Kitzunu
d7e701a1cb
feat(Core/PacketIO): Implement STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT ( #15059 )
...
Co-authored-by: Vladimir Merzliakov <29081+VladimirMangos@users.noreply.github.com >
Co-authored-by: megamage <35114+megamage@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2023-02-17 09:11:11 +01:00
AnchyDev
246b20683f
feat(Core/Warden): Allow sending of custom lua payloads through Warden. ( #14723 )
2023-02-13 00:42:58 +01:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00
UltraNix
61dec3f143
fix(Core/Socket): CMSG_WARDEN_DATA should not reset idle connections. ( #14865 )
2023-02-05 11:47:59 +01:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
b9ea8b16af
fix(Core/Session): Fixed loading global account data and tutorials. S… ( #14038 )
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fix(Core/Session): Fixed loading global account data and tutorials. Source: TrinityCore.
Fixes #11974
2022-12-06 09:08:46 -03:00
Winfidonarleyan
a1a1528cb4
feat(Core/Crypto): add support OpenSSL 3.0 ( #13354 )
2022-11-24 01:12:20 +07:00
M'Dic
8b9541873a
feat(Core/ChatHandler/Conf): Flood Control Addon Messages ( #12603 )
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* feat(Core/ChatHandler): Flood Control Addon Messages
Original Closed PR by @Kitzunu
https://github.com/azerothcore/azerothcore-wotlk/pull/11675
Cherrypicked TC:
cherry-pick commit (TrinityCore/TrinityCore@5384fc1 )
cherry-pick commit (stoneharry/TrinityCore@a0629fc )
Co-Authored-By: stoneharry 3818405+stoneharry@users.noreply.github.com
Co-Authored-By: Shauren shauren.trinity@gmail.com
Co-Authored-By: stoneharry <3818405+stoneharry@users.noreply.github.com >
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* update: (pr): Review Response
* update: (core): Chathandler
No reason why this case should even exist. Previous or current. This cast is under two sided interations which will always lead to you being in a group of some sorts. there is literally zero sense having a above or equal to level 80 if statement here.
* update (cleanup): Code Style
suggestion per @Nefertumm
Co-Authored-By: Angelo Venturini <nefertum.dev@protonmail.com >
Co-authored-by: stoneharry <3818405+stoneharry@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Angelo Venturini <nefertum.dev@protonmail.com >
2022-08-17 10:37:34 -04:00
ZhengPeiRu21
631686be7e
fix(Core): Instance Reset Exploit Fix ( #12459 )
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* fix(Core): Fix Instance Reset Exploit
* Whitespace fix
* Remove unnecessary include
* Check player instance save IDs when adding to map
* Only compare playerBind during login
2022-07-24 14:37:42 -03:00
Kitzunu
763a521da8
fix(Core/PacketIO): Stop WorldSession packet processing loop immediat… ( #11680 )
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* fix(Core/PacketIO): Stop WorldSession packet processing loop immediately when AntiDOS kicks/bans the player
* cherry-pick commit (0d0cb23a63 )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* Update WorldSession.cpp
* Update src/server/game/Server/WorldSession.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2022-05-10 17:17:07 +02:00
Revision
a1707b2d14
feat(Core/Player): Allow stay in group when logged out ( #10887 )
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* Config option
* Extra check
* Fixes
Updated some comments
Removed the config option from the first if since it's not necessary (afaik)
* REVERT
Reverting the if to what I had it at originally until I can get some input on it...
* Updated if
Got some input and this is working as intended
* Update World.cpp
* Update src/server/worldserver/worldserver.conf.dist
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-04-25 09:29:44 -03:00
Kitzunu
1501445b0a
chore(Core/Misc): nullptr cleanup ( #11467 )
2022-04-21 19:17:20 +02:00
IntelligentQuantum
66f301bcea
feat(Core/Packets): SMSG_WORLD_STATE_UI_TIMER_UPDATE ( #11047 )
2022-03-27 01:31:21 -03:00
IntelligentQuantum
a5cb274222
Core/Packet: MIRROR_TIMER ( #10885 )
2022-03-27 01:19:26 -03:00
IntelligentQuantum
6a6d0e5907
feat(Core/Packet): SMSG_DURABILITY_DAMAGE_DEATH ( #10894 )
2022-03-23 13:35:30 +01:00
IntelligentQuantum
86e438a1e7
Core/Packet: SMSG_LEVELUP_INFO ( #10884 )
2022-03-21 04:43:45 +07:00
Kargatum
78bdc89881
feat(Core/Battleground): rework bg queue system ( #10817 )
2022-03-15 14:36:49 -03:00
IntelligentQuantum
1f90a18a58
feat(Core/Packet): CMSG_SET_SHEATHED
2022-03-11 18:12:21 +01:00
IntelligentQuantum
8eeb6ef1b7
feat(Core/Packet): SMSG_CROSSED_INEBRIATION_THRESHOLD ( #10893 )
2022-03-06 15:49:55 -05:00
IntelligentQuantum
d6b9639259
Core/Packet: LFG ( #9420 )
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* Core/Packet: LFG
* Update LFGHandler.cpp
2022-03-06 12:05:46 -05:00
IntelligentQuantum
b275499de4
refactor(Core/Packet): Pet ( #9473 )
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Co-authored-by: temperrr <temperrr@users.noreply.github.com >
2022-03-01 13:50:50 +01:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
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* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
