/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Player.h" #include "ScriptMgr.h" #include "ScriptMgrMacros.h" void ScriptMgr::OnGlobalItemDelFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid) { ASSERT(trans); ASSERT(itemGuid); ExecuteScript([&](GlobalScript* script) { script->OnItemDelFromDB(trans, itemGuid); }); } void ScriptMgr::OnGlobalMirrorImageDisplayItem(Item const* item, uint32& display) { ExecuteScript([&](GlobalScript* script) { script->OnMirrorImageDisplayItem(item, display); }); } void ScriptMgr::OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map& ap) { ExecuteScript([&](GlobalScript* script) { script->OnBeforeUpdateArenaPoints(at, ap); }); } void ScriptMgr::OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32& maxcount, LootStore const& store) { ExecuteScript([&](GlobalScript* script) { script->OnAfterRefCount(player, LootStoreItem, loot, canRate, lootMode, maxcount, store); }); } void ScriptMgr::OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store) { ExecuteScript([&](GlobalScript* script) { script->OnBeforeDropAddItem(player, loot, canRate, lootMode, LootStoreItem, store); }); } bool ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* lootStoreItem, float& chance, Loot& loot, LootStore const& store) { auto ret = IsValidBoolScript([&](GlobalScript* script) { return !script->OnItemRoll(player, lootStoreItem, chance, loot, store); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList EqualChanced, Loot& loot, LootStore const& store) { auto ret = IsValidBoolScript([&](GlobalScript* script) { return !script->OnBeforeLootEqualChanced(player, EqualChanced, loot, store); }); if (ret && *ret) { return false; } return true; } void ScriptMgr::OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData, lfg::LFGDungeonData const* dungeon) { ExecuteScript([&](GlobalScript* script) { script->OnInitializeLockedDungeons(player, level, lockData, dungeon); }); } void ScriptMgr::OnAfterInitializeLockedDungeons(Player* player) { ExecuteScript([&](GlobalScript* script) { script->OnAfterInitializeLockedDungeons(player); }); } void ScriptMgr::OnAfterUpdateEncounterState(Map* map, EncounterCreditType type, uint32 creditEntry, Unit* source, Difficulty difficulty_fixed, DungeonEncounterList const* encounters, uint32 dungeonCompleted, bool updated) { ExecuteScript([&](GlobalScript* script) { script->OnAfterUpdateEncounterState(map, type, creditEntry, source, difficulty_fixed, encounters, dungeonCompleted, updated); }); } void ScriptMgr::OnBeforeWorldObjectSetPhaseMask(WorldObject const* worldObject, uint32& oldPhaseMask, uint32& newPhaseMask, bool& useCombinedPhases, bool& update) { ExecuteScript([&](GlobalScript* script) { script->OnBeforeWorldObjectSetPhaseMask(worldObject, oldPhaseMask, newPhaseMask, useCombinedPhases, update); }); } bool ScriptMgr::OnIsAffectedBySpellModCheck(SpellInfo const* affectSpell, SpellInfo const* checkSpell, SpellModifier const* mod) { auto ret = IsValidBoolScript([&](GlobalScript* script) { return !script->OnIsAffectedBySpellModCheck(affectSpell, checkSpell, mod); }); if (ret && *ret) { return false; } return true; } bool ScriptMgr::OnSpellHealingBonusTakenNegativeModifiers(Unit const* target, Unit const* caster, SpellInfo const* spellInfo, float& val) { auto ret = IsValidBoolScript([&](GlobalScript* script) { return script->OnSpellHealingBonusTakenNegativeModifiers(target, caster, spellInfo, val); }); if (ret && *ret) { return true; } return false; } void ScriptMgr::OnLoadSpellCustomAttr(SpellInfo* spell) { ExecuteScript([&](GlobalScript* script) { script->OnLoadSpellCustomAttr(spell); }); } bool ScriptMgr::OnAllowedForPlayerLootCheck(Player const* player, ObjectGuid source) { auto ret = IsValidBoolScript([&](GlobalScript* script) { return script->OnAllowedForPlayerLootCheck(player, source); }); if (ret && *ret) { return false; } return true; }