refactor(Core): code cleanup (part 1) (#6361)

This commit is contained in:
Francesco Borzì
2021-06-16 12:58:14 +02:00
committed by GitHub
parent 7dd97ae679
commit 7d9fe22e28
13 changed files with 98 additions and 97 deletions

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@@ -5,11 +5,8 @@
*/
#include "CreatureAIImpl.h"
#include "Errors.h"
#include "GuardAI.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
int GuardAI::Permissible(Creature const* creature)
{

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@@ -5,7 +5,6 @@
*/
#include "Creature.h"
#include "DBCStores.h"
#include "Errors.h"
#include "Group.h"
#include "ObjectAccessor.h"
@@ -17,8 +16,6 @@
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldSession.h"
int PetAI::Permissible(const Creature* creature)
{

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@@ -4,11 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ByteBuffer.h"
#include "CreatureAIImpl.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ReactorAI.h"
int ReactorAI::Permissible(const Creature* creature)

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@@ -13,7 +13,6 @@
#include "Player.h"
#include "SpellMgr.h"
#include "Vehicle.h"
#include "World.h"
//Disable CreatureAI when charmed
void CreatureAI::OnCharmed(bool /*apply*/)
@@ -103,8 +102,10 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
// MoveInLineOfSight can be called inside another MoveInLineOfSight and cause stack overflow
void CreatureAI::MoveInLineOfSight_Safe(Unit* who)
{
if (m_MoveInLineOfSight_locked == true)
if (m_MoveInLineOfSight_locked)
{
return;
}
m_MoveInLineOfSight_locked = true;
MoveInLineOfSight(who);
m_MoveInLineOfSight_locked = false;

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@@ -59,7 +59,7 @@ namespace AddonMgr
result = CharacterDatabase.Query("SELECT id, name, version, UNIX_TIMESTAMP(timestamp) FROM banned_addons");
if (result)
{
uint32 count = 0;
uint32 count2 = 0;
uint32 offset = 102;
do
@@ -78,10 +78,10 @@ namespace AddonMgr
m_bannedAddons.push_back(addon);
++count;
++count2;
} while (result->NextRow());
LOG_INFO("server", ">> Loaded %u banned addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", ">> Loaded %u banned addons in %u ms", count2, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
}

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@@ -10,7 +10,6 @@
#include "BattlefieldWG.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
@@ -740,27 +739,31 @@ void BattlefieldWG::PromotePlayer(Player* killer)
if (!m_isActive)
return;
// Updating rank of player
if (Aura* aur = killer->GetAura(SPELL_RECRUIT))
if (Aura* recruitAura = killer->GetAura(SPELL_RECRUIT))
{
if (aur->GetStackAmount() >= 5)
if (recruitAura->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_FIRSTRANK);
}
else
{
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
}
else if (Aura* aur = killer->GetAura(SPELL_CORPORAL))
else if (Aura* corporalAura = killer->GetAura(SPELL_CORPORAL))
{
if (aur->GetStackAmount() >= 5)
if (corporalAura->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_SECONDRANK);
}
else
{
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
}
}
@@ -990,9 +993,13 @@ void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId)
if (go->GetEntry() == GO_WINTERGRASP_TITAN_S_RELIC)
{
if (CanInteractWithRelic())
{
EndBattle(false);
else if (GameObject* go = GetRelic())
go->SetRespawnTime(RESPAWN_IMMEDIATELY);
}
else if (GameObject* relic = GetRelic())
{
relic->SetRespawnTime(RESPAWN_IMMEDIATELY);
}
}
// if destroy or damage event, search the wall/tower and update worldstate/send warning message

