Commit Graph

378 Commits

Author SHA1 Message Date
Dan
a7026e7e39 fix(Scripts/TheEye): make sure Al'ar doesn't cast anything during rebirt + phoenix spawning (#18540)
* init

* more

* uh
2024-03-12 06:44:55 -03:00
Andrew
3a87b5a85e fix(Scripts/TempestKeep): Kael pyroblast target only main target (#18531) 2024-03-12 00:14:00 +01:00
Dan
3f700645bd fix(Scripts/TheEye): boss boundaries and Kael door (#18517) 2024-03-10 09:26:00 -03:00
Dan
db7475f4f5 fix(Scripts/TheEye): ensure Ember of Al'ar always spawn in the right spot (#18511)
init
2024-03-09 11:08:23 -03:00
Dan
903820077c fix(Scripts/TheEye): make Solarian not overlap casts and not cast arcane missiles into p2 transition (#18480)
* initial

* add voiceline

* move position of yells

* change voicings
2024-03-08 07:55:42 +01:00
Dan
9e7c443f3c fix(Scripts/TheEye): Al'ar phoenix spawn positions in p2 (#18504)
* wip

* wip

* finalise
2024-03-06 16:51:51 -03:00
Dan
663566af4b fix(Scripts/TheEye): make sure Solarian does not cast arcane missiles on target with Wrath of the Astromancer active (#18496)
* initial

* add target reset

* fix targetting

* revert
2024-03-04 18:04:48 -03:00
Dan
429cd226f3 fix(Scripts/TheEye): amend Al'ar divebomb timer in p2 (#18495)
initial
2024-03-04 16:54:29 -03:00
Dan
77e1062c4b fix(Scripts/TheEye): make sure Telonicus doesn't erroneously cast Conflagration and cast Remote Toy instead (#18481)
how the frick did I miss this
2024-03-04 09:34:52 -03:00
Dan
2f2a4be72f fix(Scripts/TheEye): make sure Al'ar does not melee during transitions (#18479)
* init

* Update boss_alar.cpp
2024-03-04 09:13:33 -03:00
Alethrion
016d9806dc fix(Scripts/SerpentshrineCavern) Filter Watery Grave Target (#18463)
Filter_Target
2024-03-01 06:46:23 -03:00
Andrew
6df652a8dd fix(Core/Creature): Prevent combat movement disabled creatures from r… (#18428)
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary

* fixbuild

* Apply suggestions from code review
2024-02-27 10:11:39 -03:00
Andrew
42cde6286f fix(Scripts/TheEye): Fix Capernian not casting if at max range (#18402) 2024-02-25 17:46:06 -03:00
Dan
a2f8922411 fix(Scripts/TheEye): remove faulty aurascript and do visual transition in normal script instead (#18395) 2024-02-25 11:49:49 -03:00
Dan
def167d7cc fix(Scripts/TheEye): Kael'thas - allow phases to progress as well when all creatures die as well as other fixes (#18397) 2024-02-25 11:49:19 -03:00
Andrew
d76ca96795 fix(Scripts/TheEye): Fix Capernian chase distance (#18372)
* fix(Scripts/TheEye): Fix Capernian chase distance

* Update boss_kaelthas.cpp
2024-02-21 12:33:05 +01:00
Dan
7e80d8e6bb fix(Scripts/TerokkarForest): fix behaviour of skull piles in Skettis (#18371)
* initial

* fix

* include ancient skull pile

* fix

* fix with debug

* finalise
2024-02-21 07:41:06 +01:00
Andrew
ea0f214678 fix(Scripts/TheEye): Thaladred should only chase players (#18365) 2024-02-20 19:33:39 +01:00
Dan
e3c282ec1d fix(Scripts/SSC): remove double spawn of Seer Olum and implement correctly (#18364)
* initial

* fix double definition

* finalise

* remove npc flag in script

* handle in reset

likely fathomlord is created before olum so flag removing doesnt work

* put in instance script
2024-02-20 08:31:14 +01:00
Dan
5955f287ed fix(Scripts/SSC): do reset threat list for p3 in the right place (#18354)
init
2024-02-19 11:52:59 +01:00
Andrew
5e7e5ce417 fix(Scripts/TheEye): A'lar stop casting flame buffet when any valid t… (#18313)
fix(Scripts/TheEye): A'lar stop casting flame buffet when any valid target is in range
2024-02-12 16:04:35 +01:00
Dan
fb49062a56 fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset (#18302)
initial
2024-02-12 08:17:24 -03:00
Dan
bf71d8e7f1 fix(Scripts/TheEye): some Al'ar fixes (#18305) 2024-02-12 08:16:46 -03:00
Dan
d42e04097c fix(Scripts/TheEye): Solarian movement (#18268)
* first implementation

* better implementation

* don't move before first spell

* chase in p2 again

* Update boss_astromancer.cpp

* oops
2024-02-08 06:05:38 -03:00
Dan
bc25ade498 fix(Scripts/TheEye): refactor Al'ar (#18264)
* initial

* restore quill event

* with ismoving and debug

* final before timers

* clear all debuffs

* remove justreachedhome bossai

* huh?

