diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index eff8aa4b9..d07383b53 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -426,7 +426,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data) // Load creature equipment if (!data || data->equipmentId == 0) // use default from the template - LoadEquipment(); + LoadEquipment(0); // 0 means no equipment for creature table else { m_originalEquipmentId = data->equipmentId;