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@@ -27,7 +27,6 @@
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "Transport.h"
#include "Util.h"
@@ -823,36 +822,36 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
uint32 currOnline = (uint32)(sWorld->GetActiveSessionCount());
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
stmt->setUInt32(0, fightId);
stmt->setUInt8(1, m_ArenaType);
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
stmt->setUInt32(3, winnerArenaTeam->GetId());
stmt->setUInt32(4, loserArenaTeam->GetId());
stmt->setUInt16(5, (uint16)winnerTeamRating);
stmt->setUInt16(6, (uint16)winnerMatchmakerRating);
stmt->setInt16(7, (int16)winnerChange);
stmt->setUInt16(8, (uint16)loserTeamRating);
stmt->setUInt16(9, (uint16)loserMatchmakerRating);
stmt->setInt16(10, (int16)loserChange);
stmt->setUInt32(11, currOnline);
trans->Append(stmt);
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
stmt2->setUInt32(0, fightId);
stmt2->setUInt8(1, m_ArenaType);
stmt2->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
stmt2->setUInt32(3, winnerArenaTeam->GetId());
stmt2->setUInt32(4, loserArenaTeam->GetId());
stmt2->setUInt16(5, (uint16)winnerTeamRating);
stmt2->setUInt16(6, (uint16)winnerMatchmakerRating);
stmt2->setInt16(7, (int16)winnerChange);
stmt2->setUInt16(8, (uint16)loserTeamRating);
stmt2->setUInt16(9, (uint16)loserMatchmakerRating);
stmt2->setInt16(10, (int16)loserChange);
stmt2->setUInt32(11, currOnline);
trans->Append(stmt2);
uint8 memberId = 0;
for (Battleground::ArenaLogEntryDataMap::const_iterator itr = ArenaLogEntries.begin(); itr != ArenaLogEntries.end(); ++itr)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
stmt->setUInt32(0, fightId);
stmt->setUInt8(1, ++memberId);
stmt->setString(2, itr->second.Name);
stmt->setUInt32(3, itr->second.Guid);
stmt->setUInt32(4, itr->second.ArenaTeamId);
stmt->setUInt32(5, itr->second.Acc);
stmt->setString(6, itr->second.IP);
stmt->setUInt32(7, itr->second.DamageDone);
stmt->setUInt32(8, itr->second.HealingDone);
stmt->setUInt32(9, itr->second.KillingBlows);
trans->Append(stmt);
stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
stmt2->setUInt32(0, fightId);
stmt2->setUInt8(1, ++memberId);
stmt2->setString(2, itr->second.Name);
stmt2->setUInt32(3, itr->second.Guid);
stmt2->setUInt32(4, itr->second.ArenaTeamId);
stmt2->setUInt32(5, itr->second.Acc);
stmt2->setString(6, itr->second.IP);
stmt2->setUInt32(7, itr->second.DamageDone);
stmt2->setUInt32(8, itr->second.HealingDone);
stmt2->setUInt32(9, itr->second.KillingBlows);
trans->Append(stmt2);
}
CharacterDatabase.CommitTransaction(trans);
@@ -882,36 +881,36 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
uint32 currOnline = (uint32)(sWorld->GetActiveSessionCount());
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
stmt->setUInt32(0, fightId);
stmt->setUInt8(1, m_ArenaType);
stmt->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
stmt->setUInt32(3, winnerArenaTeam->GetId());
stmt->setUInt32(4, loserArenaTeam->GetId());
stmt->setUInt16(5, (uint16)winnerTeamRating);
stmt->setUInt16(6, (uint16)winnerMatchmakerRating);
stmt->setInt16(7, (int16)winnerChange);
stmt->setUInt16(8, (uint16)loserTeamRating);
stmt->setUInt16(9, (uint16)loserMatchmakerRating);
stmt->setInt16(10, (int16)loserChange);
stmt->setUInt32(11, currOnline);
trans->Append(stmt);
PreparedStatement* stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_FIGHT);
stmt3->setUInt32(0, fightId);
stmt3->setUInt8(1, m_ArenaType);
stmt3->setUInt32(2, ((GetStartTime() <= startDelay ? 0 : GetStartTime() - startDelay) / 1000));
stmt3->setUInt32(3, winnerArenaTeam->GetId());
stmt3->setUInt32(4, loserArenaTeam->GetId());
stmt3->setUInt16(5, (uint16)winnerTeamRating);
stmt3->setUInt16(6, (uint16)winnerMatchmakerRating);
stmt3->setInt16(7, (int16)winnerChange);
stmt3->setUInt16(8, (uint16)loserTeamRating);
stmt3->setUInt16(9, (uint16)loserMatchmakerRating);
stmt3->setInt16(10, (int16)loserChange);
stmt3->setUInt32(11, currOnline);
trans->Append(stmt3);
uint8 memberId = 0;
for (Battleground::ArenaLogEntryDataMap::const_iterator itr = ArenaLogEntries.begin(); itr != ArenaLogEntries.end(); ++itr)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
stmt->setUInt32(0, fightId);
stmt->setUInt8(1, ++memberId);
stmt->setString(2, itr->second.Name);
stmt->setUInt32(3, itr->second.Guid);
stmt->setUInt32(4, itr->second.ArenaTeamId);
stmt->setUInt32(5, itr->second.Acc);
stmt->setString(6, itr->second.IP);
stmt->setUInt32(7, itr->second.DamageDone);
stmt->setUInt32(8, itr->second.HealingDone);
stmt->setUInt32(9, itr->second.KillingBlows);
trans->Append(stmt);
stmt3 = CharacterDatabase.GetPreparedStatement(CHAR_INS_ARENA_LOG_MEMBERSTATS);
stmt3->setUInt32(0, fightId);
stmt3->setUInt8(1, ++memberId);
stmt3->setString(2, itr->second.Name);
stmt3->setUInt32(3, itr->second.Guid);
stmt3->setUInt32(4, itr->second.ArenaTeamId);
stmt3->setUInt32(5, itr->second.Acc);
stmt3->setString(6, itr->second.IP);
stmt3->setUInt32(7, itr->second.DamageDone);
stmt3->setUInt32(8, itr->second.HealingDone);
stmt3->setUInt32(9, itr->second.KillingBlows);
trans->Append(stmt3);
}
CharacterDatabase.CommitTransaction(trans);

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@@ -6,8 +6,6 @@
#include "BattlegroundRL.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"

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@@ -71,7 +71,7 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff)
setTimer(BG_RV_CLOSE_FIRE_TIMER);
setState(BG_RV_STATE_CLOSE_FIRE);
for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
for (auto itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = itr->second)
{
// Demonic Circle Summon
@@ -90,16 +90,16 @@ void BattlegroundRV::PostUpdateImpl(uint32 diff)
if (totem->GetPositionZ() < 28.0f)
TeleportUnitToNewZ(totem, 28.28f, true);
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
{
if ((*itr)->GetPositionZ() < 28.0f)
TeleportUnitToNewZ((*itr), 28.28f, true);
if ((*itr2)->GetPositionZ() < 28.0f)
TeleportUnitToNewZ((*itr2), 28.28f, true);
// Xinef: override stay position
if (CharmInfo* charmInfo = (*itr)->GetCharmInfo())
if (CharmInfo* charmInfo = (*itr2)->GetCharmInfo())
if (charmInfo->IsAtStay())
{
(*itr)->StopMovingOnCurrentPos();
(*itr2)->StopMovingOnCurrentPos();
charmInfo->SaveStayPosition(false);
}
}

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@@ -624,21 +624,28 @@ void BattlegroundSA::EventPlayerDamagedGO(Player* /*player*/, GameObject* go, ui
case BG_SA_BLUE_GATE:
case BG_SA_GREEN_GATE:
{
GameObject* go = nullptr;
if ((go = GetBGObject(BG_SA_RED_GATE)))
go->SetDestructibleBuildingModifyState(true);
if ((go = GetBGObject(BG_SA_PURPLE_GATE)))
go->SetDestructibleBuildingModifyState(true);
if (auto redGate = GetBGObject(BG_SA_RED_GATE))
{
redGate->SetDestructibleBuildingModifyState(true);
}
if (auto purpleGate = GetBGObject(BG_SA_PURPLE_GATE))
{
purpleGate->SetDestructibleBuildingModifyState(true);
}
break;
}
case BG_SA_RED_GATE:
case BG_SA_PURPLE_GATE:
if (GameObject* go = GetBGObject(BG_SA_YELLOW_GATE))
go->SetDestructibleBuildingModifyState(true);
if (auto yellowGate = GetBGObject(BG_SA_YELLOW_GATE))
{
yellowGate->SetDestructibleBuildingModifyState(true);
}
break;
case BG_SA_YELLOW_GATE:
if (GameObject* go = GetBGObject(BG_SA_ANCIENT_GATE))
go->SetDestructibleBuildingModifyState(true);
if (auto ancientGate = GetBGObject(BG_SA_ANCIENT_GATE))
{
ancientGate->SetDestructibleBuildingModifyState(true);
}
break;
}
}
@@ -876,7 +883,7 @@ void BattlegroundSA::EventPlayerClickedOnFlag(Player* Source, GameObject* gameOb
break;
default:
return;
};
}
}
void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
@@ -996,7 +1003,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
default:
ABORT();
break;
};
}
}
void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)

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@@ -4,7 +4,6 @@
#include "BattlegroundMgr.h"
#include "BattlegroundWS.h"
#include "Creature.h"
#include "GameGraveyard.h"
#include "GameObject.h"
#include "Language.h"

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@@ -4,7 +4,6 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "DBCStructure.h"
#include "HostileRefManager.h"
#include "SpellInfo.h"
#include "SpellMgr.h"

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@@ -210,12 +210,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_NEAR_CREATURE:
{
condMeets = !!GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2, !ConditionValue3);
condMeets = static_cast<bool>(GetClosestCreatureWithEntry(object, ConditionValue1, static_cast<float>(ConditionValue2),!ConditionValue3));
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
condMeets = !!GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2);
condMeets = static_cast<bool>(GetClosestGameObjectWithEntry(object, ConditionValue1, static_cast<float>(ConditionValue2)));
break;
}
case CONDITION_OBJECT_ENTRY_GUID: