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fix(Scripts/TheEye): Thaladred should only chase players (#18365)
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@@ -961,7 +961,7 @@ struct npc_thaladred : public ScriptedAI
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ScheduleTimedEvent(100ms, [&]
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{
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DoResetThreatList();
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
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{
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me->AddThreat(target, 10000000.0f);
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Talk(EMOTE_THALADRED_FIXATE, target);
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