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fix(Core/Creature): Allow Multi id in areas with zone script (#10735)
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@@ -1506,8 +1506,8 @@ bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32
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SetZoneScript();
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if (GetZoneScript() && data)
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{
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Entry = GetZoneScript()->GetCreatureEntry(guidlow, data);
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if (!Entry)
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uint32 FirstEntry = GetZoneScript()->GetCreatureEntry(guidlow, data);
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if (!FirstEntry)
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return false;
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}
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