fix(Core/Creature): Allow setting no equipment. (#10730)

* Core(Creature Equipment): Fix core to allow assigning no equipment
This commit is contained in:
Malcrom
2022-02-18 13:27:33 -04:00
committed by GitHub
parent c64c0a2945
commit 47a4d0c054

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@@ -426,7 +426,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
// Load creature equipment
if (!data || data->equipmentId == 0) // use default from the template
LoadEquipment();
LoadEquipment(0); // 0 means no equipment for creature table
else
{
m_originalEquipmentId = data->equipmentId;