Files
azerothcore-wotlk/src/server/game/Entities/Pet/Pet.h
UltraNix 4e93671b3c fix(Core/Pets): Properly cast spells on friendly target if not in LoS… (#9570)
* fix(Core/Pets): Properly cast spells on friendly target if not in LoS or out of range.

Fixes #7790
2021-12-12 09:25:10 -03:00

204 lines
7.8 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AZEROTHCORE_PET_H
#define AZEROTHCORE_PET_H
#include "PetDefines.h"
#include "TemporarySummon.h"
#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS
#define PET_LOSE_HAPPINES_INTERVAL 7500
#define HAPPINESS_LEVEL_SIZE 333000
struct PetSpell
{
ActiveStates active;
PetSpellState state;
PetSpellType type;
};
class AsynchPetSummon
{
public:
AsynchPetSummon(uint32 entry, Position position, PetType petType, uint32 duration, uint32 createdBySpell, ObjectGuid casterGUID) :
m_entry(entry), pos(position), m_petType(petType),
m_duration(duration), m_createdBySpell(createdBySpell), m_casterGUID(casterGUID) { }
uint32 m_entry;
Position pos;
PetType m_petType;
uint32 m_duration, m_createdBySpell;
ObjectGuid m_casterGUID;
};
typedef std::unordered_map<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
class Player;
class Pet : public Guardian
{
public:
explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
~Pet() override;
void AddToWorld() override;
void RemoveFromWorld() override;
void SetDisplayId(uint32 modelId) override;
PetType getPetType() const { return m_petType; }
void setPetType(PetType type) { m_petType = type; }
bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; }
bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
static SpellCastResult TryLoadFromDB(Player* owner, bool current = false, PetType mandatoryPetType = MAX_PET_TYPE, bool checkDead = false);
static bool LoadPetFromDB(Player* owner, uint8 asynchLoadType, uint32 petentry = 0, uint32 petnumber = 0, bool current = false, AsynchPetSummon* info = nullptr);
bool isBeingLoaded() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode, bool logout);
void Remove(PetSaveMode mode, bool returnreagent = false);
static void DeleteFromDB(ObjectGuid::LowType guidlow);
void setDeathState(DeathState s, bool despawn = false) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); }
uint32 GetPetAutoSpellOnPos(uint8 pos) const override
{
if (pos >= m_autospells.size())
return 0;
else
return m_autospells[pos];
}
void LoseHappiness();
HappinessState GetHappinessState();
void GivePetXP(uint32 xp);
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
bool HaveInDiet(ItemTemplate const* item) const;
uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel) const;
void SetDuration(int32 dur) { m_duration = dur; }
int32 GetDuration() const { return m_duration; }
/*
bool UpdateStats(Stats stat);
bool UpdateAllStats();
void UpdateResistances(uint32 school);
void UpdateArmor();
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
void UpdateDamagePhysical(WeaponAttackType attType);
*/
void ToggleAutocast(SpellInfo const* spellInfo, bool apply);
bool HasSpell(uint32 spell) const override;
void LearnPetPassives();
void CastPetAuras(bool current);
void CastWhenWillAvailable(uint32 spellid, Unit* spellTarget, Unit* oldTarget, bool spellIsPositive = false);
void ClearCastWhenWillAvailable();
void RemoveSpellCooldown(uint32 spell_id, bool update /* = false */);
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout);
void _SaveAuras(CharacterDatabaseTransaction trans, bool logout);
void _SaveSpells(CharacterDatabaseTransaction trans);
void _LoadSpellCooldowns(PreparedQueryResult result);
void _LoadAuras(PreparedQueryResult result, uint32 timediff);
void _LoadSpells(PreparedQueryResult result);
bool addSpell(uint32 spellId, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint32 spell_id);
void learnSpellHighRank(uint32 spellid);
void InitLevelupSpellsForLevel();
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void CleanupActionBar();
PetSpellMap m_spells;
AutoSpellList m_autospells;
void InitPetCreateSpells();
bool resetTalents();
static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = nullptr);
void InitTalentForLevel();
uint8 GetMaxTalentPointsForLevel(uint8 level);
uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, points); }
uint32 m_usedTalentCount;
uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
void ResetAuraUpdateMaskForRaid() { m_auraRaidUpdateMask = 0; }
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
Player* GetOwner() const { return m_owner; }
void SetLoading(bool load) { m_loading = load; }
void HandleAsynchLoadSucceed();
static void HandleAsynchLoadFailed(AsynchPetSummon* info, Player* player, uint8 asynchLoadType, uint8 loadResult);
uint8 GetAsynchLoadType() const { return asynchLoadType; }
void SetAsynchLoadType(uint8 type) { asynchLoadType = type; }
[[nodiscard]] bool HasTempSpell() const { return m_tempspell != 0; }
protected:
Player* m_owner;
int32 m_happinessTimer;
PetType m_petType;
int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
uint64 m_auraRaidUpdateMask;
bool m_loading;
int32 m_petRegenTimer; // xinef: used for focus regeneration
DeclinedName* m_declinedname;
Unit* m_tempspellTarget;
Unit* m_tempoldTarget;
bool m_tempspellIsPositive;
uint32 m_tempspell;
uint8 asynchLoadType;
private:
void SaveToDB(uint32, uint8, uint32) override // override of Creature::SaveToDB - must not be called
{
ABORT();
}
void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called
{
ABORT();
}
};
#endif