* some fixes

* more fixes

* add 2 extra platforms for p1

* fix coords

* finalise

* change melt armor timer so it is not delayed

indefinitely - this is because we have a dive after 30 secs
that delays all timers. So at 30 secs we will have melt armor at
33 seconds, which then gets an extra 15 seconds from the delay all and another dive
after 30 so it gets pushed back even more before being able to be cast
2024-02-07 23:43:19 -03:00
Dan
b8118fa06b fix(Scripts/TheEye): Re-factor Kael'thas (#18272)
* restructuring base files and instance files

* small fix

* some fixes

* fix

* some fixes

* up until kael phase

* weapon despawn fix

* final for now

* some minor details

* fix weapon despawn

* fix by clearing validator

still has debug statements to check how far we get

* finalise with stop casting

* codestyle

* remove redundant delay
2024-02-07 23:42:20 -03:00
Dan
c513da85c8 fix(Scripts/SSC): some Vashj fixes (#18276)
* initial

* script tainted elemental

* sql

* codestyle
2024-02-06 17:47:37 +01:00
Dan
1ec72ae6dc fix(Scripts/TheEye): add Kael adds to the cpp script (#18257)
* initial

* add sql file to change to script

* make sure scheduler runs

* fix focus gaze mechanic

* leftover tabs

* remove comment
2024-02-04 11:11:12 -03:00
Dan
ba01bec5b3 fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning (#18232)
initial
2024-01-30 06:27:24 -03:00
Dan
9024ec314d fix(Scripts/SSC): make sure Vashj doesn't move during P2 (#18187)
* initial commit

* final
2024-01-20 08:50:07 -03:00
Grimgravy
db4a6bab34 fix(Scripts/Quest): improve Securing the Celestial Ridge (#17847)
* fix(Scripts/Quest): improve Securing the Celestial Ridge

* update
2024-01-08 19:46:05 +01:00
Andrew
e9ab01cc3b fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning afte… (#18130)
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning after being fished after a wipe
2024-01-07 19:53:58 +01:00
Alethrion
d069fe5dac fix(Scripts/SSC): Update Hydross Mark Timers (#18114)
* Scheduler_Fix

* Thanks_Bench

* Thanks_Again_Bench

* Thanks_elthehablo

* Stupid_Last_Line
2024-01-06 19:23:46 +01:00
Andrew
c4a7ef2eb0 refactor(Scripts/TheEye): Update Astromancer's spellscripts to new re… (#18058)
refactor(Scripts/TheEye): Update Astromancer's spellscripts to new register method
2024-01-01 14:00:33 +01:00
IntelligentQuantum
79a2bb84e9 chore(Scripts/Outland): Remove useless includes (#18049) 2023-12-24 09:37:41 -03:00
Andrew
330ed952df fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visua… (#18037)
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visual issue on death
2023-12-23 16:12:07 +01:00
Andrew
9df2c485fc fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout s… (#18014)
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout shouldnt hit players on water at all
2023-12-14 16:42:20 -03:00
Dan
4d40b03644 fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout (#18009)
* initial

* forgor register hook
2023-12-12 20:13:12 -03:00
Angelo Venturini
18af46d357 fix(Core/SSC): Rancid Mushroom mechanic (#18008)
* fix(Core/SSC): Rancid Mushroom mechanic

* missing clear smart_scripts

* build

* build again
2023-12-12 18:29:05 -03:00
Andrew
00ee7bd920 fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb … (#18003)
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb & Vile Sludge
2023-12-12 08:46:19 +01:00
Andrew
a84a56536d fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lur… (#18002)
* fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lurker spout rotation

* Update boss_lurker_below.cpp
2023-12-12 08:45:43 +01:00
Andrew
05ec0d09c3 fix(Scripts/SerpentshrineCaverns): fix double submerge phases (#18001) 2023-12-12 00:27:03 -03:00
Dan
8ea3d81d69 fix(Scripts/SSC): make The Lurker Below spout rotate faster again (#17993)
revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
Andrew
23c407ceb7 refactor(Scripts/Outland): Update Doomwalker to new register model (#17987) 2023-12-11 08:02:03 -03:00
Andrew
0e58dfb1e4 fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all a… (#17984)
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all adds are dead
2023-12-11 04:19:01 -03:00
Andrew
3c923ebc0c fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds a… (#17983)
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds are dead
2023-12-11 08:13:19 +01:00
Angelo Venturini
31b66ad80a fix(Core/SSC): Fix Lady Vashj summons (#17982) 2023-12-11 02:46:12 -03:00
Angelo Venturini
8c723a183f fix(Core/SSC): Added boss boundaries (#17981)
* fix(Core/SSC): Added boss boundaries for Lady Vashj and Morogrim

* add FLK boundaries

* leftover
2023-12-11 02:35:00 -03:00
Andrew
cb57691ce9 fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction (#17980) 2023-12-10 21:33:36 -03:00
Andrew
310dd3137c fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only … (#17976)
fix(Scripts/SerpentshrineCavern): Leotheras inner demons should only be seen by their summoner
2023-12-10 19:59:02 -03:00