feat(Core/SavingSystem): remove old player saving system (#9779)

This commit is contained in:
Kargatum
2021-12-24 18:37:45 +07:00
committed by GitHub
parent d0f8cf3dd4
commit 455372bda4
7 changed files with 43 additions and 173 deletions

View File

@@ -66,7 +66,6 @@
#include "QueryHolder.h"
#include "ReputationMgr.h"
#include "Realm.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Spell.h"
@@ -192,7 +191,6 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
m_needZoneUpdate = false;
m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
m_additionalSaveTimer = 0;
m_additionalSaveMask = 0;
m_hostileReferenceCheckTimer = 15000;

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@@ -58,7 +58,6 @@
#include "QueryHolder.h"
#include "QuestDef.h"
#include "ReputationMgr.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Spell.h"
@@ -7176,16 +7175,6 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logo
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT, logout);
// our: saving system
if (!create && !logout)
{
// pussywizard: if it was not yet our time to save, be we are saved (additional save after important changes)
// pussywizard: then free our original ticket in saving queue, so saving is fluent with no gaps
SavingSystemMgr::InsertToSavingSkipListIfNeeded(m_nextSave);
m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
}
}
// fast save function for item/money cheating preventing - save only inventory and money state

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@@ -28,7 +28,6 @@
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "Player.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SpellAuraEffects.h"
@@ -316,35 +315,18 @@ void Player::Update(uint32 p_time)
if (m_deathState == JUST_DIED)
KillPlayer();
if (m_nextSave <= SavingSystemMgr::GetSavingCurrentValue() &&
!GetSession()->isLogingOut())
SaveToDB(false, false);
else if (m_additionalSaveTimer && !GetSession()->isLogingOut()) // pussywizard:
if (m_nextSave)
{
if (m_additionalSaveTimer <= p_time)
if (p_time >= m_nextSave)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (m_additionalSaveMask & ADDITIONAL_SAVING_INVENTORY_AND_GOLD)
SaveInventoryAndGoldToDB(trans);
if (m_additionalSaveMask & ADDITIONAL_SAVING_QUEST_STATUS)
{
_SaveQuestStatus(trans);
// xinef: if nothing changed, nothing will happen
_SaveDailyQuestStatus(trans);
_SaveWeeklyQuestStatus(trans);
_SaveSeasonalQuestStatus(trans);
_SaveMonthlyQuestStatus(trans);
}
CharacterDatabase.CommitTransaction(trans);
m_additionalSaveTimer = 0;
m_additionalSaveMask = 0;
// m_nextSave reset in SaveToDB call
SaveToDB(false, false);
FMT_LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
}
else
m_additionalSaveTimer -= p_time;
{
m_nextSave -= p_time;
}
}
// Handle Water/drowning

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@@ -1,83 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SavingSystem.h"
#include "World.h"
uint32 SavingSystemMgr::m_savingCurrentValue = 0;
uint32 SavingSystemMgr::m_savingMaxValueAssigned = 0;
uint32 SavingSystemMgr::m_savingDiffSum = 0;
std::list<uint32> SavingSystemMgr::m_savingSkipList;
std::mutex SavingSystemMgr::_savingLock;
void SavingSystemMgr::Update(uint32 diff)
{
if (GetSavingMaxValue() > GetSavingCurrentValue())
{
const uint32 step = 120;
float multiplicator;
uint32 playerCount = sWorld->GetPlayerCount();
if (!playerCount)
{
m_savingCurrentValue = 0;
m_savingMaxValueAssigned = 0;
m_savingDiffSum = 0;
m_savingSkipList.clear();
return;
}
if (GetSavingMaxValue() - GetSavingCurrentValue() > playerCount + m_savingSkipList.size()) // this should not happen, but just in case
m_savingMaxValueAssigned = m_savingCurrentValue + playerCount + m_savingSkipList.size();
if (playerCount <= 1500) // every 2min
multiplicator = 1000.0f / playerCount;
else if (playerCount <= 2500) // every 3min
multiplicator = 1500.0f / playerCount;
else if (playerCount <= 2750) // every 4min
multiplicator = 2000.0f / playerCount;
else if (playerCount <= 3000) // every 6min
multiplicator = 3000.0f / playerCount;
else if (playerCount <= 3250) // every 7min
multiplicator = 3500.0f / playerCount;
else // every 8min
multiplicator = 4000.0f / playerCount;
m_savingDiffSum += diff;
while (m_savingDiffSum >= (uint32)(step * multiplicator))
{
IncreaseSavingCurrentValue(1);
while (m_savingSkipList.size() && *(m_savingSkipList.begin()) <= GetSavingCurrentValue())
{
IncreaseSavingCurrentValue(1);
m_savingSkipList.pop_front();
}
m_savingDiffSum -= (uint32)(step * multiplicator);
if (GetSavingCurrentValue() > GetSavingMaxValue())
{
m_savingDiffSum = 0;
break;
}
if (m_savingDiffSum > 60000)
m_savingDiffSum = 60000;
}
}
}

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@@ -1,46 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SAVINGSYSTEM_H
#define __SAVINGSYSTEM_H
#include "Common.h"
#include <list>
#include <mutex>
// to evenly distribute saving players to db
class SavingSystemMgr
{
public:
static void Update(uint32 diff);
static uint32 GetSavingCurrentValue() { return m_savingCurrentValue; } // modified only during single thread
static uint32 GetSavingMaxValue() { return m_savingMaxValueAssigned; } // modified only during single thread
static void IncreaseSavingCurrentValue(uint32 inc) { m_savingCurrentValue += inc; } // used and modified only during single thread
static uint32 IncreaseSavingMaxValue(uint32 inc) { std::lock_guard<std::mutex> guard(_savingLock); return (m_savingMaxValueAssigned += inc); }
static void InsertToSavingSkipListIfNeeded(uint32 id) { if (id > m_savingCurrentValue) { std::lock_guard<std::mutex> guard(_savingLock); m_savingSkipList.push_back(id); } }
protected:
static uint32 m_savingCurrentValue;
static uint32 m_savingMaxValueAssigned;
static uint32 m_savingDiffSum;
static std::list<uint32> m_savingSkipList;
static std::mutex _savingLock;
};
#endif

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@@ -39,7 +39,6 @@
#include "Pet.h"
#include "Player.h"
#include "QueryHolder.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Transport.h"
@@ -632,7 +631,6 @@ void WorldSession::LogoutPlayer(bool save)
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
SavingSystemMgr::InsertToSavingSkipListIfNeeded(_player->GetNextSave()); // pussywizard
if (save)
{
uint32 eslot;

View File

@@ -68,7 +68,6 @@
#include "Player.h"
#include "PoolMgr.h"
#include "Realm.h"
#include "SavingSystem.h"
#include "ScriptMgr.h"
#include "ServerMotd.h"
#include "SkillDiscovery.h"
@@ -89,9 +88,15 @@
#include "WhoListCacheMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "TaskScheduler.h"
#include <boost/asio/ip/address.hpp>
#include <cmath>
namespace
{
TaskScheduler playersSaveScheduler;
}
std::atomic_long World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
uint32 World::m_worldLoopCounter = 0;
@@ -2453,8 +2458,8 @@ void World::Update(uint32 diff)
}
{
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update saving system"));
SavingSystemMgr::Update(diff);
METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update playersSaveScheduler"));
playersSaveScheduler.Update(diff);
}
{
@@ -2705,6 +2710,33 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std:
m_ShutdownMask = options;
m_ExitCode = exitcode;
auto const& playersOnline = GetActiveSessionCount();
if (time < 5 && playersOnline)
{
// Set time to 5s for save all players
time = 5;
}
playersSaveScheduler.CancelAll();
if (time >= 5)
{
playersSaveScheduler.Schedule(Seconds(time - 5), [this](TaskContext /*context*/)
{
if (!GetActiveSessionCount())
{
LOG_INFO("server", "> No players online. Skip save before shutdown");
return;
}
LOG_INFO("server", "> Save players before shutdown server");
ObjectAccessor::SaveAllPlayers();
});
}
FMT_LOG_WARN("server", "Time left until shutdown/restart: {}", time);
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if (time == 0)
{