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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/Outland): Update Doomwalker to new register model (#17987)
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@@ -38,115 +38,100 @@ enum Spells
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SPELL_AURA_DEATH = 37131
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};
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class boss_doomwalker : public CreatureScript
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struct boss_doomwalker : public ScriptedAI
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{
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public:
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boss_doomwalker() : CreatureScript("boss_doomwalker") { }
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boss_doomwalker(Creature* creature) : ScriptedAI(creature) { }
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struct boss_doomwalkerAI : public ScriptedAI
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void Reset() override
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{
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boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) {}
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void Reset() override
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{
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_inEnrage = false;
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scheduler.CancelAll();
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}
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void KilledUnit(Unit* victim) override
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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if (urand(0, 4))
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return;
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if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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scheduler.Schedule(1ms, [this](TaskContext context)
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{
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if (!HealthAbovePct(20))
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{
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DoCastSelf(SPELL_ENRAGE);
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context.Repeat(6s);
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_inEnrage = true;
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}
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}).Schedule(5s, 13s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SUNDER_ARMOR);
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context.Repeat(10s, 25s);
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}).Schedule(10s, 30s, [this](TaskContext context)
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
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{
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DoCast(target, SPELL_CHAIN_LIGHTNING);
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}
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context.Repeat(7s, 27s);
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}).Schedule(25s, 35s, [this](TaskContext context)
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{
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if (urand(0, 1))
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{
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return;
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}
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Talk(SAY_EARTHQUAKE);
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if (_inEnrage) // avoid enrage + earthquake
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{
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me->RemoveAurasDueToSpell(SPELL_ENRAGE);
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}
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DoCastAOE(SPELL_EARTHQUAKE);
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context.Repeat(30s, 55s);
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}).Schedule(30s, 45s, [this](TaskContext context)
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{
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Talk(SAY_OVERRUN);
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DoCastVictim(SPELL_OVERRUN);
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context.Repeat(25s, 40s);
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});
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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{
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if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
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{
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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DoMeleeAttackIfReady();
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}
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private:
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bool _inEnrage;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new boss_doomwalkerAI (creature);
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_inEnrage = false;
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scheduler.CancelAll();
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}
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void KilledUnit(Unit* victim) override
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{
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victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
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if (roll_chance_i(25) && victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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scheduler.Schedule(1ms, [this](TaskContext context)
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{
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if (!HealthAbovePct(20))
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{
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DoCastSelf(SPELL_ENRAGE);
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context.Repeat(6s);
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_inEnrage = true;
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}
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}).Schedule(5s, 13s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_SUNDER_ARMOR);
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context.Repeat(10s, 25s);
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}).Schedule(10s, 30s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_CHAIN_LIGHTNING, 1);
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context.Repeat(7s, 27s);
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}).Schedule(25s, 35s, [this](TaskContext context)
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{
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if (urand(0, 1))
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{
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return;
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}
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Talk(SAY_EARTHQUAKE);
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if (_inEnrage) // avoid enrage + earthquake
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{
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me->RemoveAurasDueToSpell(SPELL_ENRAGE);
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}
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DoCastAOE(SPELL_EARTHQUAKE);
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context.Repeat(30s, 55s);
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}).Schedule(30s, 45s, [this](TaskContext context)
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{
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Talk(SAY_OVERRUN);
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DoCastVictim(SPELL_OVERRUN);
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context.Repeat(25s, 40s);
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});
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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{
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if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
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{
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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DoMeleeAttackIfReady();
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}
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private:
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bool _inEnrage;
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};
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void AddSC_boss_doomwalker()
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{
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new boss_doomwalker();
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RegisterCreatureAI(boss_doomwalker);
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}
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