fix(Core/Grid): Implement missing GridUnload setting (#17569)

* Implement GridUnload setting

* Minor fixes

- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines

* Possible crashfix + minor improvements

- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.

* Update worldserver.conf.dist

* Fix high CPU usage with preload grid enabled.

This should be it.
This commit is contained in:
AG
2023-10-27 00:32:15 +02:00
committed by GitHub
parent 23a620007b
commit 79b39f9655
8 changed files with 52 additions and 29 deletions

View File

@@ -1372,13 +1372,22 @@ DetectPosCollision = 1
CheckGameObjectLoS = 1
#
# GridUnload
# Description: Unload grids to save memory. Can be disabled if enough memory is available
# to speed up moving players to new grids.
# Default: 1 - (enable, Unload grids)
# 0 - (disable, Do not unload grids)
GridUnload = 1
#
# PreloadAllNonInstancedMapGrids
# Description: Preload all grids on all non-instanced maps. This will take a great amount
# of additional RAM (ca. 9 GB) and causes the server to take longer to start,
# but can increase performance if used on a server with a high amount of players.
# It will also activate all creatures which are set active (e.g. the Fel Reavers
# in Hellfire Peninsula) on server start.
# Description: Preload all grids on all non-instanced maps. Requires GridUnload to be disabled.
# This will take a great amount of additional RAM (ca. 9 GB) and causes the server
# to take longer to start, but can increase performance if used on a server with a
# high amount of players. It will also activate all creatures which are set active
# (e.g. the Fel Reavers in Hellfire Peninsula) on server start.
# Default: 0 - (Disabled)
# 1 - (Enabled)

View File

@@ -567,6 +567,13 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
// this code cant be placed inside EscortMovementGenerator, because we cant delete active MoveGen while it is updated
SplineHandler handler(this);
movespline->updateState(t_diff, handler);
// Xinef: Spline was cleared by StopMoving, return
if (!movespline->Initialized()) {
DisableSpline();
return;
}
bool arrived = movespline->Finalized();
if (movespline->isCyclic())
{
@@ -582,8 +589,6 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
}
}
bool arrived = movespline->Finalized();
if (arrived)
{
DisableSpline();

View File

@@ -195,7 +195,8 @@ void Map::LoadMap(int gx, int gy, bool reload)
return;
// load grid map for base map
m_parentMap->EnsureGridCreated(GridCoord(63 - gx, 63 - gy));
if (!m_parentMap->GridMaps[gx][gy])
m_parentMap->EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy));
((MapInstanced*)(m_parentMap))->AddGridMapReference(GridCoord(gx, gy));
GridMaps[gx][gy] = m_parentMap->GridMaps[gx][gy];
@@ -460,7 +461,8 @@ void Map::EnsureGridCreated_i(const GridCoord& p)
{
LOG_DEBUG("maps", "Creating grid[{}, {}] for map {} instance {}", p.x_coord, p.y_coord, GetId(), i_InstanceId);
setNGrid(new NGridType(p.x_coord * MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry), p.x_coord, p.y_coord);
NGridType* ngrid = new NGridType(p.x_coord * MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD));
setNGrid(ngrid, p.x_coord, p.y_coord);
// build a linkage between this map and NGridType
buildNGridLinkage(getNGrid(p.x_coord, p.y_coord));
@@ -2403,11 +2405,11 @@ inline LiquidData const GridMap::GetLiquidData(float x, float y, float z, float
GridMap* Map::GetGrid(float x, float y)
{
// half opt method
int gx = (int)(32 - x / SIZE_OF_GRIDS); //grid x
int gy = (int)(32 - y / SIZE_OF_GRIDS); //grid y
int gx = (int)(CENTER_GRID_ID - x / SIZE_OF_GRIDS); //grid x
int gy = (int)(CENTER_GRID_ID - y / SIZE_OF_GRIDS); //grid y
// ensure GridMap is loaded
EnsureGridCreated(GridCoord(63 - gx, 63 - gy));
EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy));
return GridMaps[gx][gy];
}
@@ -3135,7 +3137,7 @@ void Map::RemoveAllObjectsInRemoveList()
//LOG_DEBUG("maps", "Object remover 1 check.");
while (!i_objectsToRemove.empty())
{
std::unordered_set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
WorldObject* obj = *itr;
switch (obj->GetTypeId())

