From fc16abc30ea2e9412627ddd9d15868eac8aabb53 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Wed, 24 Nov 2021 06:23:18 -0300 Subject: [PATCH] fix(Core/Creature): crash on creature evade (#9305) --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 175647843..1849d4dfb 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2269,7 +2269,7 @@ bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction / return false; // pussywizard: or if enemy is in evade mode - if (enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode()) + if (enemy && enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode()) return false; // we don't need help from non-combatant ;)