sogladev
80e9265222
Revert "fix(Core/Conditions): ConditionList use after free ( #23006 )" ( #23023 )
2025-09-25 09:55:30 -03:00
sogladev
6d2ad6047c
fix(Core/Conditions): ConditionList use after free ( #23006 )
2025-09-23 20:46:52 -03:00
Andrew
f893df775c
feat(Core/Conditions): Implement CONDITION_AI_DATA and support for st… ( #22879 )
2025-09-11 18:38:56 -03:00
天鹭
2602add0fd
refactor(Core): Improve readability ( #22691 )
2025-08-19 15:03:03 +02:00
Jelle Meeus
8e083fbde3
feat(Core/WorldState): init Scourge Invasion pre-wrath event ( #22286 )
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Co-authored-by: Orozxy <crusadermeile@gmail.com >
Co-authored-by: Killerwife <killerwife@gmail.com >
Co-authored-by: Ryan Turner <AugustoMendes4426@gmail.com >
2025-07-12 20:54:18 +02:00
Benjamin Jackson
e6b203f184
refactor(Core/World): Move various worldstate related functions to worldstate class. ( #22086 )
2025-05-09 12:29:09 +02:00
Takenbacon
5421f13c13
fix(Core/Disables): Optimize DisableMgr container ( #21416 )
2025-02-12 10:40:04 -03:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
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* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Francesco Borzì
cb7e28df05
refactor(src/server/game/*): remove unused imports (big part 1) ( #20310 )
2024-10-27 10:25:40 +01:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Kitzunu
fc8b67bbe4
chore(Scripts/Commands): QOL server debug ( #19297 )
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* chore(Scripts/Commands): QOL server debug
* England
* might as well do updatetime while we are at it. Consistency right?
* Hey let's sneak this ENGLAND in
2024-07-06 01:18:38 +02:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
avarishd
359985dd4c
feat(Core/Conditions): Add GoState condition for near gameobject. ( #17524 )
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* feat(Core/Conditions): Add GoState check for near gameobject.
* log_error
* Update ConditionMgr.h
2023-10-20 19:41:26 -03:00
Skjalf
a4dcec5e42
feat(Core/Disables): Implement DISABLE_TYPE_LOOT ( #15136 )
2023-02-19 19:20:15 -03:00
Skjalf
dba8c49bce
chore(Core/Object): Rename GetGOData() to GetGameObjectData() ( #14875 )
2023-02-05 08:35:52 -03:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
003bd93666
fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should… ( #13946 )
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fix(DB/Conditions): Pint-Sized Pink Pachyderm and Wolpertinger should be visible only to party members or drunk players.
Fixes #13900
2022-12-06 12:47:43 -03:00
schell244
28d1913276
fix(Core/Event): Rework STV Fishing Extravaganza ( #12506 )
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* rework riggle bassbait script
* make sure STV_FISHING_HAS_WINNER gets reset
* add script for npc Jang, some improvements for Riggle script. TODO: Jang quest menu and Fishbot5000 quest condition
* fix jang not offering quest
* script fishbot 5000
* some cleanup
* some more cleanuo
* endline
* minimum fishing req for quests is 150
* min fishing skill for flyer is 150
* link box to correct event
* riggle: broadcast texts, announcement happens when pools despawn
* remove redundant code
* Convert Fishbot5000 to db, cleanup comments
* add missing end line - finished now.
* attempt to fix event not launching in real time
* fix condition for world states, when value is 0, convert jang to db
* keep jang gossip also when event has a winner
* small further improvements
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* apply suggestions
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* apply suggestions
* apply one more suggestion
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Update src/server/scripts/World/npcs_special.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* apply suggestion
* use Talk() instead of Yell()
* use Yell() without passing LANG_UNIVERSAL
Co-authored-by: schell244 <>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-10-20 08:39:30 -04:00
M'Dic
967f8ce6d6
update (core): Startup console capitalizations ( #13195 )
2022-10-01 13:09:34 -04:00
Maelthyr
2c7b274bc5
refactor(Core): Improve struct alignment and codestyle ( #12335 )
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refactor(Core): improve struct alignment and codestyle
2022-07-10 14:19:11 -04:00
IntelligentQuantum
7b352b7658
feat(Core/Conditions): CONDITION_STAND_STATE ( #10287 )
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* cherry-pick commit (TrinityCore/TrinityCore@ea53f79 )
2022-04-18 19:33:10 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
UltraNix
6c60dc3841
fix(Core/Spells): Kill credits given via spells should always be awarded to players
2022-03-15 15:55:55 +01:00
Bogir[rus]
75439773d0
fix and bringing to a unified style warnings of server loading logs to be more visible at server startup ( #10970 )
2022-03-12 04:57:26 -03:00
UltraNix
1366838a05
fix(DB/Creatures): Nat Pagle should display vendor icon if player completed Nat's Measuring Tap quest. ( #10657 )
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Moved c++ script to DB. Original author: @offl
Fixes #10559
2022-02-17 01:13:39 +01:00
Kitzunu
665919d010
refactor(Core/Misc): rename some variables that can be confusing ( #10592 )
2022-02-14 20:06:59 +01:00
Kargatum
de13bf426e
feat(Core/DBLayer): replace char const* to std::string_view ( #10211 )
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* feat(Core/DBLayer): replace `char const*` to `std::string_view`
* CString
* 1
* chore(Core/Misc): code cleanup
* cl
* db fix
* fmt style sql
* to fmt
* py
* del old
* 1
* 2
* 3
* 1
* 1
2022-02-05 00:37:11 +01:00
IntelligentQuantum
e85e556d19
feat(Core/Conditions): CONDITION_DIFFICULTY_ID ( #10332 )
2022-02-04 17:43:31 +01:00
IntelligentQuantum
5577ea3fdc
feat(Core/Conditions): CONDITION_PET_TYPE ( #10299 )
2022-01-30 02:48:04 -03:00
IntelligentQuantum
ebda297390
feat(Core/Conditions): CONDITION_TAXI
2022-01-29 09:36:46 -03:00
IntelligentQuantum
1ec6ea1cea
feat(Core/Conditions): CONDITION_CHARMED ( #10298 )
2022-01-29 02:51:23 +01:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
6d7f58e6ed
feat(Core/Common): delete old Tokenizer ( #10121 )
2022-01-21 14:59:05 +07:00
Skjalf
fe4899202d
feat(Core/Conditions): Implement CONDITION_SOURCE_CREATURE_VISIBILITY ( #10208 )
2022-01-17 06:05:32 -03:00
Malcrom
dfac47a562
feat(Core/Creature): Allow 3 ids per spawn point. TESTING ( #10169 )
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* feat(Core/Creature): Allow 3 ids per spawn point.
* Move GetRandomId to a function
* Update id to id1
* Fixed some errors crashing core and text
* Set ids to lowercase for GetRandomId function
* Update src/server/database/Database/Implementation/WorldDatabase.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2022-01-14 19:21:50 -04:00
Skjalf
8216318f92
feat(Core/Conditions): Implement CONDITION_TYPE_CREATURE_RESPAWN ( #9927 )
2022-01-01 20:18:37 -03:00
Kitzunu
ac99eb48e1
refactor(Core/Misc): abs() to std::abs() ( #9789 )
2021-12-31 19:29:39 -03:00
Skjalf
2d55974c0c
Revert "fix(Core/Spells): Forward core changes ( #8841 )" ( #9631 )
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This reverts commit 85d2c39a48 .
2021-12-10 15:31:48 +01:00
acidmanifesto
85d2c39a48
fix(Core/Spells): Forward core changes ( #8841 )
2021-12-09 18:24:16 -03:00
Skjalf
39425e0c1f
feat(Core/Loot): Implement player_loot_template ( #9198 )
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* Also fix AV player loot
2021-11-17 08:07:21 -03:00
Skjalf
e78c696cf6
fix(Core/Disables): Remove validation checks from DISABLE_TYPE_GAME_EVENT ( #9167 )
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Disables are loaded before game events
2021-11-13 07:33:22 -03:00
Skjalf
855f098a57
feat(Core/Disables): Implement DISABLE_TYPE_GAME_EVENT ( #9099 )
2021-11-10 15:06:46 -03:00
acidmanifesto
ad73b564bc
fix(Core/Conditions): Conditions not working for area auras ( #8648 )
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* Core/Conditions: Fixed conditions not working for area auras
Cherry Pick of TC Commit:
8693ee5695
2021-10-21 15:55:41 -03:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
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* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Stefano Borzì
17b408004f
chore(Core/Condition): replace assertion with logs preventing server crash ( #7730 )
2021-09-07 15:58:04 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
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* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
Francesco Borzì
7d9fe22e28
refactor(Core): code cleanup (part 1) ( #6361 )
2021-06-16 12:58:14 +02:00