mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
refactor(Scripts/Commands): Update cs_quest to the new model (#9267)
This commit is contained in:
@@ -0,0 +1,13 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1637516999973651100');
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UPDATE `acore_string` SET `content_default` = 'Quest %s (%u) removed.', `locale_deDE` = '', `locale_zhCN` = '' WHERE `entry` = 473;
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UPDATE `acore_string` SET `content_default` = 'Quest %s (%u) rewarded.', `locale_deDE` = '', `locale_zhCN` = '' WHERE `entry` = 474;
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UPDATE `acore_string` SET `content_default` = 'Quest %s (%u) completed.', `locale_deDE` = '', `locale_zhCN` = '' WHERE `entry` = 475;
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UPDATE `acore_string` SET `content_default` = 'Quest %s (%u) is already active.', `locale_deDE` = '', `locale_zhCN` = '' WHERE `entry` = 476;
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DELETE FROM `acore_string` WHERE `entry` IN (1516, 5067, 5068, 5069);
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INSERT INTO `acore_string` (`entry`, `content_default`) VALUES
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(1516, 'Quest ID %u does not exist'),
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(5067, 'Quest %s (%u) added.'),
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(5068, 'Quest %s (%u) not found in quest log.'),
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(5069, 'The quest must be active and complete before rewarding');
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@@ -366,6 +366,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_UDP_RESTORE_DELETE_INFO, "UPDATE characters SET name = ?, account = ?, deleteDate = NULL, deleteInfos_Name = NULL, deleteInfos_Account = NULL WHERE deleteDate IS NOT NULL AND guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_ZONE, "UPDATE characters SET zone = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_LEVEL, "UPDATE characters SET level = ?, xp = 0 WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_XP_ACCUMULATIVE, "UPDATE characters SET xp = xp + ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, "DELETE FROM character_achievement_progress WHERE criteria = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_INVALID_ACHIEVMENT, "DELETE FROM character_achievement WHERE achievement = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_ADDON, "INSERT INTO addons (name, crc) VALUES (?, ?)", CONNECTION_ASYNC);
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@@ -425,6 +426,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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"INNER JOIN character_inventory ci ON ci.guid = c.guid "
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"INNER JOIN item_instance ii ON ii.guid = ci.item "
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"LEFT JOIN character_inventory cb ON cb.item = ci.bag WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER, "SELECT ci.item FROM character_inventory ci INNER JOIN item_instance ii ON ii.guid = ci.item WHERE ii.itemEntry = ? AND ii.owner_guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY, "SELECT mi.item_guid, m.sender, m.receiver, cs.account, cs.name, cr.account, cr.name "
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"FROM mail m INNER JOIN mail_items mi ON mi.mail_id = m.id INNER JOIN item_instance ii ON ii.guid = mi.item_guid "
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"INNER JOIN characters cs ON cs.guid = m.sender INNER JOIN characters cr ON cr.guid = m.receiver WHERE ii.itemEntry = ? LIMIT ?", CONNECTION_SYNCH);
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@@ -488,8 +490,11 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_DEL_CHAR_TALENT, "DELETE FROM character_talent WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_DEL_CHAR_SKILLS, "DELETE FROM character_skills WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UDP_CHAR_HONOR_POINTS, "UPDATE characters SET totalHonorPoints = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE, "UPDATE characters SET totalHonorPoints = totalHonorPoints + ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UDP_CHAR_ARENA_POINTS, "UPDATE characters SET arenaPoints = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE, "UPDATE characters SET arenaPoints = arenaPoints + ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UDP_CHAR_MONEY, "UPDATE characters SET money = ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UDP_CHAR_MONEY_ACCUMULATIVE, "UPDATE characters SET money = money + ? WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_CHAR_REMOVE_GHOST, "UPDATE characters SET playerFlags = (playerFlags & (~16)) WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHAR_ACTION, "INSERT INTO character_action (guid, spec, button, action, type) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_UPD_CHAR_ACTION, "UPDATE character_action SET action = ?, type = ? WHERE guid = ? AND button = ? AND spec = ?", CONNECTION_ASYNC);
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@@ -290,6 +290,7 @@ enum CharacterDatabaseStatements : uint32
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CHAR_UDP_RESTORE_DELETE_INFO,
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CHAR_UPD_ZONE,
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CHAR_UPD_LEVEL,
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CHAR_UPD_XP_ACCUMULATIVE,
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CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA,
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CHAR_DEL_INVALID_ACHIEVMENT,
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CHAR_INS_ADDON,
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@@ -352,6 +353,7 @@ enum CharacterDatabaseStatements : uint32
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CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM,
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CHAR_SEL_GUILD_BANK_COUNT_ITEM,
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CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY,
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CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER,
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CHAR_SEL_MAIL_ITEMS_BY_ENTRY,
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CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY,
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CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY,
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@@ -413,8 +415,11 @@ enum CharacterDatabaseStatements : uint32
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CHAR_DEL_CHAR_TALENT,
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CHAR_DEL_CHAR_SKILLS,
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CHAR_UDP_CHAR_HONOR_POINTS,
