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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Conditions): CONDITION_DIFFICULTY_ID (#10332)
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@@ -420,6 +420,11 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
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condMeets = unit->HasAuraType(AuraType(ConditionValue1));
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break;
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}
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case CONDITION_DIFFICULTY_ID:
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{
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condMeets = object->GetMap()->GetDifficulty() == ConditionValue1;
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break;
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}
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case CONDITION_PET_TYPE:
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{
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if (Player* player = object->ToPlayer())
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@@ -624,6 +629,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
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case CONDITION_HAS_AURA_TYPE:
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mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER;
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break;
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case CONDITION_DIFFICULTY_ID:
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mask |= GRID_MAP_TYPE_MASK_ALL;
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break;
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case CONDITION_PET_TYPE:
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mask |= GRID_MAP_TYPE_MASK_PLAYER;
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break;
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@@ -1687,7 +1695,6 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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switch (cond->ConditionType)
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{
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case CONDITION_TERRAIN_SWAP:
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case CONDITION_DIFFICULTY_ID:
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LOG_ERROR("sql.sql", "SourceEntry {} in `condition` table has a ConditionType that is not supported on 3.3.5a ({}), ignoring.", cond->SourceEntry, uint32(cond->ConditionType));
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return false;
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case CONDITION_STAND_STATE:
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@@ -2274,6 +2281,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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}
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break;
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}
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case CONDITION_DIFFICULTY_ID:
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if (cond->ConditionValue1 >= MAX_DIFFICULTY)
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{
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LOG_ERROR("sql.sql", "CONDITION_DIFFICULTY_ID has non existing difficulty in value1 ({}), skipped.", cond->ConditionValue1);
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return false;
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}
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break;
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case CONDITION_PET_TYPE:
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if (cond->ConditionValue1 >= (1 << MAX_PET_TYPE))
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{
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@@ -81,13 +81,13 @@ enum ConditionTypes
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CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
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CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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CONDITION_QUEST_OBJECTIVE_PROGRESS = 48, // quest_id objectiveIndex objectiveCount true if player has reached the specified objectiveCount quest progress for the objectiveIndex for the specified quest
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CONDITION_DIFFICULTY_ID = 49, // don't use on 3.3.5a
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CONDITION_DIFFICULTY_ID = 49, // Difficulty 0 0 true is map has difficulty id
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CONDITION_TC_END = 50, // placeholder
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CONDITION_AC_START = 100,
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CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group
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CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
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CONDITION_AC_END = 103 // placeholder
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CONDITION_QUEST_SATISFY_EXCLUSIVE = 101, // quest_id 0 0 true if satisfied exclusive group
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CONDITION_HAS_AURA_TYPE = 102, // aura_type 0 0 true if has aura type
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CONDITION_AC_END = 103 // placeholder
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};
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/*! Documentation on implementing a new ConditionSourceType:
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