Kitzunu
ead906c58f
refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL to new packet class ( #10590 )
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* refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL
* cherry-pick commit (c0f516caee )
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
Co-Authored-By: DJScias <439655+DJScias@users.noreply.github.com >
* handle crash check in DoRandomRoll()
* Update MiscPackets.h
* Update Player.h
Co-authored-by: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
Co-authored-by: DJScias <439655+DJScias@users.noreply.github.com >
2022-02-11 10:30:49 +01:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
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* feat(Core/DBLayer): replace `char const*` to `std::string_view`
* CString
* 1
* chore(Core/Misc): code cleanup
* cl
* db fix
* fmt style sql
* to fmt
* py
* del old
* 1
* 2
* 3
* 1
* 1
2022-02-05 00:37:11 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
e8f34b2309
feat(Core/Common): add support fmt style for ASSERT and ABORT ( #10355 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
2022-01-25 23:15:51 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Francesco Borzì
abc56842c4
refactor(Core): remove unused imports ( #10296 )
2022-01-22 11:21:35 +01:00
Kargatum
259b9133f6
feat(Core/Common): add new helpers for time utility ( #10207 )
2022-01-19 12:01:59 +07:00
Francesco Borzì
9dc88def35
refactor(Core): apply clang-tidy modernize-* ( #9975 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-17 14:35:07 +01:00
Kitzunu
d1cc65b1c7
refactor(Core/Misc): isEmpty to IsEmpty ( #10011 )
2022-01-13 21:43:15 -05:00
Kargatum
c1ebda66ba
fix(Core/Pets): fixed crash happening when current pet is forcibly removed ( #10025 )
2022-01-10 09:19:43 -03:00
IntelligentQuantum
aaf85d0984
refactor(Core/Packet): Combat log ( #9673 )
2022-01-09 05:21:41 +01:00
IntelligentQuantum
725b1266b4
refactor(Core/Packet): Chat ( #9509 )
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* Chat
* .
* Update GameObject.cpp
* Update Object.cpp
* Update Player.cpp
2022-01-08 07:11:06 -03:00
acidmanifesto
d504a62293
fix(Core\OpCode): HandleFarSightOpcode ( #9965 )
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* Change TO ThreadUNSAFE
This will process the far sight packet as a is not thread-safe - process it in World::UpdateSessions() compared to the former packet is thread-safe - process it in Map::Update().
This matches up with tc in everything we have with the HandleFarSightOpcode.
* Further Adjustments
* Move to Debug Loggin
TC has it as move to Debug Logging. Stating its a weird opcode handling issue which is not really known why.
2022-01-06 09:22:08 -03:00
IntelligentQuantum
93322bcb4d
refactor(Core/Packet): Character packets ( #9546 )
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* Character
* Update CharacterHandler.cpp
2022-01-06 08:55:00 -03:00
IntelligentQuantum
fb249836e9
Core\Packet\Misc: Weather ( #9648 )
2022-01-04 13:52:13 -05:00
IntelligentQuantum
e57582accb
Core/Packet: WorldState ( #9435 )
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* Core/Packet: WorldState
* Test
* WRONG
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
2022-01-03 11:50:56 -05:00
IntelligentQuantum
0556f0b3d5
refactor(Core/Packets): Totem ( #9451 )
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* Totem
* Update WorldSession.h
2021-12-31 10:23:38 -03:00
Kargatum
e12494d993
feat(Core/Pets): Management refactoring ( #9712 )
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* feat(Core/Pets): rework managment
* 1
* 2
* 3
* 4
* 5
* cs pet
* check before ressurect
* pet DECLINED_NAMES
* display
- https://github.com/azerothcore/azerothcore-wotlk/issues/9297
* ArenaSpectator
* 1
2021-12-30 18:45:13 -03:00
IntelligentQuantum
53a6fb7513
refactor(Core/Packets): Bank packets ( #9627 )
2021-12-30 16:00:24 -03:00
Kargatum
455372bda4
feat(Core/SavingSystem): remove old player saving system ( #9779 )
2021-12-24 08:37:45 -03:00
UltraNix
d87d0a2ae8
fix(Core/Pets): Improved Revive Pet should affect dead despawned pet. ( #9625 )
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* fix(Core/Pets): Improved Revive Pet should affect dead despawned pet.
Fixes #9589
2021-12-15 05:32:16 -03:00
IntelligentQuantum
3591f69662
refactor(Core/Packet): Guild ( #9411 )
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* Core/Packet: Guild
* Winfi
2021-12-11 10:00:06 +01:00
Kargatum
51adbffae4
feat(Core/Modules): add separated lib for modules ( #9281 )
2021-12-02 20:28:58 +07:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
Kargatum
c0728f6e2d
feat(Core/Packets): rework HandleWhoOpcode ( #8863 )
2021-11-07 09:51:36 +01:00
Kargatum
21214d12c8
feat(Core/Socket): make world OnSocketAccept like auth ( #8946 )
2021-11-04 18:42:34 +01:00
Kargatum
a650fd495c
feat(Core/Metrics): implement real time statistic visualization ( #8663 )
2021-10-28 14:47:29 +02:00
Kargatum
bc9473482e
feat(Core/Chat): new argument parsing and unify chat hyperlink parsing ( #6243 )
2021-10-23 10:15:42 +02:00