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CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE,
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CHAR_UDP_CHAR_ARENA_POINTS,
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CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE,
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CHAR_UDP_CHAR_MONEY,
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CHAR_UDP_CHAR_MONEY_ACCUMULATIVE,
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CHAR_UPD_CHAR_REMOVE_GHOST, // pussywizard
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CHAR_INS_CHAR_ACTION,
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CHAR_UPD_CHAR_ACTION,
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@@ -116,3 +116,28 @@ ChatCommandResult Acore::Impl::ChatCommands::ArgInfo<SpellInfo const*>::TryConsu
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return std::nullopt;
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}
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struct QuestVisitor
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{
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using value_type = Quest const*;
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value_type operator()(Hyperlink<quest> quest_template) const { return quest_template->Quest; };
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value_type operator()(uint32 questId) const { return sObjectMgr->GetQuestTemplate(questId); };
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};
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ChatCommandResult Acore::Impl::ChatCommands::ArgInfo<Quest const*>::TryConsume(Quest const*& data, ChatHandler const* handler, std::string_view args)
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{
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Variant<Hyperlink<quest>, uint32> val;
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ChatCommandResult result = ArgInfo<decltype(val)>::TryConsume(val, handler, args);
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if (!result || (data = val.visit(QuestVisitor())))
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{
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return result;
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}
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if (uint32* id = std::get_if<uint32>(&val))
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{
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return FormatAcoreString(handler, LANG_CMDPARSER_QUEST_NO_EXIST, *id);
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}
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return std::nullopt;
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}
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@@ -319,6 +319,12 @@ namespace Acore::Impl::ChatCommands
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static ChatCommandResult TryConsume(SpellInfo const*&, ChatHandler const*, std::string_view);
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};
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// Quest const* from quest id or link
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template <>
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struct AC_GAME_API ArgInfo<Quest const*>
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{
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static ChatCommandResult TryConsume(Quest const*&, ChatHandler const*, std::string_view);
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};
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}
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#endif
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@@ -424,8 +424,9 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
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data << uint32(0);
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}
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data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer()));
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data << uint32(quest->XPValue(_session->GetPlayer()) * _session->GetPlayer()->GetQuestRate());
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uint8 playerLevel = _session->GetPlayer() ? _session->GetPlayer()->getLevel() : 0;
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data << uint32(quest->GetRewOrReqMoney(playerLevel));
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data << uint32(quest->XPValue(playerLevel) * _session->GetPlayer()->GetQuestRate());
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}
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// rewarded honor points. Multiply with 10 to satisfy client
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@@ -506,7 +507,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
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if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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data << uint32(0); // Hide money rewarded
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else
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data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer())); // reward money (below max lvl)
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data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer() ? _session->GetPlayer()->getLevel() : 0)); // reward money (below max lvl)
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data << uint32(quest->GetRewMoneyMaxLevel()); // used in XP calculation at client
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data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
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@@ -650,8 +651,10 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
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data << uint32(0);
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}
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data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer()));
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data << uint32(quest->XPValue(_session->GetPlayer()) * _session->GetPlayer()->GetQuestRate());
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uint8 playerLevel = _session->GetPlayer() ? _session->GetPlayer()->getLevel() : 0;
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data << uint32(quest->GetRewOrReqMoney(playerLevel));
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data << uint32(quest->XPValue(playerLevel) * _session->GetPlayer()->GetQuestRate());
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// rewarded honor points. Multiply with 10 to satisfy client
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data << uint32(10 * quest->CalculateHonorGain(_session->GetPlayer()->GetQuestLevel(quest)));
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@@ -736,7 +736,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
