fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)

* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.

Fixes #7790
This commit is contained in:
UltraNix
2021-12-12 13:25:10 +01:00
committed by GitHub
parent 5e65ce72cc
commit 4e93671b3c
6 changed files with 26 additions and 9 deletions

View File

@@ -60,6 +60,11 @@ bool PetAI::_needToStop()
return !me->CanCreatureAttack(me->GetVictim());
}
void PetAI::PetStopAttack()
{
_stopAttack();
}
void PetAI::_stopAttack()
{
if (!me->IsAlive())
@@ -174,7 +179,7 @@ void PetAI::UpdateAI(uint32 diff)
else
_doMeleeAttack();
}
else if (!me->GetCharmInfo() || (!me->GetCharmInfo()->GetForcedSpell() && !me->HasUnitState(UNIT_STATE_CASTING)))
else if (!me->GetCharmInfo() || (!me->GetCharmInfo()->GetForcedSpell() && !(me->IsPet() && me->ToPet()->HasTempSpell()) && !me->HasUnitState(UNIT_STATE_CASTING)))
{
if (me->HasReactState(REACT_AGGRESSIVE) || me->GetCharmInfo()->IsAtStay())
{

View File

@@ -67,6 +67,8 @@ public:
void EnterEvadeMode() override {} // For fleeing, pets don't use this type of Evade mechanic
void SpellHit(Unit* caster, const SpellInfo* spellInfo) override;
void PetStopAttack() override;
private:
bool _isVisible(Unit*) const;
bool _needToStop(void);

View File

@@ -177,6 +177,8 @@ public:
virtual bool CanBeSeen(Player const* /*seer*/) { return true; }
virtual void PetStopAttack() { }
protected:
virtual void MoveInLineOfSight(Unit* /*who*/);

View File

@@ -511,13 +511,18 @@ void Pet::Update(uint32 diff)
}
else
{
GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsReturning(true);
GetCharmInfo()->SetIsCommandFollow(true);
GetCharmInfo()->SetIsFollowing(false);
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
if (IsAIEnabled)
AI()->PetStopAttack();
else
{
GetCharmInfo()->SetCommandState(COMMAND_FOLLOW);
GetCharmInfo()->SetIsCommandAttack(false);
GetCharmInfo()->SetIsAtStay(false);
GetCharmInfo()->SetIsReturning(true);
GetCharmInfo()->SetIsCommandFollow(true);
GetCharmInfo()->SetIsFollowing(false);
GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, GetFollowAngle());
}
}
m_tempoldTarget = nullptr;

View File

@@ -169,6 +169,9 @@ public:
static void HandleAsynchLoadFailed(AsynchPetSummon* info, Player* player, uint8 asynchLoadType, uint8 loadResult);
uint8 GetAsynchLoadType() const { return asynchLoadType; }
void SetAsynchLoadType(uint8 type) { asynchLoadType = type; }
[[nodiscard]] bool HasTempSpell() const { return m_tempspell != 0; }
protected:
Player* m_owner;
int32 m_happinessTimer;

View File

@@ -890,7 +890,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
charmInfo->SetIsCommandFollow(false);
charmInfo->SetIsReturning(false);
pet->GetMotionMaster()->MoveChase(unit_target);
pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != unit_target && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);