Skjalf
f59ee4ef7c
feat(Core/Creature): Actually despawn creatures on evade with Despawn… ( #14786 )
2023-01-28 18:47:15 -03:00
UltraNix
7f7a2f5a92
fix(Core/Creatures): Critters should start fleeing upon entering comb… ( #14253 )
2023-01-28 11:01:43 +01:00
Angelo Venturini
9e18b86311
fix(Core/Auras): SPELL_AURA_MOD_SCALE should scale additively instead… ( #14425 )
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...multiplicatively
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-01-02 20:43:20 -03:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
93796bb01d
fix(Core/Creatures): Fixed loading transform auras from DB. ( #13489 )
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Fixes #13472
2022-10-27 05:23:51 -03:00
Skjalf
7eb096ae0b
fix(Core/Creature): Fix LinkedRespawn not working with id2, etc. ( #13367 )
2022-10-12 14:03:56 -03:00
UltraNix
e390087efd
feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… ( #13050 )
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...yCore.
2022-10-08 14:34:52 -03:00
UltraNix
0ae8790956
fix(Core/Creatures): Renamed CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE to CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL ( #13130 )
2022-10-06 00:18:05 -03:00
Angelo Venturini
ad4ce0895f
fix: Qaston revert ( #13320 )
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* Revert "fix(Core/QAston): fixed shields oneshotting (#13271 )"
This reverts commit e05f61d1b3 .
* Revert "fix(Core): Crash (#13292 )"
This reverts commit a818bcf3e2 .
* Revert "fix: Crash (#13241 )"
This reverts commit be423a91b5 .
* delete sql
* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079 )"
This reverts commit cbd3fd0967 .
* add sql revert
* fix sql
* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum
cbd3fd0967
refactor(Core/Spells): Implement QAston Proc System ( #11079 )
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* .
* sql
* .
* .
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* Update spell_item.cpp
* Update Unit.cpp
* 16
* 17
* 18
* 19
* 20
* 21
* Update Unit.cpp
* REVERT UltraNIX Commit
* 22
* 23
* .
* .
* .
* warrior
* warlock
* shaman rogue priest paladin mage
* spell item
* hunter
* druid
* dk
* war
* error style
* Update rev_1647677899565690722.sql
* Update rev_1647677899565690722.sql
* Update rev_1647677899565690722.sql
* .
* DOND DEL ME WAD DO DO
* error 2
* .
* .
* .
* FIX
* Update SpellInfoCorrections.cpp
* Update SpellInfoCorrections.cpp
* .
* ja genau
* Update .gitignore
* .
* .
* .,
* .
* .
* .
* .
* Update Unit.cpp
2022-10-02 19:39:34 +02:00
Maelthyr
1f472bddd3
refactor(Core/Combat): Code style and improvement of ThreatMgr ( #12992 )
2022-09-25 15:20:34 -03:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation ( #12705 )
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Cherry-pick: 9a924fb9d5
Co-authored-by: jackpoz <giacomopoz@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-08-15 09:43:41 -03:00
Skjalf
e3c7b52253
feat(Core/Creature): Implement SetRegeneratingPower() to disable powe… ( #12535 )
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feat(Core/Creature): Implement SetRegeneratingPower() to disable power gains
2022-07-25 12:12:27 -03:00
UltraNix
801e68b1dd
fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. ( #12193 )
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* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.
Fixed #11750
* Update.
* Update.
* Update.
2022-07-24 13:10:41 -03:00
IntelligentQuantum
cc52712ac1
refactor(Core/AI): factory functions cleanup ( #11779 )
2022-07-15 16:11:49 +02:00
UltraNix
346150c92a
fix(Scripts/ZulGurub): Hakkar's Blood Siphon ( #12196 )
2022-07-09 11:05:09 -03:00
Skjalf
32ba21d029
feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook ( #12316 )
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* feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook
* reverse logic
2022-07-09 00:10:04 -03:00
Skjalf
46789d5df6
fix(Scripts/BlackwingLair): Correct Bone Constructs abilities ( #12180 )
2022-06-26 04:45:15 -03:00
UltraNix
a935e51754
fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its … ( #11969 )
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* fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its master.
Fixes #11528
2022-06-19 07:46:23 -04:00
Maelthyr
d928d8d96a
refactor(Core/Unit): PC&NPC Immunity ( #11986 )
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* initial
* refactor(Core/Unit): PC & NPC Immunities
Cherry-pick TC: 74af880217
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
* fix builds error
Cherry-pick TC: 74af880217
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
* Fix nef combat, and replace SetFlag by SetUnitFlag
* fix combat with jedoga
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
2022-06-18 08:16:45 -04:00
UltraNix
117a18c961
fix(Scripts/ZulGurub): Renataki - improvements: ( #11967 )
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Added missing spells and events.