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// Not give XP in case already completed once repeatable quest
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uint32 XP = rewarded ? 0 : uint32(quest->XPValue(this) * GetQuestRate());
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uint32 XP = rewarded ? 0 : uint32(quest->XPValue(getLevel()) * GetQuestRate());
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// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
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Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
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@@ -754,7 +754,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
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}
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// Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
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if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(this))
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if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(getLevel()))
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{
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moneyRew += rewOrReqMoney;
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}
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@@ -2292,12 +2292,12 @@ void Player::SendQuestReward(Quest const* quest, uint32 XP)
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if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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data << uint32(XP);
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data << uint32(quest->GetRewOrReqMoney(this));
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data << uint32(quest->GetRewOrReqMoney(getLevel()));
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}
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else
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{
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data << uint32(0);
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data << uint32(quest->GetRewOrReqMoney(this) + quest->GetRewMoneyMaxLevel());
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data << uint32(quest->GetRewOrReqMoney(getLevel()) + quest->GetRewMoneyMaxLevel());
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}
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data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
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@@ -204,9 +204,10 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
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if (quest)
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{
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uint8 playerLevel = GetPlayer() ? GetPlayer()->getLevel() : 0;
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data << uint8(done);
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data << uint32(quest->GetRewOrReqMoney(GetPlayer()));
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data << uint32(quest->XPValue(GetPlayer()));
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data << uint32(quest->GetRewOrReqMoney(playerLevel));
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data << uint32(quest->XPValue(playerLevel));
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data << uint32(0);
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data << uint32(0);
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data << uint8(quest->GetRewItemsCount());
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@@ -491,13 +492,15 @@ void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardDat
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uint8 itemNum = rewardData.quest->GetRewItemsCount();
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uint8 playerLevel = GetPlayer() ? GetPlayer()->getLevel() : 0;
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WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
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data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
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data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
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data << uint8(rewardData.done);
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data << uint32(1);
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data << uint32(rewardData.quest->GetRewOrReqMoney(GetPlayer()));
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data << uint32(rewardData.quest->XPValue(GetPlayer()));
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data << uint32(rewardData.quest->GetRewOrReqMoney(playerLevel));
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data << uint32(rewardData.quest->XPValue(playerLevel));
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data << uint32(0);
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data << uint32(0);
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data << uint8(itemNum);
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@@ -1114,7 +1114,8 @@ enum AcoreStrings
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LANG_CMDPARSER_ITEM_NO_EXIST = 1513,
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LANG_CMDPARSER_SPELL_NO_EXIST = 1514,
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LANG_CMDPARSER_EXACT_SEQ_MISMATCH = 1515,
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// FREE IDS 1516-1499
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LANG_CMDPARSER_QUEST_NO_EXIST = 1516,
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// FREE IDS 1517-1499
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// Ticket Strings 2000-2030
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LANG_COMMAND_TICKETNEW = 2000,
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@@ -1225,7 +1226,11 @@ enum AcoreStrings
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LANG_COMMAND_CACHE_REFRESH = 5065,
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LANG_COMMAND_CACHE_NOT_FOUND = 5066,
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// Room for more strings 5063-9999
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LANG_COMMAND_QUEST_ADD = 5067,
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LANG_COMMAND_QUEST_NOT_FOUND_IN_LOG = 5068,
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LANG_COMMAND_QUEST_NOT_COMPLETE = 5069,
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// Room for more strings 5070-9999
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// Level requirement notifications
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LANG_SAY_REQ = 6604,
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@@ -184,38 +184,47 @@ void Quest::LoadQuestTemplateAddon(Field* fields)
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Flags |= QUEST_FLAGS_AUTO_ACCEPT;
