feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook (#12316)

* feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook

* reverse logic
This commit is contained in:
Skjalf
2022-07-09 00:10:04 -03:00
committed by GitHub
parent 5dec721a71
commit 32ba21d029
9 changed files with 47 additions and 18 deletions

View File

@@ -284,6 +284,8 @@ void Creature::AddToWorld()
GetZoneScript()->OnCreatureCreate(this);
}
loot.sourceWorldObjectGUID = GetGUID();
sScriptMgr->OnCreatureAddWorld(this);
}
}

View File

@@ -159,6 +159,8 @@ void GameObject::AddToWorld()
WorldObject::AddToWorld();
loot.sourceWorldObjectGUID = GetGUID();
sScriptMgr->OnGameObjectAddWorld(this);
}
}

View File

@@ -13180,7 +13180,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
return;
}
if (!item->AllowedForPlayer(this))
if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
{
SendLootRelease(GetLootGUID());
return;

View File

@@ -1015,7 +1015,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
continue;
if (member->IsAtLootRewardDistance(pLootedObject))
{
if (i->AllowedForPlayer(member))
if (i->AllowedForPlayer(member, loot->sourceWorldObjectGUID))
{
r->totalPlayersRolling++;
@@ -1099,7 +1099,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
if (member->IsAtLootRewardDistance(pLootedObject))
{
if (i->AllowedForPlayer(member))
if (i->AllowedForPlayer(member, loot->sourceWorldObjectGUID))
{
r->totalPlayersRolling++;
r->playerVote[member->GetGUID()] = NOT_EMITED_YET;
@@ -1157,7 +1157,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
if (!playerToRoll)
continue;
if (i->AllowedForPlayer(playerToRoll) && playerToRoll->IsAtLootRewardDistance(lootedObject))
if (i->AllowedForPlayer(playerToRoll, loot->sourceWorldObjectGUID) && playerToRoll->IsAtLootRewardDistance(lootedObject))
{
r->totalPlayersRolling++;
if (playerToRoll->GetPassOnGroupLoot())
@@ -1231,7 +1231,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
if (!playerToRoll)
continue;
if (i->AllowedForPlayer(playerToRoll) && playerToRoll->IsAtLootRewardDistance(lootedObject))
if (i->AllowedForPlayer(playerToRoll, loot->sourceWorldObjectGUID) && playerToRoll->IsAtLootRewardDistance(lootedObject))
{
r->totalPlayersRolling++;
r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;

View File

@@ -469,7 +469,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
ItemPosCountVec dest;
InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
if (!item.AllowedForPlayer(target, true))
if (!item.AllowedForPlayer(target, loot->sourceWorldObjectGUID))
msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM;
if (msg != EQUIP_ERR_OK)
{

