fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning (#18232)

initial
This commit is contained in:
Dan
2024-01-30 10:27:24 +01:00
committed by GitHub
parent f1c4622f41
commit ba01bec5b3

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@@ -86,6 +86,7 @@ struct boss_lady_vashj : public BossAI
_count = 0;
_recentlySpoken = false;
_batTimer = 20s;
_playerAngle = 0.0f;
BossAI::Reset();
ScheduleHealthCheckEvent(70, [&]{
@@ -180,7 +181,12 @@ struct boss_lady_vashj : public BossAI
scheduler.CancelAll();
scheduler.Schedule(2400ms, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_FORKED_LIGHTNING);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
{
_playerAngle = me->GetAngle(target);
me->SetOrientation(_playerAngle);
DoCast(target, SPELL_FORKED_LIGHTNING);
}
context.Repeat(2400ms, 12450ms);
}).Schedule(0s, [this](TaskContext context)
{
@@ -258,6 +264,7 @@ struct boss_lady_vashj : public BossAI
}
private:
float _playerAngle;
bool _recentlySpoken;
bool _intro;
int32 _count;