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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/BlackwingLair): Correct Bone Constructs abilities (#12180)
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@@ -0,0 +1,6 @@
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--
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UPDATE `creature_template` SET `AIName` = 'SmartAI' WHERE `entry` = 14605;
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DELETE FROM `smart_scripts` WHERE (`entryorguid` = 14605) AND (`source_type` = 0) AND (`id` IN (0));
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(14605, 0, 0, 0, 67, 0, 100, 0, 3000, 10000, 0, 0, 0, 11, 8355, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Bone Construct - On Behind Target - Cast \'Exploit Weakness\'');
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@@ -487,7 +487,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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return true;
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}
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bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changelevel)
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bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changelevel, bool updateAI)
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{
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if (!InitEntry(Entry, data))
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return false;
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@@ -596,6 +596,12 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
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SetDetectionDistance(cInfo->detection_range);
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LoadSpellTemplateImmunity();
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if (updateAI)
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{
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AIM_Initialize();
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}
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return true;
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}
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@@ -169,7 +169,8 @@ public:
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void UpdateMovementFlags();
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uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3);
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bool UpdateEntry(uint32 entry, const CreatureData* data = nullptr, bool changelevel = true );
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bool UpdateEntry(uint32 entry, const CreatureData* data = nullptr, bool changelevel = true, bool updateAI = false);
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bool UpdateEntry(uint32 entry, bool updateAI) { return UpdateEntry(entry, nullptr, true, updateAI); }
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bool UpdateStats(Stats stat) override;
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bool UpdateAllStats() override;
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void UpdateResistances(uint32 school) override;
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@@ -982,7 +982,7 @@ struct npc_drakonid_spawner : public ScriptedAI
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{
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if (Creature* construct = ObjectAccessor::GetCreature(*me, summonGuid))
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{
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construct->UpdateEntry(NPC_BONE_CONSTRUCT);
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construct->UpdateEntry(NPC_BONE_CONSTRUCT, true);
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construct->SetReactState(REACT_PASSIVE);
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construct->SetStandState(UNIT_STAND_STATE_DEAD);
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construct->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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