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}
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uint32 Quest::XPValue(Player* player) const
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uint32 Quest::XPValue(uint8 playerLevel) const
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{
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if (player)
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int32 quest_level = (Level == -1 ? playerLevel : Level);
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const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
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if (!xpentry)
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{
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int32 quest_level = (Level == -1 ? player->getLevel() : Level);
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const QuestXPEntry* xpentry = sQuestXPStore.LookupEntry(quest_level);
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if (!xpentry)
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return 0;
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int32 diffFactor = 2 * (quest_level - player->getLevel()) + 20;
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if (diffFactor < 1)
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diffFactor = 1;
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else if (diffFactor > 10)
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diffFactor = 10;
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uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10;
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if (xp <= 100)
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xp = 5 * ((xp + 2) / 5);
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else if (xp <= 500)
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xp = 10 * ((xp + 5) / 10);
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else if (xp <= 1000)
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xp = 25 * ((xp + 12) / 25);
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else
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xp = 50 * ((xp + 25) / 50);
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return xp;
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return 0;
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}
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return 0;
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int32 diffFactor = 2 * (quest_level - playerLevel) + 20;
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if (diffFactor < 1)
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{
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diffFactor = 1;
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}
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else if (diffFactor > 10)
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{
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diffFactor = 10;
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}
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uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10;
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if (xp <= 100)
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{
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xp = 5 * ((xp + 2) / 5);
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}
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else if (xp <= 500)
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{
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xp = 10 * ((xp + 5) / 10);
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}
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else if (xp <= 1000)
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{
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xp = 25 * ((xp + 12) / 25);
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}
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else
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{
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xp = 50 * ((xp + 25) / 50);
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}
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return xp;
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}
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int32 Quest::GetRewOrReqMoney(Player* player /*= nullptr*/) const
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int32 Quest::GetRewOrReqMoney(uint8 playerLevel) const
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{
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int32 rewardedMoney = RewardMoney;
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if (rewardedMoney < 0)
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@@ -223,9 +232,9 @@ int32 Quest::GetRewOrReqMoney(Player* player /*= nullptr*/) const
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return rewardedMoney;
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}
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if (player && RewardMoneyDifficulty)
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if (playerLevel && RewardMoneyDifficulty)
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{
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if (uint32 questRewardedMoney = sObjectMgr->GetQuestMoneyReward(player->getLevel(), RewardMoneyDifficulty))
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if (uint32 questRewardedMoney = sObjectMgr->GetQuestMoneyReward(playerLevel, RewardMoneyDifficulty))
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{
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rewardedMoney = questRewardedMoney;
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}
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@@ -211,7 +211,7 @@ public:
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void LoadQuestOfferReward(Field* fields);
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void LoadQuestTemplateAddon(Field* fields);
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uint32 XPValue(Player* player) const;
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uint32 XPValue(uint8 playerLevel = 0) const;
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[[nodiscard]] bool HasFlag(uint32 flag) const { return (Flags & flag) != 0; }
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void SetFlag(uint32 flag) { Flags |= flag; }
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@@ -260,7 +260,7 @@ public:
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[[nodiscard]] std::string const& GetRequestItemsText() const { return RequestItemsText; }
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[[nodiscard]] std::string const& GetAreaDescription() const { return AreaDescription; }
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[[nodiscard]] std::string const& GetCompletedText() const { return CompletedText; }