View File

@@ -768,9 +768,9 @@ private:
void ProcessRelocationNotifies(uint32 diff);
bool i_scriptLock;
std::unordered_set<WorldObject*> i_objectsToRemove;
std::set<WorldObject*> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::unordered_set<WorldObject*> i_worldObjects;
std::set<WorldObject*> i_worldObjects;
typedef std::multimap<time_t, ScriptAction> ScriptScheduleMap;
ScriptScheduleMap m_scriptSchedule;

View File

@@ -303,8 +303,8 @@ bool MapMgr::ExistMapAndVMap(uint32 mapid, float x, float y)
{
GridCoord p = Acore::ComputeGridCoord(x, y);
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
int gx = (MAX_NUMBER_OF_GRIDS - 1) - p.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - p.y_coord;
return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
}

View File

@@ -48,7 +48,7 @@ namespace Movement
uint8 m_mode{UninitializedMode};
bool cyclic{false};
float initialOrientation;
float initialOrientation{0.f};
enum
{
@@ -198,7 +198,12 @@ namespace Movement
}
/** Returns length of the whole spline. */
[[nodiscard]] length_type length() const { return lengths[index_hi];}
[[nodiscard]] length_type length() const
{
if (lengths.empty())
return 0;
return lengths[index_hi];
}
/** Returns length between given nodes. */
[[nodiscard]] length_type length(index_type first, index_type last) const { return lengths[last] - lengths[first];}
[[nodiscard]] length_type length(index_type Idx) const { return lengths[Idx];}

View File

@@ -72,6 +72,7 @@ enum WorldBoolConfigs
CONFIG_ADDON_CHANNEL,
CONFIG_ALLOW_PLAYER_COMMANDS,
CONFIG_CLEAN_CHARACTER_DB,
CONFIG_GRID_UNLOAD,
CONFIG_STATS_SAVE_ONLY_ON_LOGOUT,
CONFIG_ALLOW_TWO_SIDE_ACCOUNTS,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR,

View File

@@ -1420,8 +1420,16 @@ void World::LoadConfigSettings(bool reload)
// Prevent players AFK from being logged out
_int_configs[CONFIG_AFK_PREVENT_LOGOUT] = sConfigMgr->GetOption<int32>("PreventAFKLogout", 0);
// Unload grids to save memory. Can be disabled if enough memory is available to speed up moving players to new grids.
_bool_configs[CONFIG_GRID_UNLOAD] = sConfigMgr->GetOption<bool>("GridUnload", true);
// Preload all grids of all non-instanced maps
_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = sConfigMgr->GetOption<bool>("PreloadAllNonInstancedMapGrids", false);
if (_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] && _bool_configs[CONFIG_GRID_UNLOAD])
{
LOG_ERROR("server.loading", "PreloadAllNonInstancedMapGrids enabled, but GridUnload also enabled. GridUnload must be disabled to enable base map pre-loading. Base map pre-loading disabled");
_bool_configs[CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS] = false;
}
// ICC buff override
_int_configs[CONFIG_ICC_BUFF_HORDE] = sConfigMgr->GetOption<int32>("ICC.Buff.Horde", 73822);
@@ -2164,21 +2172,14 @@ void World::SetInitialWorldSettings()
{
LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(i);
if (mapEntry && !mapEntry->Instanceable())
sMapMgr->DoForAllMaps([](Map* map)
{
Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
if (map)
if (!map->Instanceable())
{
LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
map->LoadAllCells();
}
}
}
});
}
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);