Removed invalid spells
Corrected event timers
Fixes #11620
Fixes #11621
2022-06-16 11:39:09 -03:00
Maelthyr
32334f5f14
refactor(Core/Unit): minor changes for the combat system ( #11904 )
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Cherry-pick from TC: https://github.com/TrinityCore/TrinityCore/pull/19966
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
2022-06-13 19:40:29 -03:00
Maelthyr
c5368816fa
Core/Combat: rename getThreatMgr() to GetThreatMgr() ( #11758 )
2022-05-18 05:36:57 -03:00
Tralenor
6cf82e3bd6
feat(Core/DB): Add Hooks On creature/game object save to db ( #11246 )
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* implement OnCreatureSaveToDB and OnGameObjectSaveToDB Hooks
* fix Whitespaces in ScriptMgr.h
Co-authored-by: Timothée Moos <t1997.m@gmx.net >
2022-05-06 00:42:49 -03:00
Skjalf
d8d0d5a5e4
feat(Core/Creature): Implement ModifyThreatPercentTemp() function ( #11521 )
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* feat(Core/Creature): Implement ModifyThreatTemporary function
* feat(Core/Creature): Implement ModifyThreatPercentTemp() function
* fix build
2022-04-24 22:48:37 -03:00
acidmanifesto
4ec69ba3ed
fix (core): inhabit CanSwim revert ( #11475 )
2022-04-22 09:34:37 -04:00
acidmanifesto
93a8d4fb63
fix (core) Remove not need operator || ( #11425 )
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Since the mysterous why things evade in shallow water root issue was finally determined because of our shallow water calculations was wrong that was corrected by pr https://github.com/azerothcore/azerothcore-wotlk/pull/11419 we can now remove this operator
2022-04-17 13:24:15 -04:00
IntelligentQuantum
ab4ee71762
feat(Core/Maps): AreaBoundary ( #10525 )
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* cherry-picked commit (2da458c56d )
2022-04-15 14:10:41 +02:00
Kitzunu
edb7cac19b
feat(Core/Unit): NPCFlags helpers ( #11286 )
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* cherry-pick commit (TrinityCore/TrinityCore@d611925 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
2022-04-05 13:52:42 +02:00
UltraNix
ff654397e8
fix(Core/Creatures): Properly reset encounter if boss despawns on evade. ( #11251 )
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Fixes #8167
2022-04-02 11:46:27 -03:00
Kitzunu
535c7451a2
feat(Core/Unit): New helpers for DynamicFlags ( #11230 )
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* feat(Core/Unit): New helpers for DynamicFlags
* cherry-pick commit (d611925dc7 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* oopsie
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-04-01 07:14:29 -03:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
Skjalf
7377c96cc8
fix(Scripts/BlackwingLair): Razorgore improvements ( #10971 )
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- Rewrite reset events
- Use proper healing spell on phase transition
- Now uses abilities during phase 1
- Phase transition scripted - mobs now run away
2022-03-23 15:42:34 -03:00
acidmanifesto
77f13636b7
fix (core) Script Names not loaded with manual add ( #11102 )
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This fixes Script names not being loaded with npcs and gameobjects when manually added with the .npc\gameobject add cmd that would lead the user to restart the server to load up the npc\gameobject with the script that was manually added
2022-03-22 09:49:06 -04:00
Nefertumm
4239188a87
fix(Core/Creature): correctly load creature equipments ( #10966 )
2022-03-10 05:42:30 -03:00
UltraNix
617d85a498
fix(Core/Movement): Send proper movement animation visuals. ( #10843 )
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Fixed #10812
Fixed #10814
2022-03-06 12:31:41 -05:00
Skjalf
d4b3e8f201
chore(Core/Creature): clean up an unnecessary function ( #10904 )
2022-03-06 03:12:06 -03:00
Skjalf
cb7f3d50ed
fix(Scripts/Kalimdor): fix Azuregos respawn timer not persisting after restarts ( #10823 )
2022-02-26 18:36:01 -03:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
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* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
UltraNix
534920ada2
fix(Core/Creatures): correct applying swimming moveflag to creatures in water ( #10756 )
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Fixed #10709
2022-02-24 17:25:04 +01:00
UltraNix
982be6de00
fix(Core/GameObjects): move activation code of traps to GO_ACTIVATED ( #10537 )
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- Original author: @Gacko
2022-02-19 22:26:26 +01:00
Malcrom
da5258bd0b
fix(Core/Creature): Allow Multi id in areas with zone script ( #10735 )
2022-02-18 16:11:40 -05:00
Malcrom
47a4d0c054
fix(Core/Creature): Allow setting no equipment. ( #10730 )
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* Core(Creature Equipment): Fix core to allow assigning no equipment
2022-02-18 12:27:33 -05:00
Kitzunu
455899dc75
fix(Core/Misc): Change const to be after type name ( #10591 )
2022-02-14 16:05:45 -03:00
Kitzunu
9d166722c4
refactor(Core/Creature): More functions capitalized ( #10012 )
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* GetLeader
* IsFormed
* build
2022-02-10 18:40:00 +01:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
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* feat(Core/DBLayer): replace `char const*` to `std::string_view`
* CString
* 1
* chore(Core/Misc): code cleanup
* cl
* db fix
* fmt style sql
* to fmt
* py
* del old
* 1
* 2
* 3
* 1
* 1
2022-02-05 00:37:11 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Malcrom
dfac47a562
feat(Core/Creature): Allow 3 ids per spawn point. TESTING ( #10169 )
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* feat(Core/Creature): Allow 3 ids per spawn point.
* Move GetRandomId to a function
* Update id to id1
* Fixed some errors crashing core and text
* Set ids to lowercase for GetRandomId function
* Update src/server/database/Database/Implementation/WorldDatabase.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-14 19:21:50 -04:00
Malcrom
97012997af
fix(Core/Waypoint Show): Fixed error with waypoint show. ( #10148 )
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Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-12 20:41:19 -04:00