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[[nodiscard]] int32 GetRewOrReqMoney(Player* player = nullptr) const;
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[[nodiscard]] int32 GetRewOrReqMoney(uint8 playerLevel = 0) const;
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[[nodiscard]] uint32 GetRewHonorAddition() const { return RewardHonor; }
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[[nodiscard]] float GetRewHonorMultiplier() const { return RewardKillHonor; }
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[[nodiscard]] uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
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@@ -28,10 +28,6 @@ EndScriptData */
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#if AC_COMPILER == AC_COMPILER_GNU
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#endif
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using namespace Acore::ChatCommands;
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class quest_commandscript : public CommandScript
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@@ -43,50 +39,33 @@ public:
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{
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static ChatCommandTable questCommandTable =
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{
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{ "add", SEC_GAMEMASTER, false, &HandleQuestAdd, "" },
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{ "complete", SEC_GAMEMASTER, false, &HandleQuestComplete, "" },
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{ "remove", SEC_GAMEMASTER, false, &HandleQuestRemove, "" },
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{ "reward", SEC_GAMEMASTER, false, &HandleQuestReward, "" },
|
||||
{ "add", HandleQuestAdd, SEC_GAMEMASTER, Console::Yes },
|
||||
{ "complete", HandleQuestComplete, SEC_GAMEMASTER, Console::Yes },
|
||||
{ "remove", HandleQuestRemove, SEC_GAMEMASTER, Console::Yes },
|
||||
{ "reward", HandleQuestReward, SEC_GAMEMASTER, Console::Yes },
|
||||
};
|
||||
static ChatCommandTable commandTable =
|
||||
{
|
||||
{ "quest", SEC_GAMEMASTER, false, nullptr, "", questCommandTable },
|
||||
{ "quest", questCommandTable },
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleQuestAdd(ChatHandler* handler, const char* args)
|
||||
static bool HandleQuestAdd(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
|
||||
}
|
||||
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .addquest #entry'
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
if (!quest)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player->IsActiveQuest(entry))
|
||||
{
|
||||
handler->PSendSysMessage("This quest is already active!");
|
||||
return false;
|
||||
}
|
||||
uint32 entry = quest->GetQuestId();
|
||||
|
||||
// check item starting quest (it can work incorrectly if added without item in inventory)
|
||||
ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
|
||||
@@ -99,32 +78,77 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
// ok, normal (creature/GO starting) quest
|
||||
if (player->CanAddQuest(quest, true))
|
||||
player->AddQuestAndCheckCompletion(quest, nullptr);
|
||||
if (Player* player = playerTarget->GetConnectedPlayer())
|
||||
{
|
||||
if (player->IsActiveQuest(entry))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_ACTIVE, quest->GetTitle().c_str(), entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// ok, normal (creature/GO starting) quest
|
||||
if (player->CanAddQuest(quest, true))
|
||||
{
|
||||
player->AddQuestAndCheckCompletion(quest, nullptr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT 1 FROM character_queststatus WHERE guid = %u AND quest = %u", guid, entry);
|
||||
|
||||
if (result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_ACTIVE, quest->GetTitle().c_str(), entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8 index = 0;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
|
||||
stmt->setUInt32(index++, guid);
|
||||
stmt->setUInt32(index++, entry);
|
||||
stmt->setUInt8(index++, 1);
|
||||
stmt->setBool(index++, false);
|
||||
stmt->setUInt32(index++, 0);
|
||||
|
||||
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
||||
{
|
||||
stmt->setUInt16(index++, 0);
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
||||
{
|
||||
stmt->setUInt16(index++, 0);
|
||||
}
|
||||
|
||||
stmt->setUInt16(index, 0);
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_ADD, quest->GetTitle().c_str(), entry);
|
||||
handler->SetSentErrorMessage(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleQuestRemove(ChatHandler* handler, const char* args)
|
||||
static bool HandleQuestRemove(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
|
||||
}
|
||||
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .removequest #entry'
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
uint32 entry = quest->GetQuestId();
|
||||
|
||||
if (!quest)
|
||||
{
|
||||
@@ -133,166 +157,580 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
// remove all quest entries for 'entry' from quest log
|
||||
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
||||
if (Player* player = playerTarget->GetConnectedPlayer())
|
||||
{
|
||||
uint32 logQuest = player->GetQuestSlotQuestId(slot);
|
||||
if (logQuest == entry)
|
||||
// remove all quest entries for 'entry' from quest log
|
||||
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
||||
{
|
||||
player->SetQuestSlot(slot, 0);
|
||||
|
||||
// we ignore unequippable quest items in this case, its' still be equipped
|
||||
player->TakeQuestSourceItem(logQuest, false);
|
||||
|
||||
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
||||
uint32 logQuest = player->GetQuestSlotQuestId(slot);
|
||||
if (logQuest == entry)
|
||||
{
|
||||
player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
|
||||
player->UpdatePvPState();
|
||||
player->SetQuestSlot(slot, 0);
|
||||
|
||||
// we ignore unequippable quest items in this case, its' still be equipped
|
||||
player->TakeQuestSourceItem(logQuest, false);
|
||||
|
||||
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
||||
{
|
||||
player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
|
||||
player->UpdatePvPState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player->RemoveRewardedQuest(entry);
|
||||
player->RemoveActiveQuest(entry, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
trans->Append(stmt);
|
||||
|
||||
for (uint32 const& requiredItem : quest->RequiredItemId)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
|
||||
stmt->setUInt32(0, requiredItem);
|
||||
stmt->setUInt32(1, guid);
|
||||
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
||||
stmt->setUInt32(0, fields[0].GetUInt32());
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
||||
stmt->setUInt32(0, fields[0].GetUInt32());
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
player->RemoveRewardedQuest(entry);
|
||||
