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fix(Core/Entities): add missing nul pointer checks in HandleProcTrigger Spell (#9303)
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@@ -8938,7 +8938,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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case 53232:
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{
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// This effect only from Rapid Fire (ability cast)
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if (!(procSpell->SpellFamilyFlags[0] & 0x20))
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if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x20))
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return false;
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break;
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}
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@@ -9214,7 +9214,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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// Astral Shift
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case 52179:
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{
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if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
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if (!procSpell || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
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return false;
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// Need stun, fear or silence mechanic
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@@ -9249,13 +9249,17 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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case 65081:
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{
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// Proc only from PW:S cast
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if (!(procSpell->SpellFamilyFlags[0] & 0x00000001))
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if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001))
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return false;
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break;
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}
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// Culling the Herd
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case 70893:
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{
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if (!procSpell)
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{
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return false;
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}
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// check if we're doing a critical hit
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if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
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return false;
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