mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875)
This commit is contained in:
@@ -1227,7 +1227,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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return false;
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}
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if (e.event.distance.guid != 0 && !sObjectMgr->GetGOData(e.event.distance.guid))
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if (e.event.distance.guid != 0 && !sObjectMgr->GetGameObjectData(e.event.distance.guid))
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{
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LOG_ERROR("sql.sql", "SmartAIMgr: Event SMART_EVENT_DISTANCE_GAMEOBJECT using invalid gameobject guid {}, skipped.", e.event.distance.guid);
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return false;
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@@ -650,7 +650,7 @@ ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& gu
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ObjectGuid::LowType lowguid = (uint32)atol(idS);
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if (sObjectMgr->GetGOData(lowguid))
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if (sObjectMgr->GetGameObjectData(lowguid))
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return lowguid;
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else
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return 0;
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@@ -2163,7 +2163,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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}
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if (cond->ConditionValue3)
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{
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if (GameObjectData const* goData = sObjectMgr->GetGOData(cond->ConditionValue3))
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if (GameObjectData const* goData = sObjectMgr->GetGameObjectData(cond->ConditionValue3))
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{
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if (cond->ConditionValue2 && goData->id != cond->ConditionValue2)
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{
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@@ -1040,7 +1040,7 @@ void GameObject::SaveToDB(bool saveAddon /*= false*/)
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{
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// this should only be used when the gameobject has already been loaded
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// preferably after adding to map, because mapid may not be valid otherwise
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GameObjectData const* data = sObjectMgr->GetGOData(m_spawnId);
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GameObjectData const* data = sObjectMgr->GetGameObjectData(m_spawnId);
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if (!data)
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{
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LOG_ERROR("entities.gameobject", "GameObject::SaveToDB failed, cannot get gameobject data!");
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@@ -1119,7 +1119,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool
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bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
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{
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GameObjectData const* data = sObjectMgr->GetGOData(spawnId);
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GameObjectData const* data = sObjectMgr->GetGameObjectData(spawnId);
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if (!data)
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{
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@@ -1441,7 +1441,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
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void GameObject::SetGoArtKit(uint8 kit)
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{
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SetByteValue(GAMEOBJECT_BYTES_1, 2, kit);
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GameObjectData* data = const_cast<GameObjectData*>(sObjectMgr->GetGOData(m_spawnId));
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GameObjectData* data = const_cast<GameObjectData*>(sObjectMgr->GetGameObjectData(m_spawnId));
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if (data)
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data->artKit = kit;
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}
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@@ -1452,10 +1452,10 @@ void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType l
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if (go)
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{
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go->SetGoArtKit(artkit);
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data = go->GetGOData();
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data = go->GetGameObjectData();
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}
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else if (lowguid)
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data = sObjectMgr->GetGOData(lowguid);
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data = sObjectMgr->GetGameObjectData(lowguid);
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if (data)
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const_cast<GameObjectData*>(data)->artKit = artkit;
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@@ -2193,7 +2193,7 @@ void GameObject::EventInform(uint32 eventId)
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uint32 GameObject::GetScriptId() const
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{
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if (GameObjectData const* gameObjectData = GetGOData())
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if (GameObjectData const* gameObjectData = GetGameObjectData())
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if (uint32 scriptId = gameObjectData->ScriptId)
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return scriptId;
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@@ -2482,7 +2482,7 @@ void GameObject::SetGoState(GOState state)
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// startOpen determines whether we are going to add or remove the LoS on activation
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/*bool startOpen = (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_BUTTON ? GetGOInfo()->door.startOpen : false);
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if (GetGOData() && GetGOData()->go_state == GO_STATE_READY)
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if (GetGameObjectData() && GetGameObjectData()->go_state == GO_STATE_READY)
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startOpen = !startOpen;
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if (state == GO_STATE_ACTIVE || state == GO_STATE_ACTIVE_ALTERNATIVE)
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@@ -2886,7 +2886,7 @@ void GameObject::GetRespawnPosition(float& x, float& y, float& z, float* ori /*
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{
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if (m_spawnId)
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{
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if (GameObjectData const* data = sObjectMgr->GetGOData(m_spawnId))
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if (GameObjectData const* data = sObjectMgr->GetGameObjectData(m_spawnId))
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{
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x = data->posX;
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y = data->posY;
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@@ -828,7 +828,7 @@ public:
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void Update(uint32 p_time) override;
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[[nodiscard]] GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
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[[nodiscard]] GameObjectTemplateAddon const* GetTemplateAddon() const;
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[[nodiscard]] GameObjectData const* GetGOData() const { return m_goData; }
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[[nodiscard]] GameObjectData const* GetGameObjectData() const { return m_goData; }
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[[nodiscard]] GameObjectValue const* GetGOValue() const { return &m_goValue; }
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[[nodiscard]] bool IsTransport() const;
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@@ -422,7 +422,7 @@ void MotionTransport::LoadStaticPassengers()
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// GameObjects on transport
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guidEnd = cellItr->second.gameobjects.end();
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for (CellGuidSet::const_iterator guidItr = cellItr->second.gameobjects.begin(); guidItr != guidEnd; ++guidItr)
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CreateGOPassenger(*guidItr, sObjectMgr->GetGOData(*guidItr));
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CreateGOPassenger(*guidItr, sObjectMgr->GetGameObjectData(*guidItr));
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}
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}
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}
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@@ -473,7 +473,7 @@ void GameEventMgr::LoadFromDB()
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int32 internal_event_id = mGameEvent.size() + event_id - 1;
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GameObjectData const* data = sObjectMgr->GetGOData(guid);
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GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
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if (!data)
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{
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LOG_ERROR("sql.sql", "`game_event_gameobject` contains gameobject (GUID: {}) not found in `gameobject` table.", guid);
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@@ -1357,7 +1357,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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for (GuidLowList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
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{
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// Add to correct cell
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if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
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if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
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{
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sObjectMgr->AddGameobjectToGrid(*itr, data);
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// Spawn if necessary (loaded grids only)
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@@ -1438,7 +1438,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
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if (event_id > 0 && hasGameObjectActiveEventExcept(*itr, event_id))
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continue;
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// Remove the gameobject from grid
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if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
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if (GameObjectData const* data = sObjectMgr->GetGameObjectData(*itr))
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{
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sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
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@@ -1356,7 +1356,7 @@ void ObjectMgr::LoadGameObjectAddons()
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ObjectGuid::LowType guid = fields[0].Get<uint32>();
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const GameObjectData* goData = GetGOData(guid);
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const GameObjectData* goData = GetGameObjectData(guid);
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if (!goData)
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{
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LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
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@@ -1791,7 +1791,7 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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const GameObjectData* master = GetGOData(linkedGuidLow);
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const GameObjectData* master = GetGameObjectData(linkedGuidLow);
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if (!master)
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{
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LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
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@@ -1820,7 +1820,7 @@ void ObjectMgr::LoadLinkedRespawn()
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}
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case GO_TO_GO:
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{
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const GameObjectData* slave = GetGOData(guidLow);
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const GameObjectData* slave = GetGameObjectData(guidLow);
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if (!slave)
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{
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LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
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@@ -1828,7 +1828,7 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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const GameObjectData* master = GetGOData(linkedGuidLow);
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const GameObjectData* master = GetGameObjectData(linkedGuidLow);
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if (!master)
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{
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LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
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@@ -1857,7 +1857,7 @@ void ObjectMgr::LoadLinkedRespawn()
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}
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case GO_TO_CREATURE:
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{
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const GameObjectData* slave = GetGOData(guidLow);
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const GameObjectData* slave = GetGameObjectData(guidLow);
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if (!slave)
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{
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LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
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@@ -5253,7 +5253,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
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{
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GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
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GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
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if (!data)
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{
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LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
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@@ -5304,7 +5304,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
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case SCRIPT_COMMAND_OPEN_DOOR:
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case SCRIPT_COMMAND_CLOSE_DOOR:
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{
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GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
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GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
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if (!data)
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{
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LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
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@@ -7903,7 +7903,7 @@ void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
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void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
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{
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// remove mapid*cellid -> guid_set map
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GameObjectData const* data = GetGOData(guid);
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GameObjectData const* data = GetGameObjectData(guid);
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if (data)
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RemoveGameobjectFromGrid(guid, data);
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@@ -1207,7 +1207,7 @@ public:
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}
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[[nodiscard]] GameObjectDataContainer const& GetAllGOData() const { return _gameObjectDataStore; }
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[[nodiscard]] GameObjectData const* GetGOData(ObjectGuid::LowType spawnId) const
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[[nodiscard]] GameObjectData const* GetGameObjectData(ObjectGuid::LowType spawnId) const
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{
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GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(spawnId);
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if (itr == _gameObjectDataStore.end()) return nullptr;
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@@ -120,7 +120,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord& cell, GridRefMgr<GameObj
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for (CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
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{
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ObjectGuid::LowType guid = *i_guid;
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GameObjectData const* data = sObjectMgr->GetGOData(guid);
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GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
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GameObject* obj = data && sObjectMgr->IsGameObjectStaticTransport(data->id) ? new StaticTransport() : new GameObject();
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if (!obj->LoadFromDB(guid, map))
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@@ -68,7 +68,7 @@ void OPvPCapturePoint::AddGO(uint32 type, ObjectGuid::LowType guid, uint32 entry
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{
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if (!entry)
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{
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const GameObjectData* data = sObjectMgr->GetGOData(guid);
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const GameObjectData* data = sObjectMgr->GetGameObjectData(guid);
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if (!data)
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return;
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entry = data->id;
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@@ -211,7 +211,7 @@ void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
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template<>
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void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
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{
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if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
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if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
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{
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sObjectMgr->RemoveGameobjectFromGrid(guid, data);
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@@ -399,7 +399,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
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template <>
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void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
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{
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if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
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if (GameObjectData const* data = sObjectMgr->GetGameObjectData(obj->guid))
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{
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sObjectMgr->AddGameobjectToGrid(obj->guid, data);
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// Spawn if necessary (loaded grids only)
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@@ -686,7 +686,7 @@ void PoolMgr::LoadFromDB()
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uint32 pool_id = fields[1].Get<uint32>();
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float chance = fields[2].Get<float>();
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GameObjectData const* data = sObjectMgr->GetGOData(guid);
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GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
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if (!data)
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{
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LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);
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@@ -119,7 +119,7 @@ public:
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static bool HandleGoGameObjectSpawnIdCommand(ChatHandler* handler, uint32 spawnId)
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{
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GameObjectData const* spawnpoint = sObjectMgr->GetGOData(spawnId);
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GameObjectData const* spawnpoint = sObjectMgr->GetGameObjectData(spawnId);
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if (!spawnpoint)
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{
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handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
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@@ -148,7 +148,7 @@ public:
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}
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/// @todo is it really necessary to add both the real and DB table guid here ?
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
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sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGameObjectData(guidLow));
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handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, uint32(objectId), objectInfo->name.c_str(), guidLow, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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return true;
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@@ -402,9 +402,9 @@ public:
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object->Relocate(pos);
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// update which cell has this gameobject registered for loading
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sObjectMgr->RemoveGameobjectFromGrid(guidLow, object->GetGOData());
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sObjectMgr->RemoveGameobjectFromGrid(guidLow, object->GetGameObjectData());
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object->SaveToDB();
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sObjectMgr->AddGameobjectToGrid(guidLow, object->GetGOData());
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sObjectMgr->AddGameobjectToGrid(guidLow, object->GetGameObjectData());
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// Generate a completely new spawn with new guid
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// 3.3.5a client caches recently deleted objects and brings them back to life
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@@ -509,7 +509,7 @@ public:
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if (isGuid || data.holds_alternative<Hyperlink<gameobject>>())
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{
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spawnId = *data;
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GameObjectData const* spawnData = sObjectMgr->GetGOData(spawnId);
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GameObjectData const* spawnData = sObjectMgr->GetGameObjectData(spawnId);
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if (!spawnData)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, spawnId);
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