player->RemoveActiveQuest(entry, false);
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_REMOVED, quest->GetTitle().c_str(), entry);
|
||||
handler->SetSentErrorMessage(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleQuestComplete(ChatHandler* handler, const char* args)
|
||||
static bool HandleQuestComplete(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
|
||||
}
|
||||
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .quest complete #entry
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
uint32 entry = quest->GetQuestId();
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
// If player doesn't have the quest
|
||||
if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
|
||||
if (Player* player = playerTarget->GetConnectedPlayer())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add quest items for quests that require items
|
||||
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
|
||||
{
|
||||
uint32 id = quest->RequiredItemId[x];
|
||||
uint32 count = quest->RequiredItemCount[x];
|
||||
if (!id || !count)
|
||||
continue;
|
||||
|
||||
uint32 curItemCount = player->GetItemCount(id, true);
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
// If player doesn't have the quest
|
||||
if (player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
|
||||
{
|
||||
Item* item = player->StoreNewItem(dest, id, true);
|
||||
player->SendNewItem(item, count - curItemCount, true, false);
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
|
||||
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
{
|
||||
int32 creature = quest->RequiredNpcOrGo[i];
|
||||
uint32 creatureCount = quest->RequiredNpcOrGoCount[i];
|
||||
|
||||
if (creature > 0)
|
||||
// Add quest items for quests that require items
|
||||
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
|
||||
{
|
||||
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature))
|
||||
uint32 id = quest->RequiredItemId[x];
|
||||
uint32 count = quest->RequiredItemCount[x];
|
||||
if (!id || !count)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 curItemCount = player->GetItemCount(id, true);
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* item = player->StoreNewItem(dest, id, true);
|
||||
player->SendNewItem(item, count - curItemCount, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
|
||||
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
{
|
||||
int32 creature = quest->RequiredNpcOrGo[i];
|
||||
uint32 creatureCount = quest->RequiredNpcOrGoCount[i];
|
||||
|
||||
if (creature > 0)
|
||||
{
|
||||
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature))
|
||||
{
|
||||
for (uint16 z = 0; z < creatureCount; ++z)
|
||||
{
|
||||
player->KilledMonster(creatureInfo, ObjectGuid::Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (creature < 0)
|
||||
{
|
||||
for (uint16 z = 0; z < creatureCount; ++z)
|
||||
player->KilledMonster(creatureInfo, ObjectGuid::Empty);
|
||||
{
|
||||
player->KillCreditGO(creature);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (creature < 0)
|
||||
for (uint16 z = 0; z < creatureCount; ++z)
|
||||
player->KillCreditGO(creature);
|
||||
}
|
||||
|
||||
// If the quest requires reputation to complete
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction())
|
||||
// If the quest requires reputation to complete
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction())
|
||||
{
|
||||
uint32 repValue = quest->GetRepObjectiveValue();
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if (curRep < repValue)
|
||||
{
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
{
|
||||
player->GetReputationMgr().SetReputation(factionEntry, repValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the quest requires a SECOND reputation to complete
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction2())
|
||||
{
|
||||
uint32 repValue2 = quest->GetRepObjectiveValue2();
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if (curRep < repValue2)
|
||||
{
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
{
|
||||
player->GetReputationMgr().SetReputation(factionEntry, repValue2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the quest requires money
|
||||
int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player->getLevel());
|
||||
if (ReqOrRewMoney < 0)
|
||||
{
|
||||
player->ModifyMoney(-ReqOrRewMoney);
|
||||
}
|
||||
|
||||
player->CompleteQuest(entry);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32 repValue = quest->GetRepObjectiveValue();
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if (curRep < repValue)
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
player->GetReputationMgr().SetReputation(factionEntry, repValue);
|
||||
}
|
||||
ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT 1 FROM character_queststatus WHERE guid = %u AND quest = %u", guid, entry);
|
||||
|
||||
// If the quest requires a SECOND reputation to complete
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction2())
|
||||
{
|
||||
uint32 repValue2 = quest->GetRepObjectiveValue2();
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if (curRep < repValue2)
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
player->GetReputationMgr().SetReputation(factionEntry, repValue2);
|
||||
}
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOT_FOUND_IN_LOG, quest->GetTitle(), entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the quest requires money
|
||||
int32 ReqOrRewMoney = quest->GetRewOrReqMoney(player);
|
||||
if (ReqOrRewMoney < 0)
|
||||
player->ModifyMoney(-ReqOrRewMoney);
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
typedef std::pair<uint32, uint32> items;
|
||||
std::vector<items> questItems;
|
||||
|
||||
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
|
||||
{
|
||||
uint32 id = quest->RequiredItemId[x];
|
||||
uint32 count = quest->RequiredItemCount[x];
|
||||
if (!id || !count)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
questItems.push_back(std::pair(id, count));
|
||||
}
|
||||
|
||||
if (!questItems.empty())
|
||||
{
|
||||
MailSender sender(MAIL_NORMAL, guid, MAIL_STATIONERY_GM);
|
||||
// fill mail
|
||||
MailDraft draft(quest->GetTitle(), std::string());
|
||||
|
||||
for (auto itr : questItems)
|
||||
{
|
||||
if (Item* item = Item::CreateItem(itr.first, itr.second))
|
||||
{
|
||||
item->SaveToDB(trans);
|
||||
draft.AddItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
|
||||
}
|
||||
|
||||
uint8 index = 0;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
|
||||
stmt->setUInt32(index++, guid);
|
||||
stmt->setUInt32(index++, entry);
|
||||
stmt->setUInt8(index++, 1);
|
||||
stmt->setBool(index++, quest->HasFlag(QUEST_FLAGS_EXPLORATION));
|
||||
stmt->setUInt32(index++, 0);
|
||||
|
||||
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
|
||||
{
|
||||
stmt->setUInt16(index++, quest->RequiredNpcOrGoCount[i]);
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
|
||||
{
|
||||
// Will be updated once they loot the items from the mailbox.
