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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Core\Packet\Misc: Weather (#9648)
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e7a7c20c32
commit
fb249836e9
@@ -29,6 +29,7 @@
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#include "LFGMgr.h"
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#include "MapInstanced.h"
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#include "Metric.h"
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#include "MiscPackets.h"
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#include "Object.h"
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#include "ObjectAccessor.h"
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#include "ObjectGridLoader.h"
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@@ -39,6 +40,7 @@
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#include "VMapFactory.h"
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#include "VMapMgr2.h"
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#include "Vehicle.h"
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#include "Weather.h"
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union u_map_magic
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{
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@@ -55,6 +57,9 @@ u_map_magic MapLiquidMagic = { {'M', 'L', 'I', 'Q'} };
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static uint16 const holetab_h[4] = { 0x1111, 0x2222, 0x4444, 0x8888 };
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static uint16 const holetab_v[4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
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ZoneDynamicInfo::ZoneDynamicInfo() : MusicId(0), WeatherId(WEATHER_STATE_FINE),
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WeatherGrade(0.0f), OverrideLightId(0), LightFadeInTime(0) { }
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Map::~Map()
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{
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// UnloadAll must be called before deleting the map
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@@ -3655,13 +3660,10 @@ void Map::SendZoneDynamicInfo(Player* player)
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player->SendDirectMessage(&data);
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}
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if (uint32 weather = itr->second.WeatherId)
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if (WeatherState weatherId = itr->second.WeatherId)
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{
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WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
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data << uint32(weather);
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data << float(itr->second.WeatherGrade);
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data << uint8(0);
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player->SendDirectMessage(&data);
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WorldPackets::Misc::Weather weather(weatherId, itr->second.WeatherGrade);
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player->SendDirectMessage(weather.Write());
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}
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if (uint32 overrideLight = itr->second.OverrideLightId)
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@@ -3709,7 +3711,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
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}
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}
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void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
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void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
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{
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if (_zoneDynamicInfo.find(zoneId) == _zoneDynamicInfo.end())
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_zoneDynamicInfo.insert(ZoneDynamicInfoMap::value_type(zoneId, ZoneDynamicInfo()));
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@@ -3721,15 +3723,12 @@ void Map::SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade)
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if (!players.isEmpty())
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{
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WorldPacket data(SMSG_WEATHER, 4 + 4 + 1);
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data << uint32(weatherId);
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data << float(weatherGrade);
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data << uint8(0);
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WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetZoneId() == zoneId)
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player->SendDirectMessage(&data);
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player->SendDirectMessage(weather.Write());
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}
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}
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@@ -60,6 +60,8 @@ class StaticTransport;
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class MotionTransport;
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class PathGenerator;
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enum WeatherState : uint32;
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namespace Acore
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{
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struct ObjectUpdater;
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@@ -271,13 +273,13 @@ enum LevelRequirementVsMode
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struct ZoneDynamicInfo
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{
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ZoneDynamicInfo() { }
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ZoneDynamicInfo();
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uint32 MusicId{0};
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uint32 WeatherId{0};
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float WeatherGrade{0.0f};
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uint32 OverrideLightId{0};
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uint32 LightFadeInTime{0};
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uint32 MusicId;
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WeatherState WeatherId;
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float WeatherGrade;
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uint32 OverrideLightId;
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uint32 LightFadeInTime;
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};
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#if defined(__GNUC__)
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@@ -597,7 +599,7 @@ public:
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void PlayDirectSoundToMap(uint32 soundId, uint32 zoneId = 0);
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void SetZoneMusic(uint32 zoneId, uint32 musicId);
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void SetZoneWeather(uint32 zoneId, uint32 weatherId, float weatherGrade);
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void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade);
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void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime);
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// Checks encounter state at kill/spellcast, originally in InstanceScript however not every map has instance script :(
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@@ -18,6 +18,7 @@
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#ifndef AllPackets_h__
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#define AllPackets_h__
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#include "MiscPackets.h"
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#include "WorldStatePackets.h"
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#include "TotemPackets.h"
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#include "BankPackets.h"
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32
src/server/game/Server/Packets/MiscPackets.cpp
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32
src/server/game/Server/Packets/MiscPackets.cpp
