Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/GlobalScript.cpp
Skjalf 32ba21d029 feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook (#12316)
* feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook

* reverse logic
2022-07-09 00:10:04 -03:00

179 lines
5.4 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnGlobalItemDelFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
{
ASSERT(trans);
ASSERT(itemGuid);
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnItemDelFromDB(trans, itemGuid);
});
}
void ScriptMgr::OnGlobalMirrorImageDisplayItem(Item const* item, uint32& display)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnMirrorImageDisplayItem(item, display);
});
}
void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<ObjectGuid, uint32>& ap)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnBeforeUpdateArenaPoints(at, ap);
});
}
void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32& maxcount, LootStore const& store)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount, store);
});
}
void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store);
});
}
bool ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* lootStoreItem, float& chance, Loot& loot, LootStore const& store)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return !script->OnItemRoll(player, lootStoreItem, chance, loot, store);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList EqualChanced, Loot& loot, LootStore const& store)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return !script->OnBeforeLootEqualChanced(player, EqualChanced, loot, store);
});
if (ret && *ret)
{
return false;
}
return true;
}
void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData, lfg::LFGDungeonData const* dungeon)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnInitializeLockedDungeons(player, level, lockData, dungeon);
});
}
void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnAfterInitializeLockedDungeons(player);
});
}
void ScriptMgr::OnAfterUpdateEncounterState(Map* map, EncounterCreditType type, uint32 creditEntry, Unit* source, Difficulty difficulty_fixed, DungeonEncounterList const* encounters, uint32 dungeonCompleted, bool updated)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnAfterUpdateEncounterState(map, type, creditEntry, source, difficulty_fixed, encounters, dungeonCompleted, updated);
});
}
void ScriptMgr::OnBeforeWorldObjectSetPhaseMask(WorldObject const* worldObject, uint32& oldPhaseMask, uint32& newPhaseMask, bool& useCombinedPhases, bool& update)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnBeforeWorldObjectSetPhaseMask(worldObject, oldPhaseMask, newPhaseMask, useCombinedPhases, update);
});
}
bool ScriptMgr::OnIsAffectedBySpellModCheck(SpellInfo const* affectSpell, SpellInfo const* checkSpell, SpellModifier const* mod)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return !script->OnIsAffectedBySpellModCheck(affectSpell, checkSpell, mod);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return script->OnSpellHealingBonusTakenNegativeModifiers(target, caster, spellInfo, val);
});
if (ret && *ret)
{
return true;
}
return false;
}
void ScriptMgr::OnLoadSpellCustomAttr(SpellInfo* spell)
{
ExecuteScript<GlobalScript>([&](GlobalScript* script)
{
script->OnLoadSpellCustomAttr(spell);
});
}
bool ScriptMgr::OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return script->OnAllowedForPlayerLootCheck(player, source);
});
if (ret && *ret)
{
return false;
}
return true;
}