|
||||
stmt->setUInt16(index++, 0);
|
||||
}
|
||||
|
||||
stmt->setUInt16(index, 0);
|
||||
|
||||
trans->Append(stmt);
|
||||
|
||||
// If the quest requires reputation to complete, set the player rep to the required amount.
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction())
|
||||
{
|
||||
uint32 repValue = quest->GetRepObjectiveValue();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
||||
stmt->setUInt32(0, repFaction);
|
||||
stmt->setUInt32(1, guid);
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 curRep = fields[0].GetUInt32();
|
||||
|
||||
if (curRep < repValue)
|
||||
{
|
||||
if (sFactionStore.LookupEntry(repFaction))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
||||
stmt->setUInt32(0, repFaction);
|
||||
stmt->setUInt32(1, repValue);
|
||||
stmt->setUInt32(2, repFaction);
|
||||
stmt->setUInt32(3, guid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the quest requires reputation to complete, set the player rep to the required amount.
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction2())
|
||||
{
|
||||
uint32 repValue = quest->GetRepObjectiveValue();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
||||
stmt->setUInt32(0, repFaction);
|
||||
stmt->setUInt32(1, guid);
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 curRep = fields[0].GetUInt32();
|
||||
|
||||
if (curRep < repValue)
|
||||
{
|
||||
if (sFactionStore.LookupEntry(repFaction))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
||||
stmt->setUInt32(0, repFaction);
|
||||
stmt->setUInt32(1, repValue);
|
||||
stmt->setUInt32(2, repFaction);
|
||||
stmt->setUInt32(3, guid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
// check if Quest Tracker is enabled
|
||||
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
|
||||
{
|
||||
// prepare Quest Tracker datas
|
||||
auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
|
||||
stmt->setUInt32(0, quest->GetQuestId());
|
||||
stmt->setUInt32(1, player->GetGUID().GetCounter());
|
||||
stmt->setUInt32(0, entry);
|
||||
stmt->setUInt32(1, playerTarget->GetGUID().GetCounter());
|
||||
|
||||
// add to Quest Tracker
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
player->CompleteQuest(entry);
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_COMPLETE, quest->GetTitle().c_str(), entry);
|
||||
handler->SetSentErrorMessage(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleQuestReward(ChatHandler* handler, char const* args)
|
||||
static bool HandleQuestReward(ChatHandler* handler, Quest const* quest, Optional<PlayerIdentifier> playerTarget)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
playerTarget = PlayerIdentifier::FromTargetOrSelf(handler);
|
||||
}
|
||||
|
||||
if (!playerTarget)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .quest reward #entry
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
uint32 entry = quest->GetQuestId();
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
// If player doesn't have the quest
|
||||
if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE)
|
||||
if (Player* player = playerTarget->GetConnectedPlayer())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
// If player doesn't have the quest
|
||||
if (player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
player->RewardQuest(quest, 0, player);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Achievement criteria updates correctly the next time a quest is rewarded.
|
||||
// Titles are already awarded correctly the next time they login (only one quest awards title - 11549).
|
||||
// Rewarded talent points (Death Knights) and spells (e.g Druid forms) are also granted on login.
|
||||
// No reputation gains - too troublesome to calculate them when the player is offline.
|
||||
|
||||
ObjectGuid::LowType guid = playerTarget->GetGUID().GetCounter();
|
||||
uint8 charLevel = sCharacterCache->GetCharacterLevelByGuid(ObjectGuid(HighGuid::Player, guid));
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabasePreparedStatement* stmt;
|
||||
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT 1 FROM character_queststatus WHERE guid = %u AND quest = %u AND status = 1", guid, entry);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_QUEST_NOT_COMPLETE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint32 const& requiredItem : quest->RequiredItemId)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
|
||||
stmt->setUInt32(0, requiredItem);
|
||||
stmt->setUInt32(1, guid);
|
||||
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
||||
stmt->setUInt32(0, fields[0].GetUInt32());
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
||||
stmt->setUInt32(0, fields[0].GetUInt32());
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32 const& sourceItem : quest->ItemDrop)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY_AND_OWNER);
|
||||
stmt->setUInt32(0, sourceItem);
|
||||
stmt->setUInt32(1, guid);
|
||||
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
||||
stmt->setUInt32(0, fields[0].GetUInt32());
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
||||
stmt->setUInt32(0, fields[0].GetUInt32());
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
typedef std::pair<uint32, uint32> items;
|
||||
std::vector<items> questRewardItems;
|
||||
|
||||
if (quest->GetRewChoiceItemsCount())
|
||||
{
|
||||
for (uint32 const& itemId : quest->RewardChoiceItemId)
|
||||
{
|
||||
uint8 index = 0;
|
||||
questRewardItems.push_back(std::pair(itemId, quest->RewardChoiceItemCount[index++]));
|
||||
}
|
||||
}
|
||||
|
||||
if (quest->GetRewItemsCount())
|
||||
{
|
||||
for (uint32 const& itemId : quest->RewardItemId)
|
||||
{
|
||||
uint8 index = 0;
|
||||
questRewardItems.push_back(std::pair(itemId, quest->RewardItemIdCount[index++]));
|
||||
}
|
||||
}
|
||||
|
||||
if (!questRewardItems.empty())
|
||||
{
|
||||
MailSender sender(MAIL_NORMAL, guid, MAIL_STATIONERY_GM);
|
||||
// fill mail
|
||||
MailDraft draft(quest->GetTitle(), "This quest has been manually rewarded to you. This mail contains your quest rewards.");
|
||||
|
||||
for (auto itr : questRewardItems)
|
||||
{
|
||||
if (!itr.first || !itr.second)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip invalid items.
|
||||
if (!sObjectMgr->GetItemTemplate(itr.first))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Item* item = Item::CreateItem(itr.first, itr.second))
|
||||
{
|
||||
item->SaveToDB(trans);
|
||||
draft.AddItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
draft.SendMailTo(trans, MailReceiver(nullptr, guid), sender);
|
||||
}
|
||||
|
||||
// Send quest giver mail, if any.
|
||||
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
|
||||
{
|
||||
if (quest->GetRewMailSenderEntry() != 0)
|
||||
{
|
||||
MailDraft(mail_template_id).SendMailTo(trans, MailReceiver(nullptr, guid), quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
||||
}
|
||||
}
|
||||
|
||||
if (quest->IsDaily() || quest->IsDFQuest())
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
stmt->setUInt64(2, time(nullptr));
|
||||
trans->Append(stmt);
|
||||
}
|
||||
else if (quest->IsWeekly())
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
else if (quest->IsMonthly())
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
else if (quest->IsSeasonal())
|
||||
{
|
||||
// We can't know which event is the quest linked to, so we can't do anything about this.
|
||||
/* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
stmt->setUInt32(2, event_id);
|
||||
trans->Append(stmt);*/
|
||||
}
|
||||
|
||||
if (uint32 honor = quest->CalculateHonorGain(charLevel))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_HONOR_POINTS_ACCUMULATIVE);
|
||||
stmt->setUInt32(0, honor);
|
||||
stmt->setUInt32(1, guid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
if (quest->GetRewArenaPoints())
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_ARENA_POINTS_ACCUMULATIVE);
|
||||
stmt->setUInt32(0, quest->GetRewArenaPoints());
|
||||
stmt->setUInt32(1, guid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
int32 rewMoney = 0;
|
||||
|
||||
if (charLevel >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
rewMoney = quest->GetRewMoneyMaxLevel();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Some experience might get lost on level up.
|
||||
uint32 xp = uint32(quest->XPValue(charLevel) * sWorld->getRate(RATE_XP_QUEST));
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_XP_ACCUMULATIVE);
|
||||
stmt->setUInt32(0, xp);
|
||||
stmt->setUInt32(1, guid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(charLevel))
|
||||
{
|
||||
rewMoney += rewOrReqMoney;
|
||||
}
|
||||
|
||||
// Only reward money, don't subtract, let's not cause an overflow...
|
||||
if (rewMoney > 0)
|
||||
{
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_MONEY_ACCUMULATIVE);
|
||||
stmt->setUInt32(0, rewMoney);
|
||||
stmt->setUInt32(1, guid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
||||
stmt->setUInt32(0, guid);
|
||||
stmt->setUInt32(1, entry);
|
||||
trans->Append(stmt);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
player->RewardQuest(quest, 0, player);
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_REWARDED, quest->GetTitle().c_str(), entry);
|
||||
handler->SetSentErrorMessage(false);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user