Dan
1ec72ae6dc
fix(Scripts/TheEye): add Kael adds to the cpp script ( #18257 )
...
* initial
* add sql file to change to script
* make sure scheduler runs
* fix focus gaze mechanic
* leftover tabs
* remove comment
2024-02-04 11:11:12 -03:00
Dan
ba01bec5b3
fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning ( #18232 )
...
initial
2024-01-30 06:27:24 -03:00
Dan
9024ec314d
fix(Scripts/SSC): make sure Vashj doesn't move during P2 ( #18187 )
...
* initial commit
* final
2024-01-20 08:50:07 -03:00
Grimgravy
db4a6bab34
fix(Scripts/Quest): improve Securing the Celestial Ridge ( #17847 )
...
* fix(Scripts/Quest): improve Securing the Celestial Ridge
* update
2024-01-08 19:46:05 +01:00
Andrew
e9ab01cc3b
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning afte… ( #18130 )
...
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning after being fished after a wipe
2024-01-07 19:53:58 +01:00
Alethrion
d069fe5dac
fix(Scripts/SSC): Update Hydross Mark Timers ( #18114 )
...
* Scheduler_Fix
* Thanks_Bench
* Thanks_Again_Bench
* Thanks_elthehablo
* Stupid_Last_Line
2024-01-06 19:23:46 +01:00
Andrew
c4a7ef2eb0
refactor(Scripts/TheEye): Update Astromancer's spellscripts to new re… ( #18058 )
...
refactor(Scripts/TheEye): Update Astromancer's spellscripts to new register method
2024-01-01 14:00:33 +01:00
IntelligentQuantum
79a2bb84e9
chore(Scripts/Outland): Remove useless includes ( #18049 )
2023-12-24 09:37:41 -03:00
Andrew
330ed952df
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visua… ( #18037 )
...
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visual issue on death
2023-12-23 16:12:07 +01:00
Andrew
9df2c485fc
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout s… ( #18014 )
...
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout shouldnt hit players on water at all
2023-12-14 16:42:20 -03:00
Dan
4d40b03644
fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout ( #18009 )
...
* initial
* forgor register hook
2023-12-12 20:13:12 -03:00
Angelo Venturini
18af46d357
fix(Core/SSC): Rancid Mushroom mechanic ( #18008 )
...
* fix(Core/SSC): Rancid Mushroom mechanic
* missing clear smart_scripts
* build
* build again
2023-12-12 18:29:05 -03:00
Andrew
00ee7bd920
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb … ( #18003 )
...
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb & Vile Sludge
2023-12-12 08:46:19 +01:00
Andrew
a84a56536d
fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lur… ( #18002 )
...
* fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lurker spout rotation
* Update boss_lurker_below.cpp
2023-12-12 08:45:43 +01:00
Andrew
05ec0d09c3
fix(Scripts/SerpentshrineCaverns): fix double submerge phases ( #18001 )
2023-12-12 00:27:03 -03:00
Dan
8ea3d81d69
fix(Scripts/SSC): make The Lurker Below spout rotate faster again ( #17993 )
...
revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
Andrew
23c407ceb7
refactor(Scripts/Outland): Update Doomwalker to new register model ( #17987 )
2023-12-11 08:02:03 -03:00
Andrew
0e58dfb1e4
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all a… ( #17984 )
...
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all adds are dead
2023-12-11 04:19:01 -03:00
Andrew
3c923ebc0c
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds a… ( #17983 )
...
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds are dead
2023-12-11 08:13:19 +01:00
Angelo Venturini
31b66ad80a
fix(Core/SSC): Fix Lady Vashj summons ( #17982 )
2023-12-11 02:46:12 -03:00
Angelo Venturini
8c723a183f
fix(Core/SSC): Added boss boundaries ( #17981 )
...
* fix(Core/SSC): Added boss boundaries for Lady Vashj and Morogrim
* add FLK boundaries
* leftover
2023-12-11 02:35:00 -03:00
Andrew
cb57691ce9
fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction ( #17980 )
2023-12-10 21:33:36 -03:00
Andrew
310dd3137c
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only … ( #17976 )
...
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only be seen by their summoner
2023-12-10 19:59:02 -03:00
Andrew
112ad54bad
fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid … ( #17975 )
...
fix(Scripts/SerpentshrineCavern): Fix Hydross not moving before grid loads and boss engaging
2023-12-10 19:06:41 -03:00
Dan
2d6c012e1d
fix(Scripts/SSC): codestyle fix in SSC after recent PR ( #17952 )
...
initial
2023-12-08 00:10:51 +01:00
Dan
3ac77eb379
fix(Scripts/SSC): Leotheras demon form fixes ( #17953 )
...
* initial
* add 15% hp to p3 demon
* increase chase range
* correct behaviour
* remover leftover and make target non-static
* whitespace
2023-12-08 00:10:33 +01:00
天鹿
f2b3e51c11
fix(scripts/SerpentShrine): #17918 Errors generated ( #17939 )
...
* Add files via upload
* Update boss_lurker_below.cpp
* Update instance_serpent_shrine.cpp
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Update SerpentShrine.sql
* Add files via upload
* Update instance_serpent_shrine.cpp
* Update serpent_shrine.h
* Update instance_serpent_shrine.cpp
2023-12-07 21:22:07 +01:00
Andrew
28591caaf8
refactor(Scripts/SerpetnshrineCavern): Clear up unused variables ( #17934 )
2023-12-03 18:04:25 -03:00
pedrohfm9
0e04fc2061
fix(Scripts/HellfirePeninsula): fix quest 9410 a spirit guide ( #17925 )
2023-12-03 13:32:36 -03:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
...
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Gultask
abf85fb44f
fix(Scripts/Quest): Correct respawn logic for Isla Starmane and Rin'ji ( #17874 )
...
* Create rev_1694739263824086500.sql
* init
* 2
2023-11-27 00:04:47 +01:00
Andrew
daec8345e0
refactor(Scripts/BlackTemple): Modernize Najentus boss script ( #17871 )
...
* refactor(Scripts/BlackTemple): Modernize Najentus boss script
* fix build
* Update ScriptedCreature.h
2023-11-26 23:47:15 +01:00
Andrew
c9b42d6d6c
chore(Scripts/BlackTemple): Update Akama, Supremus, Gorefiend and Naj… ( #17867 )
...
chore(Scripts/BlackTemple): Update Akama, Supremus, Gorefiend and Najentus to new register method
2023-11-26 20:35:16 +01:00
Andrew
d838cad171
refactor(Scripts/Botanica): Update Laj's script after latest changes ( #17814 )
2023-11-21 07:53:17 +01:00
Andrew
59e9451c3c
feat(Core/AI): Implement ScheduleTimedEvent() helper ( #17813 )
2023-11-20 20:36:15 -03:00
Dan
47752b1b5a
fix(Scripts/TheEye): adjust Solarian timers based on sniffs ( #17812 )
2023-11-20 19:20:48 -03:00
Dan
db44d7a35a
fix(DB/Creature): make sure Enchanted Elementals always walk and not run towards Lady Vashj ( #17809 )
...
initial
2023-11-20 16:54:13 -03:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event ( #17804 )
...
* fix(Scripts/SSC): Script Hydross OOC event
* Update rev_1700448248255858600.sql
* Update boss_hydross_the_unstable.cpp
* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
avarishd
15f645d751
fix(Scripts/ManaTombs): Pandemonius should aggro the enitre room ( #17764 )
...
* fix(Scripts/ManaTombs): Pandemonius should aggro the enitre room
* how does this work
* .
2023-11-19 12:44:02 +01:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
...
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
...
* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Grimgravy
c6ae678382
fix(Scripts/Quest): Improve The Force of Neltharaku ( #17088 )
...
* fix(Scripts/quest): Improve The Force of Neltharaku
* update
2023-11-18 15:28:44 +01:00
avarishd
d05929b862
fix(Scripts/ShadowLabs): Script Mark of Malice ( #17773 )
2023-11-18 10:18:10 -03:00
Andrew
79ef4fa671
refactor(Scripts/TempestKeep): Clean up script files ( #17727 )
2023-11-16 14:01:45 -03:00
Andrew
1f30a755dc
refactor(Scripts/SCC): Update spell scripts to the new register model ( #17726 )
2023-11-16 14:01:13 -03:00
Andrew
a5b5278929
refactor(Scripts/World): Clean up script files ( #17728 )
...
* refactor(Scripts/World): Clean up script files
* Update boss_azuregos.cpp
2023-11-16 14:00:42 -03:00
Andrew
01c21539f9
fix(Scripts/SCC): Clear Leotheras' Whirlwind aura on demon phase ( #17721 )
2023-11-15 20:56:23 -03:00
Andrew
b0cf308be2
fix(Scripts/SSC): Respawn Leotheras and fix last phase transition ( #17720 )
2023-11-15 18:59:03 -03:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
...
InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
...
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00