fix(Core/Creature): correctly load creature equipments (#10966)

This commit is contained in:
Nefertumm
2022-03-10 05:42:30 -03:00
committed by GitHub
parent 28ffa15c9d
commit 4239188a87

View File

@@ -425,8 +425,14 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
SetNativeDisplayId(displayID);
// Load creature equipment
if (!data || data->equipmentId == 0) // use default from the template
LoadEquipment(0); // 0 means no equipment for creature table
if (!data)
{
LoadEquipment(); // use default from the template
}
else if (data->equipmentId == 0)
{
LoadEquipment(0); // 0 means no equipment for creature table
}
else
{
m_originalEquipmentId = data->equipmentId;