* stealth doesn't remove on containers and enchant anymore, but should it?
* moved a few lines to the right place
* remove disenchant and prospect from not breaking stealth
* typo
* comments
Co-authored-by: Kargatum <dowlandtop@yandex.com >
2021-11-25 20:38:54 +01:00
acidmanifesto
29f49108a5
chore(Core): Remove unnecessary slang Cosmetic ( #9325 )
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* Remove unnecessary slang
Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.
* Further Clean Up
Removed Profanity
* sensible grammar correction
* More ZOMG! removal
2021-11-25 04:31:54 -03:00
UltraNix
140374e3e0
fix(Core): Fixed dead loop. ( #9312 )
2021-11-24 10:27:10 -03:00
Skjalf
bf666becd9
fix(Core/Creature): prevent useless grid searches ( #9307 )
2021-11-24 12:02:46 +01:00
Skjalf
fc16abc30e
fix(Core/Creature): crash on creature evade ( #9305 )
2021-11-24 10:23:18 +01:00
Skjalf
2187470df7
refactor(Scripts/Commands): Update cs_quest to the new model ( #9267 )
2021-11-24 01:21:16 -03:00
UltraNix
647c91605c
fix(Core/Spells): Autoshot should not interrupt Volley ( #9202 )
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- Closes #8883
2021-11-23 20:13:06 +01:00
UltraNix
a0002afe07
fix(Core/Spells): properly handle item cooldowns ( #9176 )
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- Closes #8918
2021-11-23 13:25:29 +01:00
patou01
0f4268bea7
fix(Core/DB): add exceptions for shield and badge. Update db for positions ( #9169 )
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Co-authored-by: Patou01 <youdontneed@this.com >
2021-11-23 00:34:11 +01:00
UltraNix
dc9c3a5fe4
fix(Core/GameObjects): Lockpicking timer on gameobjects should reset … ( #9203 )
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* fix(Core/GameObjects): Lockpicking timer on gameobjects should reset after 10 minutes.
Fixes #8936
2021-11-22 12:07:55 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
UltraNix
e747716230
feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. ( #9231 )
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Updates #9120
2021-11-19 15:53:59 -03:00
Skjalf
731d256420
refactor(Core/Cache): move the GlobalPlayerCache to its own class ( #9166 )
2021-11-18 16:53:36 +01:00
acidmanifesto
de6af87bd3
fix(Core/Objects): increase sight range of objects & correct general defau… ( #9180 )
2021-11-17 16:00:01 -03:00
Skjalf
39425e0c1f
feat(Core/Loot): Implement player_loot_template ( #9198 )
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* Also fix AV player loot
2021-11-17 08:07:21 -03:00