feat(Core/Packets): SMSG_WORLD_STATE_UI_TIMER_UPDATE (#11047)

This commit is contained in:
IntelligentQuantum
2022-03-27 09:01:21 +04:30
committed by GitHub
parent 546c4f8942
commit 66f301bcea
3 changed files with 21 additions and 3 deletions

View File

@@ -35,6 +35,7 @@
#include "Log.h"
#include "LootMgr.h"
#include "MapMgr.h"
#include "MiscPackets.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
@@ -1570,9 +1571,9 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recv_data*/)
// empty opcode
LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(GameTime::GetGameTime().count());
SendPacket(&data);
WorldPackets::Misc::UITime response;
response.Time = GameTime::GetGameTime().count();
SendPacket(response.Write());
}
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recv_data*/)

View File

@@ -118,3 +118,10 @@ WorldPacket const* WorldPackets::Misc::CrossedInebriationThreshold::Write()
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::UITime::Write()
{
_worldPacket << uint32(Time);
return &_worldPacket;
}

View File

@@ -174,6 +174,16 @@ namespace WorldPackets
uint32 ItemID = 0;
};
class UITime final : public ServerPacket
{
public:
UITime() : ServerPacket(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4) { }
WorldPacket const* Write() override;
uint32 Time = 0;
};
}
}