mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
refactor(Core/Misc): rename some variables that can be confusing (#10592)
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@@ -1929,8 +1929,8 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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}
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case CONDITION_MAPID:
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{
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MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
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if (!me)
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MapEntry const* mapId = sMapStore.LookupEntry(cond->ConditionValue1);
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if (!mapId)
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{
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LOG_ERROR("sql.sql", "Map condition has non existing map ({}), skipped", cond->ConditionValue1);
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return false;
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@@ -12975,11 +12975,11 @@ void Unit::CombatStart(Unit* victim, bool initialAggro)
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if (who->GetTypeId() == TYPEID_PLAYER)
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SetContestedPvP(who->ToPlayer());
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Player* me = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (me && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !me->duel || me->duel->Opponent != who))
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Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !player->duel || player->duel->Opponent != who))
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{
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me->UpdatePvP(true);
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me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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player->UpdatePvP(true);
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player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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}
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}
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@@ -13002,11 +13002,11 @@ void Unit::CombatStartOnCast(Unit* target, bool initialAggro, uint32 duration)
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if (who->GetTypeId() == TYPEID_PLAYER)
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SetContestedPvP(who->ToPlayer());
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Player* me = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (me && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !me->duel || me->duel->Opponent != who))
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Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player && who->IsPvP() && (who->GetTypeId() != TYPEID_PLAYER || !player->duel || player->duel->Opponent != who))
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{
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me->UpdatePvP(true);
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me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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player->UpdatePvP(true);
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player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
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}
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}
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@@ -477,13 +477,13 @@ public:
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//set tempfaction for creature
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static bool HandleNpcSetFactionTempIdCommand(ChatHandler* handler, uint32 tempfaction)
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{
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Player* me = handler->GetSession()->GetPlayer();
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Unit* SelectedCreature = me->GetSelectedUnit();
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Player* player = handler->GetSession()->GetPlayer();
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Unit* unit = player->GetSelectedUnit();
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if (!SelectedCreature)
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if (!unit)
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return false;
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Creature* creature = SelectedCreature->ToCreature();
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Creature* creature = unit->ToCreature();
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if (!creature)
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return false;
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@@ -496,12 +496,12 @@ public:
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//set orginal faction for npc
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static bool HandleNpcSetOriginalFaction(ChatHandler* handler)
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{
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Player* me = handler->GetSession()->GetPlayer();
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Player* player = handler->GetSession()->GetPlayer();
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if (!me)
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if (!player)
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return false;
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Creature* creature = me->GetSelectedUnit()->ToCreature();
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Creature* creature = player->GetSelectedUnit()->ToCreature();
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if (!creature)
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return false;
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@@ -895,15 +895,15 @@ public:
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{
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if (Unit* target = GetTarget())
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if (target->GetDisplayId() != 11686)
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if (Creature* me = target->ToCreature())
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if (Player* p = me->SelectNearestPlayer(2.75f))
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if (me->GetExactDist2d(p) <= 2.75f)
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if (Creature* creature = target->ToCreature())
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if (Player* player = creature->SelectNearestPlayer(2.75f))
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if (creature->GetExactDist2d(player) <= 2.75f)
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{
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me->AI()->DoAction(1); // despawning = true;
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me->GetMotionMaster()->MoveIdle();
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me->CastSpell((Unit*)nullptr, me->GetEntry() == NPC_CONCENTRATED_LIGHT ? SPELL_UNLEASHED_LIGHT : SPELL_UNLEASHED_DARK, false);
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me->SetDisplayId(11686);
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me->DespawnOrUnsummon(1500);
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creature->AI()->DoAction(1); // despawning = true;
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creature->GetMotionMaster()->MoveIdle();
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creature->CastSpell((Unit*)nullptr, creature->GetEntry() == NPC_CONCENTRATED_LIGHT ? SPELL_UNLEASHED_LIGHT : SPELL_UNLEASHED_DARK, false);
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creature->SetDisplayId(11686);
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creature->DespawnOrUnsummon(1500);
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}
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}
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