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@@ -0,0 +1,32 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MiscPackets.h"
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WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
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WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
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: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
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WorldPacket const* WorldPackets::Misc::Weather::Write()
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{
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_worldPacket << uint32(WeatherID);
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_worldPacket << float(Intensity);
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_worldPacket << uint8(Abrupt);
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return &_worldPacket;
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}
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45
src/server/game/Server/Packets/MiscPackets.h
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45
src/server/game/Server/Packets/MiscPackets.h
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@@ -0,0 +1,45 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MiscPackets_h__
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#define MiscPackets_h__
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#include "Packet.h"
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#include "Weather.h"
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enum WeatherState : uint32;
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namespace WorldPackets
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{
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namespace Misc
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{
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class AC_GAME_API Weather final : public ServerPacket
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{
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public:
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Weather();
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Weather(WeatherState weatherID, float intensity = 0.0f, bool abrupt = false);
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WorldPacket const* Write() override;
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bool Abrupt = false;
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float Intensity = 0.0f;
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WeatherState WeatherID = WeatherState(0);
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};
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}
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}
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#endif // MiscPackets_h__
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@@ -25,6 +25,7 @@
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "MiscPackets.h"
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/// Create the Weather object
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Weather::Weather(uint32 zone, WeatherData const* weatherChances)
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@@ -186,12 +187,10 @@ bool Weather::ReGenerate()
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return m_type != old_type || m_grade != old_grade;
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}
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void Weather::SendWeatherUpdateToPlayer(Player* /*player*/)
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void Weather::SendWeatherUpdateToPlayer(Player* player)
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{
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WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
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data << uint32(GetWeatherState());
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data << (float)m_grade;
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data << uint8(0);
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WorldPackets::Misc::Weather weather(GetWeatherState(), m_grade);
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player->SendDirectMessage(weather.Write());
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}
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/// Send the new weather to all players in the zone
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@@ -205,13 +204,10 @@ bool Weather::UpdateWeather()
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WeatherState state = GetWeatherState();
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WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
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data << uint32(state);
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data << (float)m_grade;
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data << uint8(0);
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WorldPackets::Misc::Weather weather(state, m_grade);
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//- Returns false if there were no players found to update
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if (!sWorld->SendZoneMessage(m_zone, &data))
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if (!sWorld->SendZoneMessage(m_zone, weather.Write()))
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return false;
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///- Log the event
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@@ -42,7 +42,7 @@ struct WeatherData
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uint32 ScriptId;
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};
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enum WeatherState
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enum WeatherState : uint32
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{
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WEATHER_STATE_FINE = 0,
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WEATHER_STATE_FOG = 1,
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@@ -26,6 +26,7 @@
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#include "Weather.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "MiscPackets.h"
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#include <memory>
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namespace WeatherMgr
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@@ -144,11 +145,8 @@ namespace WeatherMgr
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void SendFineWeatherUpdateToPlayer(Player* player)
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{
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WorldPacket data(SMSG_WEATHER, (4 + 4 + 1));
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data << (uint32)WEATHER_STATE_FINE;
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data << (float)0.0f;
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data << uint8(0);
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player->GetSession()->SendPacket(&data);
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WorldPackets::Misc::Weather weather(WEATHER_STATE_FINE);
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player->SendDirectMessage(weather.Write());
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}
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void Update(uint32 diff)
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@@ -15,6 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MiscPackets.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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@@ -140,9 +141,8 @@ public:
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if (!map->IsDungeon())
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return;
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WorldPacket data(SMSG_WEATHER, (4 + 4 + 4));
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data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
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map->SendToPlayers(&data);
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WorldPackets::Misc::Weather weather(WEATHER_STATE_HEAVY_SANDSTORM, 1.0f);
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map->SendToPlayers(weather.Write());
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for (uint8 i = 0; i < NUM_TORNADOS; ++i)
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{
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