View File

@@ -404,7 +404,7 @@ LootItem::LootItem(LootStoreItem const& li)
}
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter /*= false*/, bool allowQuestLoot /*= true*/) const
bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter /*= false*/, bool allowQuestLoot /*= true*/, ObjectGuid source) const
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
if (!pProto)
@@ -472,6 +472,11 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
return false;
}
if (!sScriptMgr->OnAllowedForPlayerLootCheck(player, source))
{
return false;
}
return true;
}
@@ -515,7 +520,7 @@ void Loot::AddItem(LootStoreItem const& item)
{
if (auto member = itr->GetSource())
{
if (generatedLoot.AllowedForPlayer(member))
if (generatedLoot.AllowedForPlayer(member, sourceWorldObjectGUID))
{
canSeeItemInLootWindow = true;
break;
@@ -523,7 +528,7 @@ void Loot::AddItem(LootStoreItem const& item)
}
}
}
else if (generatedLoot.AllowedForPlayer(player))
else if (generatedLoot.AllowedForPlayer(player, sourceWorldObjectGUID))
{
canSeeItemInLootWindow = true;
}
@@ -626,7 +631,7 @@ void Loot::FillNotNormalLootFor(Player* player)
else
item = &quest_items[i - itemsSize];
if (!item->is_looted && item->freeforall && item->AllowedForPlayer(player))
if (!item->is_looted && item->freeforall && item->AllowedForPlayer(player, sourceWorldObjectGUID))
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item->itemid))
if (proto->IsCurrencyToken())
player->StoreLootItem(i, this);
@@ -640,7 +645,7 @@ QuestItemList* Loot::FillFFALoot(Player* player)
for (uint8 i = 0; i < items.size(); ++i)
{
LootItem& item = items[i];
if (!item.is_looted && item.freeforall && item.AllowedForPlayer(player))
if (!item.is_looted && item.freeforall && item.AllowedForPlayer(player, containerGUID))
{
ql->push_back(QuestItem(i));
++unlootedCount;
@@ -701,7 +706,7 @@ QuestItemList* Loot::FillNonQuestNonFFAConditionalLoot(Player* player)
for (uint8 i = 0; i < items.size(); ++i)
{
LootItem& item = items[i];
if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT ))))
if (!item.is_looted && !item.freeforall && (item.AllowedForPlayer(player, sourceWorldObjectGUID) || (item.follow_loot_rules && player->GetGroup() && ((player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID()) || player->GetGroup()->GetLootMethod() != MASTER_LOOT ))))
{
item.AddAllowedLooter(player);
@@ -820,7 +825,7 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem * *qit
if (qitem)
*qitem = qitem2;
item = &quest_items[qitem2->index];
if (item->follow_loot_rules && !item->AllowedForPlayer(player)) // pussywizard: such items (follow_loot_rules) are added to every player, but not everyone is allowed, check it here
if (item->follow_loot_rules && !item->AllowedForPlayer(player, sourceWorldObjectGUID)) // pussywizard: such items (follow_loot_rules) are added to every player, but not everyone is allowed, check it here
return nullptr;
is_looted = qitem2->is_looted;
}
@@ -989,7 +994,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
// blocked rolled items and quest items, and !ffa items
for (uint8 i = 0; i < l.items.size(); ++i)
{
if (!l.items[i].is_looted && !l.items[i].freeforall && (l.items[i].conditions.empty() || isMasterLooter) && l.items[i].AllowedForPlayer(lv.viewer))
if (!l.items[i].is_looted && !l.items[i].freeforall && (l.items[i].conditions.empty() || isMasterLooter) && l.items[i].AllowedForPlayer(lv.viewer, l.sourceWorldObjectGUID))
{
uint8 slot_type = 0;
@@ -1047,7 +1052,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
for (uint8 i = 0; i < l.items.size(); ++i)
{
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer, l.sourceWorldObjectGUID))
{
if (l.roundRobinPlayer && lv.viewer->GetGUID() != l.roundRobinPlayer)
// item shall not be displayed.
@@ -1066,7 +1071,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
uint8 slot_type = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
for (uint8 i = 0; i < l.items.size(); ++i)
{
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer, l.sourceWorldObjectGUID))
{
b << uint8(i) << l.items[i];
b << uint8(slot_type);

View File

@@ -176,8 +176,8 @@ struct LootItem
LootItem() = default;
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
bool AllowedForPlayer(Player const* player, bool isGivenByMasterLooter = false, bool allowQuestLoot = true) const;
bool AllowedForPlayer(Player const* player, bool isGivenByMasterLooter = false, bool allowQuestLoot = true, ObjectGuid source = ObjectGuid::Empty) const;
bool AllowedForPlayer(Player const* player, ObjectGuid source) { return AllowedForPlayer(player, false, true, source); };
void AddAllowedLooter(Player const* player);
[[nodiscard]] const AllowedLooterSet& GetAllowedLooters() const { return allowedGUIDs; }
};
@@ -327,6 +327,7 @@ struct Loot
// GUID of container that holds this loot (item_instance.entry), set for items that can be looted
ObjectGuid containerGUID;
ObjectGuid sourceWorldObjectGUID;
GameObject* sourceGameObject{nullptr};
Loot(uint32 _gold = 0) : gold(_gold) { }

View File

@@ -161,3 +161,18 @@ void ScriptMgr::OnLoadSpellCustomAttr(SpellInfo* spell)
script->OnLoadSpellCustomAttr(spell);
});
}
bool ScriptMgr::OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return script->OnAllowedForPlayerLootCheck(player, source);
});
if (ret && *ret)
{
return false;
}
return true;
}

View File

@@ -1549,6 +1549,9 @@ public:
// Called after loading spell dbc corrections
virtual void OnLoadSpellCustomAttr(SpellInfo* /*spell*/) { }
// Called when checking if a player can see the creature loot
virtual bool OnAllowedForPlayerLootCheck(Player const* /*player*/, ObjectGuid /*source*/) { return false; };
};
class BGScript : public ScriptObject
@@ -2371,6 +2374,7 @@ public: /* GlobalScript */
bool OnIsAffectedBySpellModCheck(SpellInfo const* affectSpell, SpellInfo const* checkSpell, SpellModifier const* mod);
bool OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val);
void OnLoadSpellCustomAttr(SpellInfo* spell);
bool OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source);
public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }