fix(Core/Creature): crash on creature evade (#9305)

This commit is contained in:
Skjalf
2021-11-24 06:23:18 -03:00
committed by GitHub
parent 0be4513dff
commit fc16abc30e

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@@ -2269,7 +2269,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /
return false;
// pussywizard: or if enemy is in evade mode
if (enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode())
if (enemy && enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode())
return false;
// we don't need help from non-combatant ;)