refactor(Scripts/SerpetnshrineCavern): Clear up unused variables (#17934)

This commit is contained in:
Andrew
2023-12-03 18:04:25 -03:00
committed by GitHub
parent 0fa6a67815
commit 28591caaf8

View File

@@ -35,6 +35,7 @@ ObjectData const creatureData[] =
{
{ NPC_LEOTHERAS_THE_BLIND, DATA_LEOTHERAS_THE_BLIND },
{ NPC_FATHOM_LORD_KARATHRESS, DATA_FATHOM_LORD_KARATHRESS },
{ NPC_LADY_VASHJ, DATA_LADY_VASHJ },
{ 0, 0 }
};
@@ -53,9 +54,7 @@ public:
struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript
{
instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map)
{
}
instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map) { }
void Initialize() override
{
@@ -85,12 +84,6 @@ public:
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
AddDoor(go);
break;
case GO_SHIELD_GENERATOR1:
case GO_SHIELD_GENERATOR2:
case GO_SHIELD_GENERATOR3:
@@ -98,19 +91,8 @@ public:
ShieldGeneratorGUID[go->GetEntry() - GO_SHIELD_GENERATOR1] = go->GetGUID();
break;
}
}
void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
RemoveDoor(go);
break;
}
InstanceScript::OnGameObjectCreate(go);
}
void OnCreatureCreate(Creature* creature) override
@@ -122,23 +104,14 @@ public:
if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f)
AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit...
break;
case NPC_THE_LURKER_BELOW:
LurkerBelowGUID = creature->GetGUID();
break;
case NPC_LEOTHERAS_THE_BLIND:
LeotherasTheBlindGUID = creature->GetGUID();
break;
case NPC_CYCLONE_KARATHRESS:
creature->GetMotionMaster()->MoveRandom(50.0f);
break;
case NPC_LADY_VASHJ:
LadyVashjGUID = creature->GetGUID();
break;
case NPC_ENCHANTED_ELEMENTAL:
case NPC_COILFANG_ELITE:
case NPC_COILFANG_STRIDER:
case NPC_TAINTED_ELEMENTAL:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID))
if (Creature* vashj = GetCreature(DATA_LADY_VASHJ))
vashj->AI()->JustSummoned(creature);
break;
default:
@@ -147,21 +120,6 @@ public:
InstanceScript::OnCreatureCreate(creature);
}
ObjectGuid GetGuidData(uint32 identifier) const override
{
switch (identifier)
{
case NPC_THE_LURKER_BELOW:
return LurkerBelowGUID;
case NPC_LEOTHERAS_THE_BLIND:
return LeotherasTheBlindGUID;
case NPC_LADY_VASHJ:
return LadyVashjGUID;
}
return ObjectGuid::Empty;
}
void SetData(uint32 type, uint32 /*data*/) override
{
switch (type)
@@ -177,13 +135,17 @@ public:
SetBossState(DATA_BRIDGE_EMERGED, DONE);
break;
case DATA_ACTIVATE_SHIELD:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID))
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
if (Creature* vashj = GetCreature(DATA_LADY_VASHJ))
{
for (auto const& shieldGuid : ShieldGeneratorGUID)
{
if (GameObject* gobject = instance->GetGameObject(shieldGuid))
{
gobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
}
}
}
break;
}
}
@@ -197,10 +159,7 @@ public:
}
private:
ObjectGuid LadyVashjGUID;
ObjectGuid ShieldGeneratorGUID[4];
ObjectGuid LurkerBelowGUID;
ObjectGuid LeotherasTheBlindGUID;
int32 AliveKeepersCount;
};