Core/Packet: SMSG_LEVELUP_INFO (#10884)

This commit is contained in:
IntelligentQuantum
2022-03-21 01:13:45 +03:30
committed by GitHub
parent 204043ccd2
commit 86e438a1e7
3 changed files with 43 additions and 16 deletions

View File

@@ -2426,23 +2426,23 @@ void Player::GiveLevel(uint8 level)
PlayerClassLevelInfo classInfo;
sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
// send levelup info to client
WorldPacket data(SMSG_LEVELUP_INFO, (4 + 4 + MAX_POWERS * 4 + MAX_STATS * 4));
data << uint32(level);
data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
// for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
// end for
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
WorldPackets::Misc::LevelUpInfo packet;
packet.Level = level;
packet.HealthDelta = int32(classInfo.basehealth) - int32(GetCreateHealth());
GetSession()->SendPacket(&data);
/// @todo find some better solution
// for (int i = 0; i < MAX_POWERS; ++i)
packet.PowerDelta[0] = int32(classInfo.basemana) - int32(GetCreateMana());
packet.PowerDelta[1] = 0;
packet.PowerDelta[2] = 0;
packet.PowerDelta[3] = 0;
packet.PowerDelta[4] = 0;
packet.PowerDelta[5] = 0;
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
SendDirectMessage(packet.Write());
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));

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@@ -31,6 +31,20 @@ WorldPacket const* WorldPackets::Misc::Weather::Write()
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
{
_worldPacket << uint32(Level);
_worldPacket << uint32(HealthDelta);
for (uint32 power : PowerDelta)
_worldPacket << power;
for (uint32 stat : StatDelta)
_worldPacket << stat;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
{
_worldPacket << SoundKitID;

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@@ -41,6 +41,19 @@ namespace WorldPackets
WeatherState WeatherID = WeatherState(0);
};
class LevelUpInfo final : public ServerPacket
{
public:
LevelUpInfo() : ServerPacket(SMSG_LEVELUP_INFO, 56) { }
WorldPacket const* Write() override;
uint32 Level = 0;
uint32 HealthDelta = 0;
std::array<uint32, MAX_POWERS> PowerDelta = { };
std::array<uint32, MAX_STATS> StatDelta = { };
};
class AC_GAME_API PlayMusic final : public ServerPacket
{
public: